Air strike surrenders

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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mtvaill
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Air strike surrenders

Post by mtvaill »

Is there a reason my air units sometimes surrender after otherwise normal air strikes?

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seille
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RE: Air strike surrenders

Post by seille »

You did that with the standard not modified ww2 masterfile ?
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leastonh1
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RE: Air strike surrenders

Post by leastonh1 »

I've never seen that happen before on an unmodified game. How did fighters and dive bombers end up surrendering after attacking infantry like that? Are they staff and smg infantry units?
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mtvaill
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RE: Air strike surrenders

Post by mtvaill »

The masterfile is modified, but the only change pertaining to air units is to extend their range.
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seille
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RE: Air strike surrenders

Post by seille »

I think your should look at your changes again here if you missed something.
Probably something is set wrong here since the fighter III and IV of the original masterfile (extended range)
for example works wonderful.

You should compare their and your settings in each detail to find the problem. I´m sure you´ll find something.
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Vic
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RE: Air strike surrenders

Post by Vic »

did you set morale to 0 or something?
 
this is very odd.
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mtvaill
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RE: Air strike surrenders

Post by mtvaill »

I haven't changed morale for anyone.  The surrenders don't happen every time, only once in a while.  Could it have something to do with the modified range?  Maybe they finish their attack with an odd number of action points or something and can't get home?  I don't remember changing any other settings for air units, but I'll check.  Vic, can I send you a copy of my scenario?  Maybe your eyes can spot something mine haven't.
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Vic
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RE: Air strike surrenders

Post by Vic »

sure send me a savefile to vic@xs4all.nl
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mtvaill
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RE: Air strike surrenders

Post by mtvaill »

Scenario files sent.  Thanks for taking a look at it.

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Vic
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RE: Air strike surrenders

Post by Vic »

it must be the 16 unit maximum per hex.
 
keep number of units in a hex below 16 please
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IRONCROM
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RE: Air strike surrenders

Post by IRONCROM »

 I conduct airstrikes with more than 16 units on a regular basis. Never had that happen.[&:]
 
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Twotribes
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RE: Air strike surrenders

Post by Twotribes »

I only see 2 UNITS making this strike.
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IRONCROM
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RE: Air strike surrenders

Post by IRONCROM »

HMMM...
 Well that's different. Are we talking about 16 corps or 16 subformations.
I was refering to 16+ subformations of aircraft.
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IRONCROM
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RE: Air strike surrenders

Post by IRONCROM »

 Maybe you just had a REEEAAALLLYY bad roll of the dice here.[X(]
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Vic
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RE: Air strike surrenders

Post by Vic »

the hex where the attacking aircraft where stationed had more then 16 units.
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mtvaill
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RE: Air strike surrenders

Post by mtvaill »

Ah, okay that makes sense.  Thanks Vic.
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RE: Air strike surrenders

Post by Banquet »

Why would that make them surrender?
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RE: Air strike surrenders

Post by JAMiAM »

ORIGINAL: Banquet

Why would that make them surrender?
Could it be that some aspect of the game engine thinks that there is nowhere for them to land, since their base hex is overstacked?
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RE: Air strike surrenders

Post by Twotribes »

ORIGINAL: JAMiAM

ORIGINAL: Banquet

Why would that make them surrender?
Could it be that some aspect of the game engine thinks that there is nowhere for them to land, since their base hex is overstacked?

I thought that was fixed so that you could not GET more than 16 units in a hex? I know when I try it tells me it can not make the move due to overstacking.
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RE: Air strike surrenders

Post by JAMiAM »

I just did a quick test, by creating new units in a hex that already contained air units in it. I added units until the 16 unit limit was reached, and then launched an air strike with one of the air units. After combat resolution, the air unit was destroyed in the same fashion as shown by mtvaill. Looks like some sort of bug, since the 16 unit limit was only reached, and not somehow breached in this case.

To duplicate this, open the Russia 41 scenario, and create new units in hex (4,20) until the 16 unit limit is reached. Then, launch an airstrike against the hex immediately to the north it, at (4,19). Use one of the two air units that started the game in (4,20). After the end of combat you should see that the striking air unit suffers complete losses.
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