This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
Ya I have never read anything about a Japanese mobile floating dry dock, thats not to say their was non. but, I would be suprised to find they had such a thing, the Allies did not have axcess to ship yards the way the way Japan did, she was comparatively closer to port on the whole.
Ye of little faith. [:-] If they had 'em, I'll find 'em. [:D]
I'm certain that the only ARDs were in the service of the RN and USN [;)]
Yeah, I think so too, but I've never checked. Gotta see if we JFBs can have some fun stuff too. [:'(]
ORIGINAL: Dixie
I noticed that there is going to be distinction between transport and amphibious TFs, does this mean there will be a difference between troopships (AP) and assault transports (APA)?
There has always been a distinction between a ‘transport’ and an ‘assault transport’. These distinctions and benefits have been maintained.
There are also several new, and very exciting, transportation movement schemes, that highlight the distinction between a commissioned AP/APA and a ‘body mover’.
As mentioned in another thread Torpedos are now tracked on CV's which I spose is per the number's each ship type typicaly had on hand, but what of AV's can they suply PBY's or Emily's with torps? are they tracked as well?
............
Coast watchers, has their been any changesd hear, or do we see the some of the more unrealistic aspects still modeled like spoting at night and their omi presence on all the solomons Islands, despite the fact that their were not all that many of them and their detection abalitys were drasticaly diminished over time(the Japanese rooted them out or they left).
SCW Beta Support Team
Beta Team Member for:
WPO
PC
CF
AE
WiTE
Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
As mentioned in another thread Torpedos are now tracked on CV's which I spose is per the number's each ship type typicaly had on hand, but what of AV's can they suply PBY's or Emily's with torps? are they tracked as well?
............
Coast watchers, has their been any changesd hear, or do we see the some of the more unrealistic aspects still modeled like spoting at night and their omi presence on all the solomons Islands, despite the fact that their were not all that many of them and their detection abalitys were drasticaly diminished over time(the Japanese rooted them out or they left).
There have been a lot of changes in mining. Two everyone will notice is:
1. Mines are a buildable device. This means they have a pool. Everytime a minelaying vessel loads mines, the pool for that type of mine goes down. When the pool is empty, you just can't load any more mines.
2. The fictitious ship type of MLE no longer exists. There are new types of port restrictions for rearming based on weapon size, which affects where mines can be loaded by type of mine. There is no mine rearming at sea.
That's all that can be said on mining at this time. Please don't bother with detailed questions.
Any planes to look at Coast watchers, neadless to say I read couple books on them this summer and it burst my bubble, turned out to a WiTP myht vs reality type of deal is why I ask.
SCW Beta Support Team
Beta Team Member for:
WPO
PC
CF
AE
WiTE
Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
Any planes to look at Coast watchers, neadless to say I read couple books on them this summer and it burst my bubble, turned out to a WiTP myht vs reality type of deal is why I ask.
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
40 mile hexes will make mid ocean intercepts even more difficult.
For submarines - Will it be possible to put a submarine in an area, put it on computer control, and have it stay in the general area instead of taking off for Singapore or Shanghei like they do now? Maybe move a hex or two? If a TF is spotted in its patrol zone, move towards the route the TF is going?
x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"
40 mile hexes will make mid ocean intercepts even more difficult.
Yes but we have offset this by making it easier as well. Don or Kristian can elaborate.
For submarines - Will it be possible to put a submarine in an area, put it on computer control, and have it stay in the general area instead of taking off for Singapore or Shanghei like they do now? Maybe move a hex or two? If a TF is spotted in its patrol zone, move towards the route the TF is going?
Yes that is what the sub patrol zones are for.
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
Just to check something I think I am reading between lines in press release and your answers here...
Several of mine (and I am sure many others) old ideas done years and years ago in time of UV (yes even before WitP [:)]) that must have been around 2002/2003/2004 and which were finally added to main WitP wish list:
#1 Ammo replenishment regarding port size
In current WitP we can replenish ammo of almost any ship in any port size.
IMHO it is impossible to believe that some lowly port size 3 would have, for example, 16" shells for BBs.
This should be altered to reflect historical situation and something simple could be implemented (numbers are just for example):
port size 1-3 : ammo for all guns up to 5"
port size 4-6 : ammo for all guns up to 8"
port size 7-9 : ammo for all guns
Is something like that done in WitP AE?
#2 Port size, number of ships and cargo ship loading/unloading
In current WitP we can load/unload cargo ships regardless on port size and number of ships.
Historically, for example, US had severe problem with this because many ships had to wait for weeks (and months) to be loaded/unloaded (Noumea was prime example BTW).
This should be altered to reflect historical situation and something simple could be implemented...
Very excited about all this!
I see we can set patrols!
More explanation please?
I see a situation where a battle group coming down "the slot" encountering a single small vessel on patrol in a hex, then same again next hex, and the next, and never making it to the objective -or have you thought of that?
man, this is so good sounding this new game
Send me turns Tabpub -you got 6 months to get to Tokyo![:'(][:D][;)]
big seas, fast ships, life tastes better with salt
Very excited about all this!
I see we can set patrols!
More explanation please?
I see a situation where a battle group coming down "the slot" encountering a single small vessel on patrol in a hex, then same again next hex, and the next, and never making it to the objective -or have you thought of that?
man, this is so good sounding this new game
Send me turns Tabpub -you got 6 months to get to Tokyo![:'(][:D][;)]
Hmmm..have to respond to this....Tokyo?? I will leave you Tokyo....the starving masses will have to have a place to gather at. Perhaps I shan't spend the PP to allow the Chinese "access" to my shipping sometime down the road....
Sing to the tune of "Man on the Flying Trapeze" ..Oh! We fly o'er the treetops with inches to spare,
There's smoke in the cockpit and gray in my hair.
The tracers look fine as a strafin' we go.
But, brother, we're TOO God damn low...
Will the British (and other commonwealth) naval leaders have their stats altered? It's kinda annoying to have a few bad and a bunch of generic leaders to choose from.