Air strike surrenders

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Vic
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RE: Air strike surrenders

Post by Vic »

ORIGINAL: JAMiAM

ORIGINAL: Banquet

Why would that make them surrender?
Could it be that some aspect of the game engine thinks that there is nowhere for them to land, since their base hex is overstacked?

yes thats the case.

the editor just didnt warn the player like the game engine did about the max ammount of units.
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seille
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RE: Air strike surrenders

Post by seille »

Bit if i understood JAMiAM right, the 16 units limit was only reached and not exceeded.
This would be interesting to know since in some of my 1939 games i had a very high number of units in Manchester (including planes).
And i bet i was often very close to 16 units here.
Maybe it would be better to give the player a message that the planes can´t do the attacks because there are too many units in the hex.
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Vic
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RE: Air strike surrenders

Post by Vic »

@seille , jamiam,

yes jamiam is right. darn.

it will be fixed in v1.1.

watch out with doing air attacks from hexes with 16 units. they will surrender if the hex is completly filled with units to the limit.

Thanks jamiam for pointing it out.

kind reg,
vic
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