ORIGINAL: seille
Mhh, i think the fixed unit organisations sounds like a nice idea.
It would allow players only to fill up these units up to their original strength.
And you could limit the player on creating new units.
BUT: What will happen when a initial unit is destroyed completely ?
Player must have a chance then to rebuild that unit in the original strength.
New units could appear at historical times.
For the real Grognards this may be great, but i like to be flexible.
But it´s worth to think about such a feature, Vic
At least a option in the editor that doesn´t allow to exceed the initial strength of a unit.
No strength is wrong, i mean the initial composition of the unit.
Actually, I've been working on doing somethinglike this in scenario I'm working on (Oper. Avalanche). However, I think it will work without having a feature to freeze the unit comp. I think it's possible to to manage this by using replacements, provided by Events that check total force, and not allowing build. In fact I think you could even still use the producction system, but monitor and reduce it if totl prod got too high.
It would not prohibit player from building uber-units, but it would constrain how he was able to (he'd have to reduce composition of other units). In any case, I'm working on a Bn level scenario where I'm trying some things like this.
I thought I would have it ready yestrrday or today, but ran into another problem, so it's taking a little while longer.
it is my first scenario, so I've kept it fairly small.
Rick
