Admirals Edition Naval Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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jwilkerson
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RE: Admirals Edition Naval Thread

Post by jwilkerson »

ORIGINAL: wild_Willie2

By the way, how about Japanese PT's ??

Do we get more than 5 during the entire war???

In addition to being the overall "helper" I am also working on the IJN classes and ships and yes there will be more than five IJN MTB, MGB and "torpedo launches" etc. but the bulk of them won't show up until 44-45. So we won't have "PTs in the Pacific - 1942".

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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Dixie

7) How about the British withdrawal? Is it still in? Any chance the PP penalty could be toned down a bit for destroyers if it's still in there?

No, that whole routine is gone. Instead, all Allied ships can have a withdrawal date set (and a date to return to the map).
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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: jwilkerson

ORIGINAL: wild_Willie2

By the way, how about Japanese PT's ??

Do we get more than 5 during the entire war???

In addition to being the overall "helper" I am also working on the IJN classes and ships and yes there will be more than five IJN MTB, MGB and "torpedo launches" etc. but the bulk of them won't show up until 44-45. So we won't have "PTs in the Pacific - 1942".


Good catch, Joe... I missed that one...
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RE: Admirals Edition Naval Thread

Post by Grotius »

1. How does offmap movement work?
2. Does the new map have "shipping lanes" as in the extended mod maps, or "boxes", or both?
3. What does the new shore bombardment screen (with the binoculars) do, exactly? Just a more engaging combat animation to watch while the turn executes?
4. Any change to carrier combat mechanics? I assume we still can't designate targets, which is OK with me. Is any element of "Carrier Force" going to find its way into WITP?
5. Is naval flak being tweaked, a la Nikmod?
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RE: Admirals Edition Naval Thread

Post by patrickl »

Hi Terminus,
ORIGINAL: Terminus

ORIGINAL: patrickl

Don't know whether this is appropriate in this thread but here goes : with regard to leaders, will we be able to see aggressive rating along with other attributes in a table form instead of the present situation of clicking thru the individuals?[&:]

That's still being worked on.
Thanks for your post. [;)]
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RE: Admirals Edition Naval Thread

Post by Skyros »

If a withdrawl date is set for a ship what will prevent a player from using it on a suicide mission right before its withdrawl?
ORIGINAL: Terminus

ORIGINAL: Dixie

7) How about the British withdrawal? Is it still in? Any chance the PP penalty could be toned down a bit for destroyers if it's still in there?

No, that whole routine is gone. Instead, all Allied ships can have a withdrawal date set (and a date to return to the map).
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RE: Admirals Edition Naval Thread

Post by Mike Solli »

ORIGINAL: Terminus

ORIGINAL: Chad Harrison

ORIGINAL: flipperwasirish

Send some of your ships to the huge West Coast ports for repair.

Thats what I normally do when things get too crowded and am about to do that in my PBEM game.

My question though is exactly how the expansion will allow you to prioritize repairs?

Pretty simple, actually. Let's say you have five damaged ships at Pearl Harbor. You put them into the repair queue, and then you'll have them set up one beneath the other, like in a normal ship list. Then you just click on the one you want to move to the top, and hey presto! You can arrange them just as you want, and choose any of the four different repair types, provided the port in question supports them all.


Four repair types? Flood, system, fire and engine?
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RE: Admirals Edition Naval Thread

Post by kokubokan25 »

1-Any information about number of new ship class slots?
2-Seems like the ship side screen will be unchanged, that's correct?


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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Mike Solli

ORIGINAL: Terminus

ORIGINAL: Chad Harrison




Thats what I normally do when things get too crowded and am about to do that in my PBEM game.

My question though is exactly how the expansion will allow you to prioritize repairs?

Pretty simple, actually. Let's say you have five damaged ships at Pearl Harbor. You put them into the repair queue, and then you'll have them set up one beneath the other, like in a normal ship list. Then you just click on the one you want to move to the top, and hey presto! You can arrange them just as you want, and choose any of the four different repair types, provided the port in question supports them all.


Four repair types? Flood, system, fire and engine?

See the first post at the top of page 2.
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RE: Admirals Edition Naval Thread

Post by Mike Solli »

ORIGINAL: Terminus

ORIGINAL: Panther Bait

I noticed in one of the screenshots that there was a link something like "Show all ships of the US Pacific Fleet". Will ships/TFs be assigned to commands (SWPAC, SOPAC, etc.) now like LCU/Bases/Etc.? Or was this more of a nationality thing (US Fleet, RN, IJN)?

Yep, all ships are assigned to HQ's now.

Very cool. Still using PPs to move stuff around? If so, can it be bypassed for the most part like it currently can be or will there be more restrictions?
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RE: Admirals Edition Naval Thread

Post by Mike Solli »

ORIGINAL: Terminus

ORIGINAL: EnricoR

ORIGINAL: Terminus




Pretty simple, actually. Let's say you have five damaged ships at Pearl Harbor. You put them into the repair queue, and then you'll have them set up one beneath the other, like in a normal ship list. Then you just click on the one you want to move to the top, and hey presto! You can arrange them just as you want, and choose any of the four different repair types, provided the port in question supports them all.

What are those different repair types?

Crew -> Ship's own crew does everything
Tender-assisted -> AR's and such
Pierside -> Ship's tied up to the pier, and dockworkers can come aboard
Shipyard -> Ship's in dock

Aha, thanks. Is it possible to use more than one at a time?
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Grotius

1. How does offmap movement work?
2. Does the new map have "shipping lanes" as in the extended mod maps, or "boxes", or both?
3. What does the new shore bombardment screen (with the binoculars) do, exactly? Just a more engaging combat animation to watch while the turn executes?
4. Any change to carrier combat mechanics? I assume we still can't designate targets, which is OK with me. Is any element of "Carrier Force" going to find its way into WITP?
5. Is naval flak being tweaked, a la Nikmod?

1): That's another one of those things that's still in production.
2): Both, but see 1.
3): If you check your current WitP installation, you'll see this screen, but notice it's not being used. We thought it would be a good way to accompany the new shore bombardment, so we're using it.
4): No CF elements. There's some changes to air combat that applies to both land-based and sea-based aircraft, but that's really something for the air team to answer.
5): That's also part of the work-in-progress. We're doing the vector attack thing, where only guns that are pointing at where aircraft are coming from can fire at them, but other than that, it's still in flux.
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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Mike Solli

ORIGINAL: Terminus

ORIGINAL: EnricoR




What are those different repair types?

Crew -> Ship's own crew does everything
Tender-assisted -> AR's and such
Pierside -> Ship's tied up to the pier, and dockworkers can come aboard
Shipyard -> Ship's in dock

Aha, thanks. Is it possible to use more than one at a time?

No.
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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Mike Solli

ORIGINAL: Terminus

ORIGINAL: Panther Bait

I noticed in one of the screenshots that there was a link something like "Show all ships of the US Pacific Fleet". Will ships/TFs be assigned to commands (SWPAC, SOPAC, etc.) now like LCU/Bases/Etc.? Or was this more of a nationality thing (US Fleet, RN, IJN)?

Yep, all ships are assigned to HQ's now.

Very cool. Still using PPs to move stuff around? If so, can it be bypassed for the most part like it currently can be or will there be more restrictions?

That's still being nailed down. You pays your PP's or you don't gets your bonuses...[:D] (Seriously, it's being worked on).
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RE: Admirals Edition Naval Thread

Post by Mike Solli »

ORIGINAL: Terminus

ORIGINAL: Dixie

7) How about the British withdrawal? Is it still in? Any chance the PP penalty could be toned down a bit for destroyers if it's still in there?

No, that whole routine is gone. Instead, all Allied ships can have a withdrawal date set (and a date to return to the map).

Interesting. What if the ship in question is sunk prior to it's withdrawal date?
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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Mike Solli

ORIGINAL: Terminus

ORIGINAL: Dixie

7) How about the British withdrawal? Is it still in? Any chance the PP penalty could be toned down a bit for destroyers if it's still in there?

No, that whole routine is gone. Instead, all Allied ships can have a withdrawal date set (and a date to return to the map).

Interesting. What if the ship in question is sunk prior to it's withdrawal date?

That's the Big Thing(tm), isn't it? It's one of the things we're still discussing.
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RE: Admirals Edition Naval Thread

Post by Grotius »

Thanks for your helpful replies, Terminus. You guys really have thought things through. I love the idea of the vectors for naval flak, by the way; I hope flak is thoroughly tested.

Speaking of which, this is probably more a question for Joe, but he's had to go back to his day job, so: do you need beta testers?
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RE: Admirals Edition Naval Thread

Post by treespider »

Respawns?
Here's a link to:
Treespider's Grand Campaign of DBB

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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

Thanks for your helpful replies, Terminus. You guys really have thought things through. I love the idea of the vectors for naval flak, by the way; I hope flak is thoroughly tested.

Speaking of which, this is probably more a question for Joe, but he's had to go back to his day job, so: do you need beta testers?

Not at the moment.
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: treespider

Respawns?
6): Respawn is now a switch that can be set by the scenario designer. Yup, it can be turned off at the source. For the moment, the Grand Campaign is working with respawn on, I believe (but they don't tell me anything).
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