OOB - Editor problem

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rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

OOB - Editor problem

Post by rickier65 »

I managed to load two HQ units ont a transport in the editor, however I later decided I didn't want them loaded. I couldnt find any way to unload them (I was never able to choose them to unload). To solve this problem, I recreated the units where I wanted them, and then deletec the transport (which made the two HQ units go away).

They no longer show up in editor anywhere, but I'e noticed that when I do a run through of the scen (for testing), these two headquearters still appear in the OOB. There is no "Go to this unit" button, but both HQ's show up.

Does anyone know how I can totally remove these two units? Maybe they aren't hurting anything, but hard to tell.

This is same scenario that would crash on me whenever AI played about a week ago. I was able to save the map, but had to reenter all the units, making sure this time to not use any HQ's in the Events listing of reinforcements.

I have all th forces in now, and I'm starting to do some play balancing.

Thanks
Rick
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Vic
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RE: OOB - Editor problem

Post by Vic »

hi rick,
 
i'll make sure loading and unloading of units in the editor will work fine in v1.1. and also will avoid the editor deleting units with passengers.
 
its still a week or two though before that version will become public.
 
i think you better revert back to the version of your project where those units where not loaded yet.
 
if thats really a lot of work you can send me the savefile and i can see if i can remove those HQs on board of ships manually.
 
kind regards,
vic
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rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: OOB - Editor problem

Post by rickier65 »

ORIGINAL: Vic

hi rick,

i'll make sure loading and unloading of units in the editor will work fine in v1.1. and also will avoid the editor deleting units with passengers.

its still a week or two though before that version will become public.

i think you better revert back to the version of your project where those units where not loaded yet.

if thats really a lot of work you can send me the savefile and i can see if i can remove those HQs on board of ships manually.

kind regards,
vic

No I'd rather you spent your time getting next release ready, rather than looking at my specific problem, espcially since it's something you already know about. I just thought you or someone else might know of a way to remove them.

No big deal.

I'd rather do a lot of work, or even leave it as it is, than have you spend your time fixing my blunder anyway So far the scenario seems to work anyway, so I'm going to go ahead and dow some more tweaking.

Rick
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