optional rules

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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dale1066
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RE: optional rules

Post by dale1066 »

Japanese player will certainly get advantage from the port 'Pakhoi' as this enables an attack on Nanning without requiring a HQ so that must surely strech the chinese player a little more (too much?). Tho' IMHO this is possibly more than offset by the China player having more options when placing reinforcements and the odd extra assault required by Japan. Any way really looking forwar to checking the impact these new features have on that aspect of the game. In fact already taken a look at possible setups. The start lines discussed in the other threads have been finalised?
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Froonp
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RE: optional rules

Post by Froonp »

ORIGINAL: dale1066

Japanese player will certainly get advantage from the port 'Pakhoi' as this enables an attack on Nanning without requiring a HQ so that must surely strech the chinese player a little more (too much?).
No, because in WiF FE the Japanese already can attack Nanning without an HQ (The Japanese in WiF FE stand on coastal hexes to attack Nanning).
This is the same.
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Froonp
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RE: optional rules

Post by Froonp »

Here is something to help people compare apple with apples.
Here, you see why I answered in previous post about Nanning, and other posts saying that the Chinese is ALWAYS in supply in China with WiF FE (contrarily to MWiF where it is nearly always out of supply in China, without the additinal cities.


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Zorachus99
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RE: optional rules

Post by Zorachus99 »

ORIGINAL: Froonp
ORIGINAL: Zorachus99
ORIGINAL: wosung
As for the additional cities: Doesen't also the Japanese player profit from them?

Not really.

1) Cities force the Japanese attacker to use the assualt table and a -1 to the die roll unless a HQ or Eng participates.
2) They are Primary supply sources for Chinese units
3) They do not provide supply for Japanese

Pretty major difference.
As I said previously, this -1 only matters if you really are forced to fight. The Chinese do not have a large enough army.
I'd add :
4) Provide rail move stations for the Japanese, which is invaluable when fighting the Partisans.
5) Cities force the Chinese attacker to use the assualt table and a -1 to the die roll unless a HQ or Eng participates, when trying to take it back.

So I won't say that they do not profit to the Japanese player.

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dale1066
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RE: optional rules

Post by dale1066 »

too much CWif for me I think :)
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RE: optional rules

Post by Shannon V. OKeets »

I modified the optional rules review form for use during game play (as opposed to during setup).

What is new is the additional of (ON) after those rules which are on. This makes understanding the 3 default sets of optional rules easier to comprehend. Shown here is the Novice Set.

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RE: optional rules

Post by Shannon V. OKeets »

I have added the text description for one of the optional rules that is ON for each of these screen shots.

This is the Standard set.

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RE: optional rules

Post by Shannon V. OKeets »

Third and last in the series.

Here is the Advanced Set. You can create your own 'Personal' set too and have it available "a mouse click away" when you start a new game.

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lomyrin
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RE: optional rules

Post by lomyrin »

This certainly shows which options are on and which are not and that is indeed needed. Being able to recall the details of an options is also good.
 
The only problem I see with the above screens is that they get very busy and at glance one can not really see what the on options are.
 
Bold versus faded lettering in additon to the 'on' statement would help make it clearer I believe.
 
Lars
 
 
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RE: optional rules

Post by Shannon V. OKeets »

ORIGINAL: lomyrin

This certainly shows which options are on and which are not and that is indeed needed. Being able to recall the details of an options is also good.

The only problem I see with the above screens is that they get very busy and at glance one can not really see what the on options are.

Bold versus faded lettering in additon to the 'on' statement would help make it clearer I believe.

Lars

Yeah, I agree.

That will take more work though and I do not see a real lot of benefit. ... and I have all these other things to work on.
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