Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.
I've noticed with some scenarios that when right clicking on some bridges (even at max resolution) the black bridge symbol does not appear in the terrain popup yet does in others. No huge deal but I'm curious as to why and if this has some hidden movement effects. The units still get across the major river but the rates can be different from those in the manual.
Rob. [:)]
Anyone have an idea??
I've noticed this too and I believe it has something to do with the 100m terrain grid and overlap effects. If the crossing is drawn at a particular angle on the map the crossing ID from a right-click may get overlapped by other terrain and the crossing icon just won't show up.
There is something slightly buggy with some crossings in that you will sometimes pay clear terrain costs and not the bridge costs. The result is you may be getting across the bridge a few minutes quicker than you should. There is no such bug with respect to a blown crossing though.
I ran some tests a few months back and we will take a look at it closer for BFTB.
I've noticed that sometimes light bridges don't allow motorised movement, contrary to what stated in the manual at pag. 192; however I've not performed a systematic check.
Any further word on the patch (and new scenarios)?????
And as a reward for the patience of the customers, a new North Africa scenario and map is in the works, with more estabs to flesh out DAK and the Brits for Operation Crusader.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
That's looking a little more like "tanker country"-not ideal, but much better than Greece. I'm looking forward to the new challenge.
The 'scrub' you see in the screenshot was effecting LOS so I have decided to remove it. It had a minimal effect on movement and cover anyway. So except fo escarpment (impassable to motorized) yeah, it will be rather open terrain.
That's looking a little more like "tanker country"-not ideal, but much better than Greece. I'm looking forward to the new challenge.
The 'scrub' you see in the screenshot was effecting LOS so I have decided to remove it. It had a minimal effect on movement and cover anyway. So except fo escarpment (impassable to motorized) yeah, it will be rather open terrain.
Do you have set movement rates for the typical north african desert that you could share with the rest of the community. I have a map that I have been working on and want to have a "default" movement scale for this new theatre, not to confuse players.
Pergite, yes, we are testing the North Africa map template as we speak. New terrain types will be escarpment, and scrub and we are even contemplating (dare I say it) a minefield terrain type.
So with this template designers can automatically import these terrain types into their own maps, or make up their own.
Incidentally, have you seen this US Army topo site for North Africa?
Pergite, yes, we are testing the North Africa map template as we speak. New terrain types will be escarpment, and scrub and we are even contemplating (dare I say it) a minefield terrain type.
So with this template designers can automatically import these terrain types into their own maps, or make up their own.
Incidentally, have you seen this US Army topo site for North Africa?
Great, I had missed that there would be new terrain types. My map is mainly vast, with some features (ruins and wells) as well as crappy roads except the main coast highway.
Yes, I have transfered large parts of Libya of those maps into the COTA editor. I also used an Italian contemporary map as reference but those American maps are hard to beat.
Getting excited for the Tobruk area. I have been back on the COTA scenarios and can't wait for the patch.
The map above is giving me some good memories of hotseat games of Operation Crusader that I used to play in college. Brought some newbie over to my apartment and he wiped me off the map as the Axis. I did smoke him on Gold Juno Sword . . .
________________________ www.azcrimes.com
<sig removed because I'm a bandwidth hog>
I played the demo to Airborne Assault. I could see the game had potential but that’s about it.
I followed the development of HTTR and was impressed enough to buy it. However I could not follow that first tutorial. I tried some of the scenarios but could not get into the game. The game was retired early.
During development, I noticed COTA has quite a few improvements over HTTR and bought it just after release, in June 2006.
My slight familiarity with HTTR meant there was no great learning curve. However I only have a limited amount of gaming time available and sending PBEM turns to waiting opponents has priority.
I printed a copy of the first tutorial.
Due to limited gaming time, it took me 2 months to get through the first tutorial.
Afterwards, one Saturday, I went through the first tutorial 3 times to bed it down.
Then I read the manual from cover to cover. I applied all that I learnt, to that first scenario.
I also read Mark Shot’s Top Tips and the MiniGuide. And made myself a short 6 page manual describing the basics
I started to play the next 5 scenarios, applying what I had learnt but only completed about 2 of them. By now its about October 2006
Over Christmas 2006 I completed tutorial 1 ( again) and the 5 following scenarios.
After completing the 5 scenarios, the next step is to advance to tutorial 2
In the meantime I was away for a trip, SSG released their fantastic Battlefront! and my PBEM wargaming was going wonderfully!
I did not have time to get back to COTA until Easter approached. Come Easter 2007 and I plan to go through tutorial 2 very carefully.
Meanwhile, on Easter Thursday, April 5th, it is announced there will be another patch. So I choose to hold off till it is completed.
Fast forward to May 2007 and I learn I will have to go overseas, in September on business , for a whole month! My wife will join me for only 1 week. That means outside of the office I can play tourist – and spend a bit of time wargaming! Whooo! COTA and patch 3 here we come!
I print hard copies of al the manuals and carry them in the suitcase right around the world!
But no patch!
Did not look at COTA whatsoever. And all my PBEM opponents got their turns back quick smart! I am now pretty good at SSG’s Battlefront!
Now Christmas 2007 approaches and I have had the game 18 months.
Please get Patch 3 out by the end of business Friday 21st December. Then I can begin the 2nd tutorial. The 2nd tutorial introduces orders delay – which apparently is at the heart of the game. I got HTTR about 5 ½ years ago and have never experienced orders delay.
Then it will take a year to complete the remaining 30 scenarios. After that, I might be ready for a H2H game [8D]
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G'day all, Dave there has been a number of changes recently to the AI procedures and you have knuckled out a few blips, but do you think the patch will be out before christmas?
Ron
Sorry guys. It never rains. First I have to move as my landlord got posted back to Canberra and for some strange reason wants to move back into his home. So we have to be out by the 20th of December. Finally found a suitable new place to rent, yesterday. Started packing today. Server blew up a week ago. Only got the new one on Monday. Haven't had time to set things up properly. On top of that I have only one week to go to complete a response for a Government tender. So a few spanners have been thrown in the works. Things will settle down. And we will get the patch out as soon as its possible.