New graphic mod, version 2
Moderator: Vic
RE: New graphic mod, version 2
mmh,but why ? I tried it 2 x ! But what i see, the server is slow ,very slow.
V.
V.

- Redmarkus5
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RE: New graphic mod, version 2
I had to dl 3 or 4 times. I ended up with 4mb files the first 3 times and a working 8mb file the last time... The mod works great but I replaced the new city graphics with the original ones inside Rick's 'real' folder structure. I looks very nice with the original cities! (No offence Rick)
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: New graphic mod, version 2
red,
I don't take offence, but Nick might (mainly because it's Nicks mod) *s*.
Rick
RE: New graphic mod, version 2
Okay - forgive a Newbie problem here.
I downloaded it, unzipped it to the bin folder, and nothing happens! How do I get these graphics to show up in the game? Since I'm new I'm playing small, comptuer generated scenarios while I try and figure things out here. So does this mod not work with those, or am I doing something wrong?
I downloaded it, unzipped it to the bin folder, and nothing happens! How do I get these graphics to show up in the game? Since I'm new I'm playing small, comptuer generated scenarios while I try and figure things out here. So does this mod not work with those, or am I doing something wrong?
"In Arduis Fidelis"
Louie Marsh
Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org
Louie Marsh
Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org
RE: New graphic mod, version 2
You must specify that you want to use the new masterfile in the parameters of the random scenario
Nick
RE: New graphic mod, version 2
Thanks - got it! Not sure if I like it, so it's nice you can change back and forth so easily!
"In Arduis Fidelis"
Louie Marsh
Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org
Louie Marsh
Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org
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- Posts: 12
- Joined: Sat Dec 01, 2007 9:23 pm
RE: New graphic mod, version 2
Well, i have dnlded it 9 times from AT.org, getting sizes from 2.9-4.5 mb, cant seem to get a non-corrupt dnld. The other site tells me its busy evertime i try. [:(]
RE: New graphic mod, version 2
ORIGINAL: PeterLorre86
Well, i have dnlded it 9 times from AT.org, getting sizes from 2.9-4.5 mb, cant seem to get a non-corrupt dnld. The other site tells me its busy evertime i try. [:(]
Exactly my problem only I've tried more than 9 times [8|]
RE: New graphic mod, version 2
db99, PeterLorre,
what browser are you using?
do you have firewall software or something funny on?
what browser are you using?
do you have firewall software or something funny on?
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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- Posts: 12
- Joined: Sat Dec 01, 2007 9:23 pm
RE: New graphic mod, version 2
I have tried with both firefox and internet explorer.
I dont have a firewall, the only thing i can think of is mabey the anti-virus software that i must use to be allowed on the school network i am connected to(just tried with this disabled, no dice). Anyway,i have not had any problems downloading other files in the past.
After more tries i managed to get one all the way to 7.8mb. Very strange.
Perhaps someone would be so nice as to email me the files?
I dont have a firewall, the only thing i can think of is mabey the anti-virus software that i must use to be allowed on the school network i am connected to(just tried with this disabled, no dice). Anyway,i have not had any problems downloading other files in the past.
After more tries i managed to get one all the way to 7.8mb. Very strange.
Perhaps someone would be so nice as to email me the files?
RE: New graphic mod, version 2
I use Firefox but I tried with IE as well. I've also tried with and without a download manager but no difference.
I'm not running a firewall or virus software.
I'm not running a firewall or virus software.
RE: New graphic mod, version 2
As a test could you see if the direct links works better?
http://www.advancedtactics.org/upload3/RealMod2.zip
http://www.advancedtactics.org/upload3/RealMod2.zip
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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- Posts: 12
- Joined: Sat Dec 01, 2007 9:23 pm
RE: New graphic mod, version 2
Direct link works! Thanks!
One thing i noticed, the direct link gives me an ETA for the downloads completion which i did not get with the other link.
One thing i noticed, the direct link gives me an ETA for the downloads completion which i did not get with the other link.
RE: New graphic mod, version 2
Yes! Thanks Vic.
Incidentally, I also got the file size during download this time around as PeterLorre86 mentioned in his post.
Incidentally, I also got the file size during download this time around as PeterLorre86 mentioned in his post.
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: New graphic mod, version 2
I'm having wierd problems with this. When I'm in the editor I see the full set of graphics mod changes; looks great but I replaced the cities and forifications with the original images. That works in the editor as well.
I replaced the generic file with the renamed 'Real' master file. I also selected 'generic' as the file for the scenario to use.
When I exit the editor and run the scenario it seems to be using a mix of images. For example, forests, mountains and coastlines are in the 'Real' format, but plains (most of the map) are in the old default format. I've even done a reinstall of AT today and the same thing happens after I add the Real graphics folder. I'm 100% positive I didn't paste the wrong images anywhere.
Any suggestions?
I replaced the generic file with the renamed 'Real' master file. I also selected 'generic' as the file for the scenario to use.
When I exit the editor and run the scenario it seems to be using a mix of images. For example, forests, mountains and coastlines are in the 'Real' format, but plains (most of the map) are in the old default format. I've even done a reinstall of AT today and the same thing happens after I add the Real graphics folder. I'm 100% positive I didn't paste the wrong images anywhere.
Any suggestions?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: New graphic mod, version 2
These map graphics look very nice!
On another issue, has anyone modded the counters?
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On another issue, has anyone modded the counters?
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RE: New graphic mod, version 2
@ peterlorre, db99
guys.. i changed the download code a bit. could you try downloading it over the AT.org website again and check if it downloads correctly now?
thanks,
vic
guys.. i changed the download code a bit. could you try downloading it over the AT.org website again and check if it downloads correctly now?
thanks,
vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: New graphic mod, version 2
How do yo do that?? edit a scenario[&:]
RE: New graphic mod, version 2
ORIGINAL: Vic
@ peterlorre, db99
guys.. i changed the download code a bit. could you try downloading it over the AT.org website again and check if it downloads correctly now?
thanks,
vic
It's a little closer. I see the file size as 8.4 mb now but it still only downloads about 3.5 mb before it quits.