enable instant action box?

This new Commander's Edition of Harpoon Classic includes land units, neutral and unknown sides, an improved radar and area ECM model and a host of other improvements. Rounding that out are over 200 scenarios and the WestPac Battleset. Try out this great new version of the classic Harpoon!
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pkpowers
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enable instant action box?

Post by pkpowers »

I've searched but can't find the function of this
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andym
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RE: enable instant action box?

Post by andym »

I also wondered what that was all about.
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MarkShot
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RE: enable instant action box?

Post by MarkShot »

I was told by Herman that in an older version of HC it meant simply to skip the briefing display (ie. you already know what the scenario is about).
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CV32
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RE: enable instant action box?

Post by CV32 »

Apparently it is supposed to skip the step where you're given the choice of scenario and throw you right into the mix. It seems non-functional at the moment.
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NefariousKoel
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RE: enable instant action box?

Post by NefariousKoel »

Who would want to miss the briefing or, if they did, thought it such a pain to click an extra time or two at the beginning?

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TonyE
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RE: enable instant action box?

Post by TonyE »

In previous HC versions Instant Action would bring you right into GIUK 1.0 as Blue (the original tutorial scenario).  That was disabled some time after HC97 was released.
 
I've crafted up a slightly spiffier version of Instant Action.  It will (as of build 2007.033) randomly select a scenario from the pre-EC2000 battlesets and set the player randomly to Red or Blue side.  I would have gone into EC2003 as well but most of those scenarios are meant to be played by a certain side, and of course use a database that the player may have replaced so it would be a real crapshoot whether those scenarios would load correctly in an instant action configuration so we'll leave them out for now.
 
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