Admiral's Edition General Thread
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Admiral's Edition General Thread
Will someone be doing a web page banner for the game so we can put one on our own sites?
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
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- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Admiral's Edition General Thread
I see one topic, I hope, that hasn't been mentioned has to deal with free intel. Someone mentioned a change in Fog Of War. Right now the Japanese player can read the Allied SigInt reports and visa versa. Any way to change that??
The Allied player can move the cursor over Japan and know a lot about production. Any changes in what each side knows without use of some sort of intelligence gathering device?? Recon, Magic intercepts, etc. Do base expansions have to be reported?? A player should be able to land forces at a base and build without the other player knowing everything about a base so far away. Moving subs into a coastal hex/base should allow some sort of increased intel.
The Allied player can move the cursor over Japan and know a lot about production. Any changes in what each side knows without use of some sort of intelligence gathering device?? Recon, Magic intercepts, etc. Do base expansions have to be reported?? A player should be able to land forces at a base and build without the other player knowing everything about a base so far away. Moving subs into a coastal hex/base should allow some sort of increased intel.
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[/center]RE: Admiral's Edition General Thread
I gather you guys won't be radically overhauling the UI, which is understandable. There's only so much you can do. That said, a couple questions:
1. Any plans to implement more keyboard shortcuts? Anything to reduce mousing is good for my arthritic hands.
2. I'm pretty sure someone already asked this, but I can't find it now: any plans to implement something like WITPDecoder?
3. Any chance you'll track and display stats like tonnage sunk by subs, or ships sunk by the DD Hibiki, or whatever? Or at least give modders a chance to track and display this stuff?
4. I hope the new emphasis on fog-of-war extends to the intel ("i") screen, which reports both sides' plane losses in exact detail!
Thanks again for all your work on this. I'm bowled over by this effort. The "big announcement" turned out to be bigger than most of us dared hope.
1. Any plans to implement more keyboard shortcuts? Anything to reduce mousing is good for my arthritic hands.
2. I'm pretty sure someone already asked this, but I can't find it now: any plans to implement something like WITPDecoder?
3. Any chance you'll track and display stats like tonnage sunk by subs, or ships sunk by the DD Hibiki, or whatever? Or at least give modders a chance to track and display this stuff?
4. I hope the new emphasis on fog-of-war extends to the intel ("i") screen, which reports both sides' plane losses in exact detail!
Thanks again for all your work on this. I'm bowled over by this effort. The "big announcement" turned out to be bigger than most of us dared hope.

RE: Admiral's Edition General Thread
To Jump in on the Leader questions:
-can leaders promote to the next higher rank?
-do they lose skill when they do - i.e. a MGen may be great at Div stuff but when promoted to LGen and given a Corps he has to learn new stuff?
-can a leader who is under ranked for his job - a Col in command of a Brigade - be given penalties to account for his lack of experience?
-Same goes for a TF Comd - a Lt(JG) commanding a 50 ship convoy seems like sub-bait to me.
Thanks
-can leaders promote to the next higher rank?
-do they lose skill when they do - i.e. a MGen may be great at Div stuff but when promoted to LGen and given a Corps he has to learn new stuff?
-can a leader who is under ranked for his job - a Col in command of a Brigade - be given penalties to account for his lack of experience?
-Same goes for a TF Comd - a Lt(JG) commanding a 50 ship convoy seems like sub-bait to me.
Thanks
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
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And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: Admiral's Edition General Thread
Don
My machine has an Intel Core 2 CPU 6400 @ 2.13 Ghz. I noticed in MS Flight Simulator X that the software in configuring itself tended to underrate the processing capacity of dual CPUs because of their lower clock speeds.
So would my system be considered optimal for AE?
Terry
My machine has an Intel Core 2 CPU 6400 @ 2.13 Ghz. I noticed in MS Flight Simulator X that the software in configuring itself tended to underrate the processing capacity of dual CPUs because of their lower clock speeds.
So would my system be considered optimal for AE?
Terry
RE: Admiral's Edition General Thread
Hi all,
Just to check something I think I am reading between lines in press release and your answers here...
Can player in WitP-AE "command" the amount of supplies and fuel in his bases without fearing that AI would move it around (using internal transportation grid) on its own whim?
In other words are there user selected dials in Base properties GUI that would exactly reserve the amout of suplies / fuel he wants to have in a base?
IMHO that was one of the most sought improvements from current WitP that many players (including me [:)]) have voiced over the years... [:D]
Thanks in advance!
Leo "Apollo11"
Just to check something I think I am reading between lines in press release and your answers here...
Can player in WitP-AE "command" the amount of supplies and fuel in his bases without fearing that AI would move it around (using internal transportation grid) on its own whim?
In other words are there user selected dials in Base properties GUI that would exactly reserve the amout of suplies / fuel he wants to have in a base?
IMHO that was one of the most sought improvements from current WitP that many players (including me [:)]) have voiced over the years... [:D]
Thanks in advance!
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: Admiral's Edition General Thread
Hi all,
One more thing just come to my mind (it is always like that when you wait long time for something and then there are just too many questions to ask)... [;)]
Are leaders still "teleportable" (i.e. moved from one location in an instant) or they require movement by transport ships/planes during turn itself (HINT: the historic Yamamoto departure for example)?
Same thing with aircraft movement from base to base (in WitP player can load/reload endlessly to avoid transport casualties because that movement is done inside turn instantly)?
Leo "Apollo11"
One more thing just come to my mind (it is always like that when you wait long time for something and then there are just too many questions to ask)... [;)]
Are leaders still "teleportable" (i.e. moved from one location in an instant) or they require movement by transport ships/planes during turn itself (HINT: the historic Yamamoto departure for example)?
Same thing with aircraft movement from base to base (in WitP player can load/reload endlessly to avoid transport casualties because that movement is done inside turn instantly)?
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: Admiral's Edition General Thread
Joe,
Regarding the 'Recon' question above, here's some info: Some time ago it was acknowledged that there was a bug/code limitation that hexes with above a certain number of units (or troops?) could not be reconnoitered correctly - instead of giving the correct FOW info the game only returned the number of units. I think that is what he meant. I know as the Allied player Truk is impossible to recon.
My own question regarding OOB: I've seen the references to adding new units, etc. My question is regarding accuracy of existing (stock) data. I first noticed an issue when I saw that some US plane types were virtually useless because of short range, which turned out to be incorrectly short. Modders (CHS and RHS come to mind because I have used them, I know there are others) made great efforts to correct those, along with fixing armor and ranges on various ships, LCU weapons, etc. etc.
Are those kinds of things being fixed for existing stock OOB records, or are only new things being added? (Not asking for promises, just what's being tackled.)
Thanks in advance!
Regarding the 'Recon' question above, here's some info: Some time ago it was acknowledged that there was a bug/code limitation that hexes with above a certain number of units (or troops?) could not be reconnoitered correctly - instead of giving the correct FOW info the game only returned the number of units. I think that is what he meant. I know as the Allied player Truk is impossible to recon.
My own question regarding OOB: I've seen the references to adding new units, etc. My question is regarding accuracy of existing (stock) data. I first noticed an issue when I saw that some US plane types were virtually useless because of short range, which turned out to be incorrectly short. Modders (CHS and RHS come to mind because I have used them, I know there are others) made great efforts to correct those, along with fixing armor and ranges on various ships, LCU weapons, etc. etc.
Are those kinds of things being fixed for existing stock OOB records, or are only new things being added? (Not asking for promises, just what's being tackled.)
Thanks in advance!
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: Admiral's Edition General Thread
Yes, the OOB problems are being corrected.
We are all dreams of the Giant Space Butterfly.
RE: Admiral's Edition General Thread
Off board movement: Will this feature allow the OOB from the Atlantic & Home fleets, ETO units etc to be shown and re-assigned with PP? Would allow for a Pacific First vice Germany First campain.
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: Admiral's Edition General Thread
No. We decided that the Pacific OOB was more than big enough by itself, and it didn't need to be 200-300% bigger...[;)]
We are all dreams of the Giant Space Butterfly.
RE: Admiral's Edition General Thread
Will there be different combat resolution screens for night air and naval battles, giving the options for the graphics wizards to do cool things with it. For example, making new very dark ship sides for the night resolution screen, together with the almost black sea, and having muzzle flashes popping up all over the place?
Pretty useless fluff I know, but you never know [:D]
Pretty useless fluff I know, but you never know [:D]
Surface combat TF fanboy
- DuckofTindalos
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- Erik Rutins
- Posts: 39761
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Admiral's Edition General Thread
ORIGINAL: BigJ62
Will someone be doing a web page banner for the game so we can put one on our own sites?
Yes, we'll put out some banners and other fan site stuff in January.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39761
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Admiral's Edition General Thread
ORIGINAL: thinz2
My machine has an Intel Core 2 CPU 6400 @ 2.13 Ghz. I noticed in MS Flight Simulator X that the software in configuring itself tended to underrate the processing capacity of dual CPUs because of their lower clock speeds.
So would my system be considered optimal for AE?
Absolutely - the "GHz" rating is really somewhat misleading, but there are few better methods out there. I think it's probably fair to say that when we say 2GHz, we mean "2GHz back from when the first processors hit 2GHz". That means a new dual core like the 6400 is probably more equivalent to 4-5GHz in those terms.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39761
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Admiral's Edition General Thread
ORIGINAL: String
Will there be different combat resolution screens for night air and naval battles, giving the options for the graphics wizards to do cool things with it. For example, making new very dark ship sides for the night resolution screen, together with the almost black sea, and having muzzle flashes popping up all over the place?
Pretty useless fluff I know, but you never know [:D]
Neat idea though, as eye candy goes...
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Admiral's Edition General Thread
ORIGINAL: Erik Rutins
ORIGINAL: thinz2
My machine has an Intel Core 2 CPU 6400 @ 2.13 Ghz. I noticed in MS Flight Simulator X that the software in configuring itself tended to underrate the processing capacity of dual CPUs because of their lower clock speeds.
So would my system be considered optimal for AE?
Absolutely - the "GHz" rating is really somewhat misleading, but there are few better methods out there. I think it's probably fair to say that when we say 2GHz, we mean "2GHz back from when the first processors hit 2GHz". That means a new dual core like the 6400 is probably more equivalent to 4-5GHz in those terms.
Regards,
- Erik
YES!
Now I have no worries about having to upgrade my one (1) month old computer.
Flipper
RE: Admiral's Edition General Thread
ORIGINAL: jwilkerson
ORIGINAL: n01487477
ORIGINAL: ctangus
2. Will there be functionality similar to Bodhi's utility and Woos' witpdecoder incorporated into the game?
I'd like to second that question as I and another guy are working on a database program, much in the vein of witpdecoder, but highly enhanced & for both sides to use... summer is a long way away, but are we plugging away at something that might be useless in 8-9 months?
The save file formats are very different, so anything that relies on reading the current stock save file will not work with AE.
I can confirm the latter statement as I'm currently fighting with that format (with support from Matrixgames). If I managed to wrestle it down, there will be a witpDecoder version for the Admirals Edition. That version will have limited support for plugins so user will be able to extend the functionality of the "Map overview" tab.
-
Mike Scholl
- Posts: 6187
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- Location: Kansas City, MO
RE: Admiral's Edition General Thread
ORIGINAL: Erik Rutins
ORIGINAL: String
Will there be different combat resolution screens for night air and naval battles, giving the options for the graphics wizards to do cool things with it. For example, making new very dark ship sides for the night resolution screen, together with the almost black sea, and having muzzle flashes popping up all over the place?
Pretty useless fluff I know, but you never know [:D]
Neat idea though, as eye candy goes...
PLEASE. Let's have them get the actual game working right before we worry about making it look "pretty".








