Allied AAR
Major Carrier Battle
Well, towards the end of July/beginning of August, events are definitely heating up in New Guinea.
After sinking the Japanese APs supplying Lunga, I ordered my carriers to Cooktown where they might be able to intervene with Japanese attempts to resupply Gili Gili.
Port Moresby has been taking a beating, so I send some Engineers from Brisbane to help in the airfield rebuilding, and I move more B-17s to Cooktown to help with anti naval bombing.
Nevea also increased to size 3 airfield, so I send some seabees and an additional base force there.
Marine aviators started showing up, 2 Wildcat groups and 2 Dauntless groups. These are all moved to Nevea.
Also the second Marines have arrived, and the rest of the 2 Mar Div will be showing up fairly soon.
Shortly after my carriers arrived at Cooktown, we spotted a convoy of APs heading for Gili Gili and we decided to move to a position Southwest of Gili Gili and try to interdict the APs. We'd get more than we bargained for.
As my 4 carriers (Enterprise, Saratoga, Hornet and Wasp) moved North they spotted an enemy carrier task force moving along the Southern coast of New Guinea towards Port Moresby. It was about 180 miles away, and we immediately launched a strike. Our strikes were met by a CAP of Zeros almost 100 strong, but planes managed to make it through.
The first task force we hit contained the Kaga, Akagi, and support ships. Two 1000 lb bombs were planted in the Kaga but neither seemed to do significant damage. The Akagi took a torpedo from an Avenger, and it seemed to catch fire.
A follow up wave put a torpedo into the Kaga as well, which she also didn't seem to be very affected by. The Akagi, however, suffered 2 more torpedo hits and seemed to be in really bad shape.
The next wave found a second task force containing the Hiryu and Soryu. The Ryujo and Junyo were also spotted in the vicinity. A Torpedo hit the Cruiser Chikuma, damaging her badly. And then our planes zeroed in on the Hiryu, hitting her with two 1000 lb bombs and a torpedo. One of the bombs caused a fuel storage explosion, and she went up like a roman candle.
After these strikes we received confirmation that the Akagi had sunk.
But we weren't out of the woods, of course. Japanese planes hit us with over 100 bombers.
Enterprise was hit the worst, suffering 2 250kg bomb hits and a torpedo. The Hornet also received a torpedo hit but managed to shrug it off. DD Gwin was hit by a torpedo that left her dead in the water. CA New Orleans and CL Nashville were both hit by bombs that set them on fire, and the DD Wilkes was also hit by a bomb.
But the real victory here came in the number of Japanese carrier planes shot down. I really dont mind exchanging carrier planes with them in the least.
Wildcats: Destroyed - 34 Damaged - 21
Dauntlesses: Destroyed - 26 Damaged - 46
Avengers/Devastators: Destroyed - 7 Damaged - 13
Zeros: Destroyed - 9 Damaged - 11
Vals: Destroyed - 18 Damaged - 19
Kates: Destroyed - 33 Damaged - 23
So there were 60 Japanese planes destroyed, which will be a pain in the *** for them to replace.
The Enterprise wasn't damaged too badly, somewhere in the 30s for Systems and Floatation. I ordered all my carriers back to Australia to regroup.
The S-43 meanwhile sank the DD Arashi near Shortlands, and a day later put 2 torpedoes into DD Abanagy
After sinking the Japanese APs supplying Lunga, I ordered my carriers to Cooktown where they might be able to intervene with Japanese attempts to resupply Gili Gili.
Port Moresby has been taking a beating, so I send some Engineers from Brisbane to help in the airfield rebuilding, and I move more B-17s to Cooktown to help with anti naval bombing.
Nevea also increased to size 3 airfield, so I send some seabees and an additional base force there.
Marine aviators started showing up, 2 Wildcat groups and 2 Dauntless groups. These are all moved to Nevea.
Also the second Marines have arrived, and the rest of the 2 Mar Div will be showing up fairly soon.
Shortly after my carriers arrived at Cooktown, we spotted a convoy of APs heading for Gili Gili and we decided to move to a position Southwest of Gili Gili and try to interdict the APs. We'd get more than we bargained for.
As my 4 carriers (Enterprise, Saratoga, Hornet and Wasp) moved North they spotted an enemy carrier task force moving along the Southern coast of New Guinea towards Port Moresby. It was about 180 miles away, and we immediately launched a strike. Our strikes were met by a CAP of Zeros almost 100 strong, but planes managed to make it through.
The first task force we hit contained the Kaga, Akagi, and support ships. Two 1000 lb bombs were planted in the Kaga but neither seemed to do significant damage. The Akagi took a torpedo from an Avenger, and it seemed to catch fire.
A follow up wave put a torpedo into the Kaga as well, which she also didn't seem to be very affected by. The Akagi, however, suffered 2 more torpedo hits and seemed to be in really bad shape.
The next wave found a second task force containing the Hiryu and Soryu. The Ryujo and Junyo were also spotted in the vicinity. A Torpedo hit the Cruiser Chikuma, damaging her badly. And then our planes zeroed in on the Hiryu, hitting her with two 1000 lb bombs and a torpedo. One of the bombs caused a fuel storage explosion, and she went up like a roman candle.
After these strikes we received confirmation that the Akagi had sunk.
But we weren't out of the woods, of course. Japanese planes hit us with over 100 bombers.
Enterprise was hit the worst, suffering 2 250kg bomb hits and a torpedo. The Hornet also received a torpedo hit but managed to shrug it off. DD Gwin was hit by a torpedo that left her dead in the water. CA New Orleans and CL Nashville were both hit by bombs that set them on fire, and the DD Wilkes was also hit by a bomb.
But the real victory here came in the number of Japanese carrier planes shot down. I really dont mind exchanging carrier planes with them in the least.
Wildcats: Destroyed - 34 Damaged - 21
Dauntlesses: Destroyed - 26 Damaged - 46
Avengers/Devastators: Destroyed - 7 Damaged - 13
Zeros: Destroyed - 9 Damaged - 11
Vals: Destroyed - 18 Damaged - 19
Kates: Destroyed - 33 Damaged - 23
So there were 60 Japanese planes destroyed, which will be a pain in the *** for them to replace.
The Enterprise wasn't damaged too badly, somewhere in the 30s for Systems and Floatation. I ordered all my carriers back to Australia to regroup.
The S-43 meanwhile sank the DD Arashi near Shortlands, and a day later put 2 torpedoes into DD Abanagy
"Money doesnt talk, it swears. Obscenities, who really cares?" -Bob Dylan
"Habit is the balast that chains a dog to it's vomit." -Samuel Becket
"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the
"Habit is the balast that chains a dog to it's vomit." -Samuel Becket
"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the
True, the Jap planes have longer range. However, there are many, many variables.
Weather, luck, etc.
Also, both attacks seemed to have occurred simultaneously because after taking out the Akagi, damaging the Kaga and badly damaging the Hiryu, I don't know if they could have put so many planes in the air to attack me.
Weather, luck, etc.
Also, both attacks seemed to have occurred simultaneously because after taking out the Akagi, damaging the Kaga and badly damaging the Hiryu, I don't know if they could have put so many planes in the air to attack me.
"Money doesnt talk, it swears. Obscenities, who really cares?" -Bob Dylan
"Habit is the balast that chains a dog to it's vomit." -Samuel Becket
"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the
"Habit is the balast that chains a dog to it's vomit." -Samuel Becket
"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the
Not quite Midway, but given the odds - I'd say a major round of congratulations is in order!!!! With two carriers down (one completely, another heavily damaged), plus damage to a couple of the other carriers, this should certainly put a major crimp in their plans for expansion.
Luck played a major role in early US victories in the Pacific, and this is certainly no exception. Way to go!!!!
Luck played a major role in early US victories in the Pacific, and this is certainly no exception. Way to go!!!!
Never Underestimate the Power of a Small Tactical Nuclear Weapon.....
Things fall apart
Mid-August
Alright, following the nice carrier battle I reported on last time, I returned my task force to Cooktown to replenish.
Nevea and Lunga both turned into level 4 airfields the same day. I moved about 40 B-17s to Nevea and began a bombing campaign of the airfields at Lunga. Otherwise, things in the Eastern Solomons were quiet.
Meanwhile, transports are gathering at Brisbane to bring the 35th and 41st US Infantry divisions up to Gili Gili.
The Japs are defending Gili Gili with at least a division, but with no perceivable air strength. My daily bomber raids from PM and Cooktown have closed down the port and inflicted much damage on the Japanese troops there.
The Big E has been sent back to Pearl Harbor via Noumea, with 45% systems damage. She will be repaired 4 days after the Yorktown, both ships will be available again in November.
The remaining three carriers were consolidated into a task force with the 4 CLAAs, 2 CAs, 2 CLs and 6 DDs. The Hornet has 17% systems damage, but I need her right now so I wont send her back to Pearl Harbor. The purpose of this task force will be to run CAP cover over the transports as they arrive at Gili Gili. the 106 or so Wildcats will be more than enough to take care of the Bettys and Nells that attack us. As a matter of fact, I welcome their attack because it will only deplete their long term air strength.
Also, the Japs could have their undamaged carriers at Rabaul, which I would guess to be 3 CVs and 1 CVL or 2 CVs and 2 CVLs. Are they going to risk sending them out against 3 American carriers? If so, they can bring it on because I'll happily exchange 3 or my carriers for 3 of theirs at this point.
Then all the craziness started. First, Spruance evidently had trouble understanding the order to 'follow' the lead transport TF, and it entered Gili Gili without air support. Luckily, bad weather prevented Rabaul from launching an air strike.
Spruance had located a bombardment TF heading for PM and threw everything he had at the two lead ships, which turned out to be the BB Kirishima and BB Hiei. They were bombed and torpedoed all day, each ship probably taking 15-20 hits before the Hiei finally acknowledged defeat and slid quietly beneath the waves. I can only imagine the Kirishima must have also followed her, but we had no official confirmation. The CL Naka and CA Maya were also sunk by these strikes.
But good news comes in bunches, when I check for confirmation that the Hiei had really sunk (and it had), I saw that the Kongo was also confirmed sunk. Remember the engagement at Rennell island where the Northampton and Salt Lake City got their licks in against the Kongo? Evidently all three ships had been fatally damaged in that duel. The cause of death of the Konga was the 8 inch gun, so it must have been the brave Northampton. So 3 of the 4 BBs of that class have been sunk (although Kirishima is not confirmed), leaving only the Haruna to carry on the name. And I haven't had any BBs lost yet. Of course, I haven't had any available to lose.
The next day dawns and the two transport TFs have arrived at Gili Gili, each unloading a division. My carrier TF now moves into place, but not before Vals from Lae can come in and bomb the Transports with these weird little 17kg bombs. I don't know if they were on ASW duty or what, but what were they trying to accomplish with these things? They had a really high success rate, but when I checked the damage to the tf later it was almost impercetable. There were some sailors on the deck of the CL Leander toasting marshmallows around one of the 17kg bomb craters, but that's about it.
We also spotted several enemy transport TFs moving to Gili Gili, and day two of easy hunting for my carrier air crews began. We basically just bombed the hell out of these TFs, sinking or badly damaging around 10 APs or AKs. This also created great disorder, and a mess of miscellanous transports ships limping back towards Rabaul wondering what the hell happened.
Keep in mind, both days of air attacks were done with no Wildcat escorts, and I still lost minimal amounts of planes because I met no CAP on either occasion. My Wildcats were busy flying CAP over my carriers and transports now.
Sure enough the inevitable attack from Rabaul came, and we shot down about 25 planes. The Bettys and Nells that made it through put two torpedoes into the CL Honolulu, sinking her, and another into the CL Leander.
Meanwhile, troops and supplies keep coming ashore at Gili Gili.
A second attack from Lae shows up, consisting of Vals now equipped with real bombs and Kates as well. However, they have no escort and both waves are chopped up by our CAP. I have a feeling that they are 'forget me not' airgroups from the Akagi or Shokaku. Well, now they're also dead like their fellow crewmembers. A small air strike of Nells even showed up from Lunga, only to be shot down. Pity.
Now, if you'll place yourself in the shoes of the Japanese commander...basically your plan to take Port Moresby has just gone down the toilet, and you have a large enemy carrier force sinking battleships and transports at will, within range of your vaunted land based bombers at Rabaul. Land based air strikes have been ineffective. If you send more heavies down there they might get chewed up by carrier attacks, dwindling your surface force even more. What do you do? Well, you do what any sensible Japanese commander does. You gather your remaining carriers into a couple of task forces, and despite their being short on planes, you order them to intercept the invasion and sink the American carriers.
In this case the carriers assembled against me are TF 1 consisting of the newly repaired Zuikaku and the Junyo. Personally, I hate the Junyo because of its speed of 25 knots. Basically, this means when the Junyo is operating all of your carriers are limited to 25 knots because you want to keep their strength concentrated. But you also need the 53 fresh planes the Junyo offers, so you include her. They add on a few cruisers and destroyes, and then put together TF 2. TF 2 includes the previously unscarred Soryu, and the Ryujo with support ships.
I become aware of the presence of Japanese carriers on the end of Day 2, when a long range Val/Kate/Zero attack plants a bomb on the Hornet (doing minor damage).
Now I know the Jap carriers are coming, and I have the option of withdrawing my own ships overnight. Of course, I'm not Adm. Fletcher, I'm not even going to consider abandoning my transports and the troops unloading to their own fate, so I stay and fight.
And the next morning the fight is on. I think all the commanders involved know that this battle will decide who has carrier superiority for the rest of the game. If they knock out my carriers, they have stymied my invasion potentially costing us 2 divisions, and they wont have to worry about American flat tops until late November.
If I can do serious damage to them...well, it's pretty much game over for Japan.
By day 3, our carrier pilots are exhausted but they have also been fighting steady, and gaining experience. Some have become Aces in the last two days. I switch the carrier fighters to escort rather than CAP.
The first wave I launch hits TF 1, putting a bomb and a torpedo into the Zuikaku followed by 2 torpedoes and 2 bombs into the Junyo. Scratch one flat top.
The next wave goes after TF 2 and puts a bomb each into the Ryujo and Soryu. Most likely they will both survive, but they are going to need serious repairs. Those 1000 lb bombs hurt, believe me.
Their retaliation is harsh as well, unfortunately. The Hornet takes a torpedo, which worries me because she is already damaged. And then all of the Japanese planes zero in on the Wasp. She is hit by two bombs and two torpedoes. On fire, and heavily damaged.
Many more Japanese planes are lost in these air battles, and I think everyone knows they wont be launching another attack against us.
Night falls with the Japanese carriers withdrawing back to Rabaul. The Wasp is also heading out, towards Cooktown but it is questionable whether she will make it. Her floatation damage is up around 70%, which means she could sink at any time.
Hornet is remarkably unharmed, still only 17% systems damage. I decide to keep Hornet and the undamaged Saratoga on station to provide more CAP for the transports. We now own the sea between Rabaul and New Guinea.
The two infantry divisions are ashore now, and we order an attack. 28000 troops, give or take, throw themselves at the rugged Japanese defenders numbering around 20000.
They only kill a few hundred Japs, and we lost 1100 of our men. That's not what I was expecting. Am I going to have to bring in the Marines?
What next? Advice? Comments? Insults? Lets hear it!
Alright, following the nice carrier battle I reported on last time, I returned my task force to Cooktown to replenish.
Nevea and Lunga both turned into level 4 airfields the same day. I moved about 40 B-17s to Nevea and began a bombing campaign of the airfields at Lunga. Otherwise, things in the Eastern Solomons were quiet.
Meanwhile, transports are gathering at Brisbane to bring the 35th and 41st US Infantry divisions up to Gili Gili.
The Japs are defending Gili Gili with at least a division, but with no perceivable air strength. My daily bomber raids from PM and Cooktown have closed down the port and inflicted much damage on the Japanese troops there.
The Big E has been sent back to Pearl Harbor via Noumea, with 45% systems damage. She will be repaired 4 days after the Yorktown, both ships will be available again in November.
The remaining three carriers were consolidated into a task force with the 4 CLAAs, 2 CAs, 2 CLs and 6 DDs. The Hornet has 17% systems damage, but I need her right now so I wont send her back to Pearl Harbor. The purpose of this task force will be to run CAP cover over the transports as they arrive at Gili Gili. the 106 or so Wildcats will be more than enough to take care of the Bettys and Nells that attack us. As a matter of fact, I welcome their attack because it will only deplete their long term air strength.
Also, the Japs could have their undamaged carriers at Rabaul, which I would guess to be 3 CVs and 1 CVL or 2 CVs and 2 CVLs. Are they going to risk sending them out against 3 American carriers? If so, they can bring it on because I'll happily exchange 3 or my carriers for 3 of theirs at this point.
Then all the craziness started. First, Spruance evidently had trouble understanding the order to 'follow' the lead transport TF, and it entered Gili Gili without air support. Luckily, bad weather prevented Rabaul from launching an air strike.
Spruance had located a bombardment TF heading for PM and threw everything he had at the two lead ships, which turned out to be the BB Kirishima and BB Hiei. They were bombed and torpedoed all day, each ship probably taking 15-20 hits before the Hiei finally acknowledged defeat and slid quietly beneath the waves. I can only imagine the Kirishima must have also followed her, but we had no official confirmation. The CL Naka and CA Maya were also sunk by these strikes.
But good news comes in bunches, when I check for confirmation that the Hiei had really sunk (and it had), I saw that the Kongo was also confirmed sunk. Remember the engagement at Rennell island where the Northampton and Salt Lake City got their licks in against the Kongo? Evidently all three ships had been fatally damaged in that duel. The cause of death of the Konga was the 8 inch gun, so it must have been the brave Northampton. So 3 of the 4 BBs of that class have been sunk (although Kirishima is not confirmed), leaving only the Haruna to carry on the name. And I haven't had any BBs lost yet. Of course, I haven't had any available to lose.
The next day dawns and the two transport TFs have arrived at Gili Gili, each unloading a division. My carrier TF now moves into place, but not before Vals from Lae can come in and bomb the Transports with these weird little 17kg bombs. I don't know if they were on ASW duty or what, but what were they trying to accomplish with these things? They had a really high success rate, but when I checked the damage to the tf later it was almost impercetable. There were some sailors on the deck of the CL Leander toasting marshmallows around one of the 17kg bomb craters, but that's about it.
We also spotted several enemy transport TFs moving to Gili Gili, and day two of easy hunting for my carrier air crews began. We basically just bombed the hell out of these TFs, sinking or badly damaging around 10 APs or AKs. This also created great disorder, and a mess of miscellanous transports ships limping back towards Rabaul wondering what the hell happened.
Keep in mind, both days of air attacks were done with no Wildcat escorts, and I still lost minimal amounts of planes because I met no CAP on either occasion. My Wildcats were busy flying CAP over my carriers and transports now.
Sure enough the inevitable attack from Rabaul came, and we shot down about 25 planes. The Bettys and Nells that made it through put two torpedoes into the CL Honolulu, sinking her, and another into the CL Leander.
Meanwhile, troops and supplies keep coming ashore at Gili Gili.
A second attack from Lae shows up, consisting of Vals now equipped with real bombs and Kates as well. However, they have no escort and both waves are chopped up by our CAP. I have a feeling that they are 'forget me not' airgroups from the Akagi or Shokaku. Well, now they're also dead like their fellow crewmembers. A small air strike of Nells even showed up from Lunga, only to be shot down. Pity.
Now, if you'll place yourself in the shoes of the Japanese commander...basically your plan to take Port Moresby has just gone down the toilet, and you have a large enemy carrier force sinking battleships and transports at will, within range of your vaunted land based bombers at Rabaul. Land based air strikes have been ineffective. If you send more heavies down there they might get chewed up by carrier attacks, dwindling your surface force even more. What do you do? Well, you do what any sensible Japanese commander does. You gather your remaining carriers into a couple of task forces, and despite their being short on planes, you order them to intercept the invasion and sink the American carriers.
In this case the carriers assembled against me are TF 1 consisting of the newly repaired Zuikaku and the Junyo. Personally, I hate the Junyo because of its speed of 25 knots. Basically, this means when the Junyo is operating all of your carriers are limited to 25 knots because you want to keep their strength concentrated. But you also need the 53 fresh planes the Junyo offers, so you include her. They add on a few cruisers and destroyes, and then put together TF 2. TF 2 includes the previously unscarred Soryu, and the Ryujo with support ships.
I become aware of the presence of Japanese carriers on the end of Day 2, when a long range Val/Kate/Zero attack plants a bomb on the Hornet (doing minor damage).
Now I know the Jap carriers are coming, and I have the option of withdrawing my own ships overnight. Of course, I'm not Adm. Fletcher, I'm not even going to consider abandoning my transports and the troops unloading to their own fate, so I stay and fight.
And the next morning the fight is on. I think all the commanders involved know that this battle will decide who has carrier superiority for the rest of the game. If they knock out my carriers, they have stymied my invasion potentially costing us 2 divisions, and they wont have to worry about American flat tops until late November.
If I can do serious damage to them...well, it's pretty much game over for Japan.
By day 3, our carrier pilots are exhausted but they have also been fighting steady, and gaining experience. Some have become Aces in the last two days. I switch the carrier fighters to escort rather than CAP.
The first wave I launch hits TF 1, putting a bomb and a torpedo into the Zuikaku followed by 2 torpedoes and 2 bombs into the Junyo. Scratch one flat top.
The next wave goes after TF 2 and puts a bomb each into the Ryujo and Soryu. Most likely they will both survive, but they are going to need serious repairs. Those 1000 lb bombs hurt, believe me.
Their retaliation is harsh as well, unfortunately. The Hornet takes a torpedo, which worries me because she is already damaged. And then all of the Japanese planes zero in on the Wasp. She is hit by two bombs and two torpedoes. On fire, and heavily damaged.
Many more Japanese planes are lost in these air battles, and I think everyone knows they wont be launching another attack against us.
Night falls with the Japanese carriers withdrawing back to Rabaul. The Wasp is also heading out, towards Cooktown but it is questionable whether she will make it. Her floatation damage is up around 70%, which means she could sink at any time.
Hornet is remarkably unharmed, still only 17% systems damage. I decide to keep Hornet and the undamaged Saratoga on station to provide more CAP for the transports. We now own the sea between Rabaul and New Guinea.
The two infantry divisions are ashore now, and we order an attack. 28000 troops, give or take, throw themselves at the rugged Japanese defenders numbering around 20000.
They only kill a few hundred Japs, and we lost 1100 of our men. That's not what I was expecting. Am I going to have to bring in the Marines?
What next? Advice? Comments? Insults? Lets hear it!
"Money doesnt talk, it swears. Obscenities, who really cares?" -Bob Dylan
"Habit is the balast that chains a dog to it's vomit." -Samuel Becket
"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the
"Habit is the balast that chains a dog to it's vomit." -Samuel Becket
"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the
Well, first I'd fire your division commanders - call up "Lightning Joe" Collins and kick some Jap butt.
But seriously, congratulations on carrier victories - definitely a case of being at the right place at the right time. I do hope that you can get Wasp back to port (beware of submarines). Otherwise, be very careful with your remaining carriers - your CAP is fairly reduced at this point, expect consistent bomber attacks against your carriers from LBA (as long as they can put planes in the air).
Its too bad you don't have another carrier or two, as this would be a perfect opportunity to use your marines to gain further footholds (like Guadalcanal) up the Solomons Chain. What's the status of your surface (CA & CL) forces?
If you can grab Gilli Gilli quickly enough, you might want to pull back your remaining carriers, substitute LBAs for your carrier aircraft and rest up the force. You will probably need it sooner, rather than later, and a well-rested force is a better proposition - should the Emperor's troops come a'calling again.
I will mull over some other ideas, but that's enough for now.
But seriously, congratulations on carrier victories - definitely a case of being at the right place at the right time. I do hope that you can get Wasp back to port (beware of submarines). Otherwise, be very careful with your remaining carriers - your CAP is fairly reduced at this point, expect consistent bomber attacks against your carriers from LBA (as long as they can put planes in the air).
Its too bad you don't have another carrier or two, as this would be a perfect opportunity to use your marines to gain further footholds (like Guadalcanal) up the Solomons Chain. What's the status of your surface (CA & CL) forces?
If you can grab Gilli Gilli quickly enough, you might want to pull back your remaining carriers, substitute LBAs for your carrier aircraft and rest up the force. You will probably need it sooner, rather than later, and a well-rested force is a better proposition - should the Emperor's troops come a'calling again.
I will mull over some other ideas, but that's enough for now.
Never Underestimate the Power of a Small Tactical Nuclear Weapon.....
US doing well
Greetings, Someone has to go explain to the Emperor why they have been playing fast and loose with his ships and LCU's. Terrible loss's and nothing to show for it. (I don't consider Gilli Gilli to be worth more then a CL and a couple of DD's ) I think there will be a lot of gut splitting going on outside the palace in Tokyo and I feel sorry for whomever the mantle of command falls on now. Japanese offensive power has been dealt a crippling blow. The US will be able to gather sufficient force for a Solomon's offensive after Gilli Gilli resolved and the two CV return. By then they will also have BB's. I am interested in how the Japanese are going to prevent supply from getting to Gilli while their ground troops slowly starve. Just take your time and gather as strong a force has possible prior to opening the Solomon front. Your B-17's can keep Lunga occupied. Give Hornet time to repair after the Gilli Gilli battle and you will have 4 CV operating to cover your movements.
I don't blame the Japanese AI for losing the carrier battles.
Win or lose they have to be fought before it can be decided what can or can not be done. The bad thing is trying to conduct operations during the period the enemy can contest them. If you win the CV battles then I guess everything is fine bit a defeat results in the enemy mopping up all the now unsupported TF's and stranded LCU's. What would have been wrong with their staying in port till after the issue was decided? I quess my point is operations in a game that has several hundred turns do not have to be piled up into the begining. Take some time and think things out. Just how is Japan minus those BB's etc going to reverse the situation? Snigbert you have a much less interesting problem now then you faced before. Take your time and crush each new target with over welming force. You should be able to commence in Mid November early December and just move up Solomons towards Rabaul. Your offensive could begin after your fresh CV have delt with the remaining Japanese CV.
I don't blame the Japanese AI for losing the carrier battles.
Win or lose they have to be fought before it can be decided what can or can not be done. The bad thing is trying to conduct operations during the period the enemy can contest them. If you win the CV battles then I guess everything is fine bit a defeat results in the enemy mopping up all the now unsupported TF's and stranded LCU's. What would have been wrong with their staying in port till after the issue was decided? I quess my point is operations in a game that has several hundred turns do not have to be piled up into the begining. Take some time and think things out. Just how is Japan minus those BB's etc going to reverse the situation? Snigbert you have a much less interesting problem now then you faced before. Take your time and crush each new target with over welming force. You should be able to commence in Mid November early December and just move up Solomons towards Rabaul. Your offensive could begin after your fresh CV have delt with the remaining Japanese CV.
I'm not retreating, I'm attacking in a different direction!
- madflava13
- Posts: 1501
- Joined: Wed Feb 07, 2001 10:00 am
- Location: Alexandria, VA
Have all the CV air attack the Jap land forces, and send in some bombardment ships -- you don't have a good attacker/defender ratio right now, so you're going to bleed dry attacking. You need at least 3:1 to win as the attacker, traditionally... Get some heavy support and starve the japs, and you might be able to pull it off...
"The Paraguayan Air Force's request for spraying subsidies was not as Paraguayan as it were..."
- Erik Rutins
- Posts: 39786
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
<bump>
Keeping history alive...
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
OK Snigbert
Hi, I remember back once apon a time when I lived for the next edition of Snigberts AAR. He was my hero. Wonder where he went to
"Anybody here seen my ole friend Snigbert?"
"Anybody here seen my ole friend Snigbert?"
I'm not retreating, I'm attacking in a different direction!
Dang! What happened to Snig? Is he okay?
I don't have the game and have never played it but I have read all the AARs available and have some idea of how it works.
Advice :
1. Recapture Gili Gili by attrition followed by shock attack. Keep the men supplied there, build up, bomb the enemy until their supply state is critical, then do a shock attack. May take a few days or weeks, don't know.
2. Begin setting up for an operation to recapture Lunga/Guadalcanal. Chesty and his Marines can do the job, if supported. If you get additional surface craft including battleships they can pound the enemy there into submission as I understand most of the enemy heavy units have been damaged or sunk.
I don't have the game and have never played it but I have read all the AARs available and have some idea of how it works.
Advice :
1. Recapture Gili Gili by attrition followed by shock attack. Keep the men supplied there, build up, bomb the enemy until their supply state is critical, then do a shock attack. May take a few days or weeks, don't know.
2. Begin setting up for an operation to recapture Lunga/Guadalcanal. Chesty and his Marines can do the job, if supported. If you get additional surface craft including battleships they can pound the enemy there into submission as I understand most of the enemy heavy units have been damaged or sunk.
Last time I checked, the forums were messed up. 
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece




