Any improvements or additions to MT - please make suggestions

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
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Andrew Williams
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Any improvements or additions to MT - please make suggestions

Post by Andrew Williams »

Please post here any suggestions for updates or improvements. (can't make any promises, but we're listening)

1. Visible VL's
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zon
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RE: Any improvements or additions to MT - please make suggestions

Post by zon »

2. Easier map additions  (i.e. no dimension standards)
3. Some improved vehicle graphics (not enough contrast, especially Army summer camo)
4. Blunt the arty -- way too powerful for good gameplay (realism arguments notwithstanding)
5. Fix floating sprites
6. Fix LOS loss (happened 2x for me so far, where units had no LOS whatsover)
7. Distinct sides (not the mishmash we have for both sides now)
8. Fix soldiers on roofs (map issue???)
 
(for me, visible VLs and easier map add-ons are top priorities)
 
Yute
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RE: Any improvements or additions to MT - please make suggestions

Post by Yute »

Before I start - the more i play the more i love the game - thanks for listening and keep up the good work!!

- be able knock down trees - i love how i have to blow up a wall to shot what's on the other side but it's really tough with tree - even if i turn a tree into a woodpile, I still can't fire past it sometimes.

- make the stryker a little bit more small arms resistant - a sniper took my commander and driver AND immobilized the vehicle out which I've never heard about happen! otherwise it's the coolest vehicle!

- improve pathfinding - my men have trouble finding exits...

- LOS improvements:
1. Make the fire red line ie "out of LOS" more apparent - sometimes I try to put suppressive fire fire on say a corner of a building and the line looks green, but actually it's not - there's a tiny bit of red which I cannot see. Is quite tough to adjust since you're pretty much pixel hunting. Example:
Image If you look really closely, there's a bit of red on the line and it's usually obscured by the fire button.

2. Make it easier to find the windows or find a way to make the squads use the windows. Otherwise in very small buildings it is really difficult to get your men to fire because you're trying to adjust their positions minutely and most of the time they will not move. Example:
Image


3. Some of the walls/windows are not working - example: Here I cannot fire through walls
Image
And here I can:
Image

4. be able to order a tank to fire onto any part of a building, not just the center or certain sides. Example: Why can I fire here:
Image
but not here?
Image

5. be able to fire atgm/rpgs at buildings - I know this might not be possible but CCM had it - no reason why you can't just blow up a building!


Wish list :) :
1. Militia/guerilla/terrorist units that are really lightly armed - e.g. just AKs, grenades
2. VBIEDS
3. UAVs
3. Allow .50 cal machine guns to knock down some walls after some time

Again thanks for a fun game!
Venator
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RE: Any improvements or additions to MT - please make suggestions

Post by Venator »

Improved pathfinding and Yute's LOS issues nos. 2 and 3 are the key problems with the game for me. I'd like to see them addressed before any 'frills' are added please.
Neil N
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RE: Any improvements or additions to MT - please make suggestions

Post by Neil N »

ORIGINAL: zon
3. Some improved vehicle graphics (not enough contrast, especially Army summer camo)

5. Fix floating sprites

3. Specifically, which vehicles did you have in mind please

5. Any specifics here? Which sprites are floating?
If it does not have a gun, it cannot be fun.
zon
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RE: Any improvements or additions to MT - please make suggestions

Post by zon »

3. Specifically, which vehicles did you have in mind please

Generally, Army vehicles have low contrast (light shadowing) which limits definition of turrets, guns, etc. OPFOR is much better. There's nothing wrong with the graphics; they just need darker shadows.
5. Any specifics here? Which sprites are floating?
tm.asp?m=1618935

I don't know what is causing this... game bug, graphics overloading???
Neil N
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RE: Any improvements or additions to MT - please make suggestions

Post by Neil N »

Thanks Zon,

Andrew is thinking that the soldier animation must be game speed related and is trying to gather more info.

As far as the vehicles, thanks for the suggestion...I've got a pretty full plate for the 1st patch, so if I can't fit it in there, I'll see what I can do to try and improve those after the first patch.

Neil
If it does not have a gun, it cannot be fun.
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Perturabo
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RE: Any improvements or additions to MT - please make suggestions

Post by Perturabo »

ORIGINAL: zon
7. Distinct sides (not the mishmash we have for both sides now)
I agree, CCMT shouldn't be about modern battles between 3 different types of forces - it should be about American crusade against enemies of America.
The game shouldn't allow battles between Centralians and Montanyans or between Centralians and Centralians or Montanyans and Montanyans.
The only proper type of battle is good American Christians against evil infidels.
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TomBombadil711
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RE: Any improvements or additions to MT - please make suggestions

Post by TomBombadil711 »

Save function during battles.

Tom
newabortion
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RE: Any improvements or additions to MT - please make suggestions

Post by newabortion »

Excuse me... If your just another euro jerk who Insults Americans because you want somebody to hate then I'm afraid your on the wrong board, there is hope for your flameing american hatred its called youtube, every video becomes a giant American hate house. If your just being a smart ass...well... thats all I have to say about that.
Anyways I Just bought this game and I'm downloading it now FTW! ut I just wanted to ask/say that wouldn't it be rather simple to just add new countries? Seriously, aside from the voices everything is pretty much just stats? I'd love to have a conflict between the PLA and the JDF, or Germany against France
ORIGINAL: Perturabo

ORIGINAL: zon
7. Distinct sides (not the mishmash we have for both sides now)
I agree, CCMT shouldn't be about modern battles between 3 different types of forces - it should be about American crusade against enemies of America.
The game shouldn't allow battles between Centralians and Montanyans or between Centralians and Centralians or Montanyans and Montanyans.
The only proper type of battle is good American Christians against evil infidels.
NeWaBoRtIoN: btw me and my buddys are haveing a huge discussion, who would win, Master chief or Link?
Daviald: Who is mater chief and link?
Daviald: :)
NeWaBoRtIoN: WTF
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jukofyork
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RE: Any improvements or additions to MT - please make suggestions

Post by jukofyork »

1. I think the visible VLs is prolly the most important thing to add - they don't have to tell you who owns which VL, but just need to see where they are.

2. I'm also a bit confused by what I'm supposed to be doing on the requisition screen - it looks like I can get rid of units and replace them with much better stuff at no extra cost (no requisition points?), but should I just be using the default set of units or what?

3. The ability to play veteran, hard and hero mode has gone? These used to be helpful for making the AI a bit of a harder challenge.

Even though we can't have a GC, is there any chance we could have operations? I used to enjoy playing operations much more than the GC or single maps.

A couple of "dream" features would be:

a) A hotkey to toggle between normal map background and "height-map" background (ie: black=sea level, then colours get lighter as height increases). This would save pressing the RMB and/or guessing based on shadows to see the height of the land.

b) By pressing the middle mouse you get to see all of the sub-squares which are visible from a certain location. This would save alot of hassle when deploying your units as you would instantly be able to see when a unit has a bad LOS from a tree or a wall... I can't count the number of times in CC that I've placed a AT gun on a new map, only to realize when the map starts that the LOS is blocked by something.

I think (a) should be very easy to add, and I know (b) is possible but could be hard to add to the existing code (many years ago I made a simple X-Windows app that did just that for CC3 maps and even back then on a P266 it worked almost in real-time).

Juk :)

PS: I love the dig-in and mount options - great additions!
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Perturabo
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RE: Any improvements or additions to MT - please make suggestions

Post by Perturabo »

ORIGINAL: newabortion

Excuse me... If your just another euro jerk who Insults Americans because you want somebody to hate then I'm afraid your on the wrong board, there is hope for your flameing american hatred its called youtube, every video becomes a giant American hate house. If your just being a smart ass...well... thats all I have to say about that.
Nah, I respect USA for some things like Constitution, Freedom of Speech, Right To Bear Arms and Separation of Church and State.

I'm just pissed off at certain people with US-centric thinking that were talking about how CCMT will suck, because terrorists don't have chances against US tanks or that the player should be Army and OPFOR as sides without choosing from all nations (which would turn CCMT into an US vs the rest of the world game).

Personally, I prefer fighting Centralians vs Montanyans or a different combination of normally "OPFOR" countries because it brings the game closer to WWII, especially if only old AFVs are used :) .
A couple of "dream" features would be:

a) A hotkey to toggle between normal map background and "height-map" background (ie: black=sea level, then colours get lighter as height increases). This would save pressing the RMB and/or guessing based on shadows to see the height of the land.

b) By pressing the middle mouse you get to see all of the sub-squares which are visible from a certain location. This would save alot of hassle when deploying your units as you would instantly be able to see when a unit has a bad LOS from a tree or a wall... I can't count the number of times in CC that I've placed a AT gun on a new map, only to realize when the map starts that the LOS is blocked by something.
Heh :) ...
I have exactly the same dream features :) .
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mooxe
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RE: Any improvements or additions to MT - please make suggestions

Post by mooxe »

1 - Change grid squares on minimap to alphanumeric
2 - Change color of grid square indicators to something else, you cant make them outclearly on a winter map
3 - Explain the OPFOR ranks
4 - 60mm, 81mm and 120mm mortars all have same icons
5 - Change the thunk sound of the mortars
6 - The .50cal and M1A1 main gun sounds sound washed out or distant
7 - Rank icons on the status bar for American troops do not fit properly, there is a small area on the bottom that a different colour. Also there is alot of white pixels in all American ranks.
8 - Add all the vehicle images, they were in CCM3.1 but not in CCMT. Its useful for knowing if your tilted.
9 - Add team chat
10 - Ability to play vs AI single player or multiplayer with any combinations of human vs AI
11 - Include maps with more city fighting. Modern tactics today are not open field battles. Our theatres are mostly cities and towns at the moment.
12 - Make game launchable via BHQ or better yet, Gamespy.
13 - Does the AI use the mount/dismount and dig in? If not, is it possible that they can use it effectively?
14 - Remove useless sections from the Op Order
15 - Fix the original Op Orders (spelling, grammar, pointless encouraging statements)
16 - Remove observer status
17 - Remove the auto search for LAN games in the multiplayer screen
18 - Make multiplayer screen before battle selection
19 - Ability to tell which enemy vehicle has enemy troops should be removed
20 - Military symbols removed or explained. Theres not much point to have them.
21 - Houses not drawn with the side showing. This is usefull to know where the doors and windows are.
22 - Rotors of the Apache appear to be underneath the helicopter
22 - Redesign the main screen. Its three large rectangles to click on and it doesnt support high res.
23 - Boscity map - I spent a year in Bosnia and any house that had a fire lost the roof. The only thing wooden was the roof beams and they always burned and fell down. The houses all look like warehouses with the red tile knocked off.
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Yute
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RE: Any improvements or additions to MT - please make suggestions

Post by Yute »

OOh and be able to see Landmark captions at the most zoomed out mode ie the largest map.
newabortion
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RE: Any improvements or additions to MT - please make suggestions

Post by newabortion »

Gamespy suport! Why is it so hard to get a game going! Why do i need to know tech stuff like port changeing to play with friends!
NeWaBoRtIoN: btw me and my buddys are haveing a huge discussion, who would win, Master chief or Link?
Daviald: Who is mater chief and link?
Daviald: :)
NeWaBoRtIoN: WTF
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Andrew Williams
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RE: Any improvements or additions to MT - please make suggestions

Post by Andrew Williams »

You only need that idf you run on a network at home


the more complicsted you make it at your end the more work you have to do.

I had to set up World of warcraft the same for my kids to play.
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Neil N
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RE: Any improvements or additions to MT - please make suggestions

Post by Neil N »

ORIGINAL: mooxe
22 - Rotors of the Apache appear to be underneath the helicopter

It's that way on all of the helicopters. With the blades showing above the helicopter....like they should....you basically never see the helicopter underneath the blade images during the animation sequence.

A compromise could be, instead of the 'blurry triangles' currently in use, use individual blades that can clearly be seen as on top of the helicopter...but the trade off is that they appear to be spinning to slow for some people.
If it does not have a gun, it cannot be fun.
Daviald
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RE: Any improvements or additions to MT - please make suggestions

Post by Daviald »

Found a recurring bug.
02. Operation Restore Hope
Zoom out, place a unit in a field, order it to dig in, "Rectangle provided was invalid.", Game crashes.

OR place a unit in a field, order it to dig in, then zoom out, "Rectangle provided was invalid.", Game crashes.

Just rechecked, It happens in multiple operations.
Daviald
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RE: Any improvements or additions to MT - please make suggestions

Post by Daviald »

2. Upgrade the Javalin to full potential.
3. Ignore "4. Blunt the arty -- way too powerful for good gameplay (realism arguments notwithstanding)" and improve its accuracy. [:)]  (Sorry.  Fan of Arty and realism.)
4. Every thing Yute Suggested.
5. At least the option of Requistion points for Multiplayer matches.
6. Units auto place to the best postion available.  IF on defend they immediately move to fireing postions.  If on ambush they find the best place with cover/concealment with less concern for firing postions.


KWP
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RE: Any improvements or additions to MT - please make suggestions

Post by KWP »

Add a column or change an unused column in the teams.txt files that allows one to specify if the passengers are riding internally (protected from fire) or externally (exposed to fire).
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