Do TF's/ships still sail through land?

This new Commander's Edition of Harpoon Classic includes land units, neutral and unknown sides, an improved radar and area ECM model and a host of other improvements. Rounding that out are over 200 scenarios and the WestPac Battleset. Try out this great new version of the classic Harpoon!
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pad152
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Do TF's/ships still sail through land?

Post by pad152 »

Do TF's/ships still sail through land with this version?

This was the one thing that always killed it for me in the original Harpoon and was never fixed in Harpoon for Windows/Harpoon Classic/Harpoon Deluxe/etc.
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CV32
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RE: Do TF's/ships still sail through land?

Post by CV32 »

ORIGINAL: pad152
Do TF's/ships still sail through land with this version? This was the one thing that always killed it for me in the original Harpoon and was never fixed in Harpoon for Windows/Harpoon Classic/Harpoon Deluxe/etc.

No more land ships ! While the code to prohibit AI ships from avoiding land altogether still isn't perfected, ie. they sometimes do run aground in pursuit of you, all ships now come to a rather abrupt stop upon encountering land.
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SmittyG
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RE: Do TF's/ships still sail through land?

Post by SmittyG »

How much leeway do you get in places like the Bosporus, Strait of Messina, Gibralter, etc. I always plotted courses in water, but I normally didn't worry, if I had a 10 mi wide BG that might hit an island, or was a little wider than a strait. Without some latitude, this could be a problem. It has been my experience that units do not remain exactly in the boxes assigned to them by the formation editor.

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Johnus
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RE: Do TF's/ships still sail through land?

Post by Johnus »

I ran two ships aground by getting too close to an Iceland cape. I was definitely off the coast.
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