I'm working on scenario in Editor. Place some units for both sides on map. Then i'm using events to bring more units onto map at designated locations, and on designated days. I completed all Allied reinforcements first.
When I bring on the first set of units (6), for the Axis, I have two of them that show HQ assignments to a HQ unit that doesn't exist. It's labeled the same as a predefined HQ unit I created and use for the Allies, but it isn't the Allied HQ (in the addunit function I enter a different - more specific name for the Allied HQ). In the game, when I click on the HQ name (below the unit name), the game gives an out of bounds exception error.
I have a couple of times where I created units, then deleted them. At least one of them was a HQ unit.
Is there a way to see a litsing of units in the editor? (I'm afraid I may have more 'blank' units besides this one). I mean listing of numbered units - I can see list of predefined units, but once you make a unit, it gets a number, and I was looking for a way to see if could find this phantom HQ.
If necessary, I may be able to work around this by moving where the units come in. What surprises me is that none of my Allied units attached to this phantom. And I also made it a point to put an Axis HQ on the map, before the event that triggered these units.
See pic below
Thanks,
Rick
Ok, I've done some more investigation. I created a new predefined unit and used it for the Allied Corp HQ. then I deleted the predefined unit that seemed to be the "phantom"
Now the two German units point to an Infantry Div HQ (only Allied had these).
These two units are the only ones having this problem, and they are coming in closer to where the Allies have thier Corp and Div HQ's. could they be trying to attach to the closest HQ even though the closest HQ is Allied?
Rick

