Seeing Engineer Points?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Captain Cruft
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Seeing Engineer Points?

Post by Captain Cruft »

It's possible I'm just being stupid but I cannot seem to find out how many Engineer Points a unit has. Is there a way other than trying to build something?
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Vic
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RE: Seeing Engineer Points?

Post by Vic »

it shows right next to the picture of the engineers. Engineer SFs show EP instead of AP.
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darrellb9
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RE: Seeing Engineer Points?

Post by darrellb9 »

When you have an unit with engineers selected look at the numbers next to the picture of the sub-formation below the map. Instead of Ap the engineers will have Ep for Engineer Points.

Guess Vic replied while I was typing [;)]
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IRONCROM
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RE: Seeing Engineer Points?

Post by IRONCROM »

  I've been trying to figure that one out myself...Thanx guys.[:D]
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Captain Cruft
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RE: Seeing Engineer Points?

Post by Captain Cruft »

Ah! I see, told you I was being stupid [;)]
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Twotribes
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RE: Seeing Engineer Points?

Post by Twotribes »

As far as I can tell, out of the box each engineer subformation creates 2 points a turn and it states they can store 5 turns, So that gives you an idea how long to build up points ow that you know where to look for the points.

Further loading them on a ship zero's points and storing then in a headquarters also zero's points.
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AZKGungHo
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RE: Seeing Engineer Points?

Post by AZKGungHo »

Glad I found this one as I'm new and trying to figure this out myself!

So the Engineers automatically produce EP's and can only keep them for a limited amount of time? That means you have to have a certain number of them to build a road (what I'm presently trying to do!) or bridge or whatever, right?

Whew - this game is deceptively deep and I'm finding it very interesting. Good job Vic!
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rickier65
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RE: Seeing Engineer Points?

Post by rickier65 »

ORIGINAL: AZ Gung Ho

Glad I found this one as I'm new and trying to figure this out myself!

So the Engineers automatically produce EP's and can only keep them for a limited amount of time? That means you have to have a certain number of them to build a road (what I'm presently trying to do!) or bridge or whatever, right?

Whew - this game is deceptively deep and I'm finding it very interesting. Good job Vic!


That was my reaction as well. At first glance it appears it might be overly simple, but as you dig deeper, you find all sorts of things that give it depth and considerable flexibility.

Very impressive to me at least.

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seille
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RE: Seeing Engineer Points?

Post by seille »

Each engineer can build 2 EP per turn (may vary when the unit get not enough supply etc.).
And the ENG unit can "carry" the EP of 5 turns.
Means 80 Engineers will collect up to a max. of 800 EP.
 
BUT: When you do strategic transfer or air transfer or transfer via cargoship ALL stored EP are lost.
 
Temple
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RE: Seeing Engineer Points?

Post by Temple »

ORIGINAL: seille

Each engineer can build 2 EP per turn (may vary when the unit get not enough supply etc.).
And the ENG unit can "carry" the EP of 5 turns.
Means 80 Engineers will collect up to a max. of 800 EP.

BUT: When you do strategic transfer or air transfer or transfer via cargoship ALL stored EP are lost.

Good info this. Thanks for posting it!
Philistine2
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RE: Seeing Engineer Points?

Post by Philistine2 »

I was playing around a little with engineers building roads and one thing I noticed--it looked like (on plains, at least) that an engineer building a road would actually move farther than an engineer traveling on the unimproved landscape. It seemed (though I didn't check the values) that engineers were moving at the "road rate" as they were building it, and not incurring any penalty for building the road. Which is probably not the way it should work. :)

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yoggi75
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RE: Seeing Engineer Points?

Post by yoggi75 »

@ Philistine

Noticed that as well. Seems a bit odd. Maybe building roads should cost a percentage of the number of EPs the unit currently holding. Constructing forts, airstrips and makeshift ports always "cost" the rest of the turn for the engineering unit movement vise. If a engineer unit has a lot of EP:s you can use that by first builing roads and as long you have enough EPs and som AP:s end by building a fort/airport/port.
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