Admirals Edition Naval Thread
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Admirals Edition Naval Thread
This is for all general questions regarding naval matters in the Admirals Edition. Don't ask very specific questions, ask for screenshots, specific unit data, etc. It's not that we don't want you to have them, but we don't want to promise something specific now that's not going to be in the final product.
We are all dreams of the Giant Space Butterfly.
- wild_Willie2
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RE: Admirals Edition Naval Thread
Hi there.
First: The Ad-on looks great.
How will the AI cope with the INCREASED difficulty of this new version, espesially with the convoy routing routine?
First: The Ad-on looks great.
How will the AI cope with the INCREASED difficulty of this new version, espesially with the convoy routing routine?
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
RE: Admirals Edition Naval Thread
Hopefully it'll cope quite well... (read: it's being worked on very heavily).
We are all dreams of the Giant Space Butterfly.
RE: Admirals Edition Naval Thread
I'm not sure where to ask this T, but here it is. Will there be additional, larger, display formats? 1024x768 is either very small( windowed ) or very grainy on my 24" widescreen. [:)]
RE: Admirals Edition Naval Thread
There's going to be two or three other threads, including one for the general questions. The resolution stuff is kinda off my plate as Naval Team boss...
We are all dreams of the Giant Space Butterfly.
RE: Admirals Edition Naval Thread
I have seen a new mission type: midget sub carrier. Will there be other new mission types?
In the screenshot of Hiroshima/Kure are two new create buttons, one for midget subs and one for MGB´s. What is a MGB?
Thanks.
In the screenshot of Hiroshima/Kure are two new create buttons, one for midget subs and one for MGB´s. What is a MGB?
Thanks.
RE: Admirals Edition Naval Thread
MGB = Midget Gun Boat?
- wild_Willie2
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RE: Admirals Edition Naval Thread
MGB is motor GUNBOAT....
Used by british to counter PT's (PT sized ship with heavy gun armament but NO torps).....
Used by british to counter PT's (PT sized ship with heavy gun armament but NO torps).....
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
- wild_Willie2
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- Joined: Fri Oct 08, 2004 10:33 am
- Location: Arnhem (holland) yes a bridge to far...
RE: Admirals Edition Naval Thread
By the way, how about Japanese PT's ??
Do we get more than 5 during the entire war???
Do we get more than 5 during the entire war???
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
RE: Admirals Edition Naval Thread
ORIGINAL: EnricoR
I have seen a new mission type: midget sub carrier. Will there be other new mission types?
In the screenshot of Hiroshima/Kure are two new create buttons, one for midget subs and one for MGB´s. What is a MGB?
Thanks.
Yeah, there's going to be some new mission types, as well as modifications to existing ones. MGB = Motor Gun Boat.
We are all dreams of the Giant Space Butterfly.
RE: Admirals Edition Naval Thread
What about the surface combat engine?
Im refering to the current issues, amongst others, BBs not using their main armament, the propensity of some units to only fire when fired upon. Not to mention the old "my 4 cruisers stumbled upon a covoy of 15 Aks and only damaged two before the end of the engagement"
Im refering to the current issues, amongst others, BBs not using their main armament, the propensity of some units to only fire when fired upon. Not to mention the old "my 4 cruisers stumbled upon a covoy of 15 Aks and only damaged two before the end of the engagement"
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
In its place we are entering a period of consequences..
RE: Admirals Edition Naval Thread
I saw that there will be changes to the supply and fuel system.
I noted refining capacity......question will there be two types of fuel? One for the battlewagons and one for the aircraft? It has always got me that all you need is "fuel 10,000" and you can fly 500 planes for quite some time, however in reality specialized avaiation fuel became a huge problem later in the war.
I noted refining capacity......question will there be two types of fuel? One for the battlewagons and one for the aircraft? It has always got me that all you need is "fuel 10,000" and you can fly 500 planes for quite some time, however in reality specialized avaiation fuel became a huge problem later in the war.
RE: Admirals Edition Naval Thread
On the screenshot with the BB Tennessee, it shows flood and engine damage with (22 Major) behind it.
Is there going to be a difference in how fast repair happens between regular damage and major damage? And can we control which ships get priority for repairs?
Is there going to be a difference in how fast repair happens between regular damage and major damage? And can we control which ships get priority for repairs?
RE: Admirals Edition Naval Thread
ORIGINAL: Panzerjaeger Hortlund
What about the surface combat engine?
Im refering to the current issues, amongst others, BBs not using their main armament, the propensity of some units to only fire when fired upon. Not to mention the old "my 4 cruisers stumbled upon a covoy of 15 Aks and only damaged two before the end of the engagement"
We're looking into that; it might not make it for first release, but there are patches planned.
We are all dreams of the Giant Space Butterfly.
RE: Admirals Edition Naval Thread
ORIGINAL: 33Vyper
I saw that there will be changes to the supply and fuel system.
I noted refining capacity......question will there be two types of fuel? One for the battlewagons and one for the aircraft? It has always got me that all you need is "fuel 10,000" and you can fly 500 planes for quite some time, however in reality specialized avaiation fuel became a huge problem later in the war.
Just for the record, aircraft don't use Fuel in the stock game, but supplies. The refining capacity is part of the new industry model.
We are all dreams of the Giant Space Butterfly.
RE: Admirals Edition Naval Thread
ORIGINAL: drw61
On the screenshot with the BB Tennessee, it shows flood and engine damage with (22 Major) behind it.
Is there going to be a difference in how fast repair happens between regular damage and major damage? And can we control which ships get priority for repairs?
Major damage can only be repaired in shipyards, whilst minor stuff can be fixed by any of the three other types of repair. And yes, the player can prioritize which ships go first.
We are all dreams of the Giant Space Butterfly.
- wild_Willie2
- Posts: 2934
- Joined: Fri Oct 08, 2004 10:33 am
- Location: Arnhem (holland) yes a bridge to far...
RE: Admirals Edition Naval Thread
How about the surface combat routine where 2 ships return effective fire on 10 ENEMY ships.. (1 ship firing on ALL ships in range)
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
RE: Admirals Edition Naval Thread
ORIGINAL: wild_Willie2
How about the surface combat routine where 2 ships return effective fire on 10 ENEMY ships.. (1 ship firing on ALL ships in range)
See my answer to Panzerjaeger's question.
We are all dreams of the Giant Space Butterfly.
- Chad Harrison
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- Location: Boise, ID - USA
RE: Admirals Edition Naval Thread
How are ship repairs handled at major ports (Pearl, SF, ect) now?
For instance, in my PBEM game right now, at Pearl I have 10 BB's that have light damage (under 20) but about 30 subs with heavy damage. As far as I can tell, the subs are stealing all the repair from the BB's.
Can we give ships priority to be repaired first? Can we apply repair points directly and manually to ships?
Thanks
Edit - I just saw you post you put above while I was typing.
For instance, in my PBEM game right now, at Pearl I have 10 BB's that have light damage (under 20) but about 30 subs with heavy damage. As far as I can tell, the subs are stealing all the repair from the BB's.
Can we give ships priority to be repaired first? Can we apply repair points directly and manually to ships?
Thanks
Edit - I just saw you post you put above while I was typing.
- USSAmerica
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RE: Admirals Edition Naval Thread
ORIGINAL: Terminus
ORIGINAL: drw61
On the screenshot with the BB Tennessee, it shows flood and engine damage with (22 Major) behind it.
Is there going to be a difference in how fast repair happens between regular damage and major damage? And can we control which ships get priority for repairs?
Major damage can only be repaired in shipyards, whilst minor stuff can be fixed by any of the three other types of repair. And yes, the player can prioritize which ships go first.
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"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie