Admiral's Edition General Thread
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- BlackSunshine
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- Joined: Fri Nov 22, 2002 12:16 pm
RE: Admiral's Edition General Thread
Geez... Cant believe this is 7 pages already!
Anyhow, two questions I have are:
- Will players be able to control allied production with the expansion?
- Is ground combat going to receive any attention?
Anyhow, two questions I have are:
- Will players be able to control allied production with the expansion?
- Is ground combat going to receive any attention?
RE: Admiral's Edition General Thread
ORIGINAL: Mike Scholl
ORIGINAL: pad152
jwilkerson - I'm a long time player from day one and would suggest you get a hold of War Plan Orange, you will be shocked by the Fog of War compared to WITP!
I can speak for Jwilkerson here..., he is a long-time player of WPO as well as WITP.
Mike
Then I'm surprised he hasn't seen any of this, is spotting some how different in games played against the AI?
- DuckofTindalos
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RE: Admiral's Edition General Thread
ORIGINAL: Mike Scholl
ORIGINAL: pad152
jwilkerson - I'm a long time player from day one and would suggest you get a hold of War Plan Orange, you will be shocked by the Fog of War compared to WITP!
I can speak for Jwilkerson here..., he is a long-time player of WPO as well as WITP.
And the WPO fog of war can't be compared with the WitP fog of war...
We are all dreams of the Giant Space Butterfly.
- DuckofTindalos
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RE: Admiral's Edition General Thread
ORIGINAL: BlackSunshine
Geez... Cant believe this is 7 pages already!
Anyhow, two questions I have are:
- Will players be able to control allied production with the expansion?
- Is ground combat going to receive any attention?
- If you mean similar to the Japanese production today, then no.
- Oh yes, in SPADES. Check out the Land Thread for more...
We are all dreams of the Giant Space Butterfly.
RE: Admiral's Edition General Thread
PP's same pool for all nations on each side no change from stock
RE: Admiral's Edition General Thread
Tried asking this in the Air thread, but it wasn't answered, so I thought I might give it a try here:
Will the databases be more accessible?
For example, currently, after having looked up a plane in the plane database the only way to get back is to push the Allied planes/Japanese planes button again which nullifies your sorting choices and sends you back to the top of the list again, so you have to sort again and scroll all the way back down the list to, for example, look at a different version of the same plane.
Can get quite tedious... but could be solved by having the plane list and plane details screen on the same page...
Also, will there be sorting options in the databases like 'show only bombers' or 'show only british planes' like there are in lists in other parts of the game?
Will the databases be more accessible?
For example, currently, after having looked up a plane in the plane database the only way to get back is to push the Allied planes/Japanese planes button again which nullifies your sorting choices and sends you back to the top of the list again, so you have to sort again and scroll all the way back down the list to, for example, look at a different version of the same plane.
Can get quite tedious... but could be solved by having the plane list and plane details screen on the same page...
Also, will there be sorting options in the databases like 'show only bombers' or 'show only british planes' like there are in lists in other parts of the game?
regards,
Briny
Briny
- Historiker
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RE: Admiral's Edition General Thread
Did one already talk about captureing?
Will the Japs be able to capture planes, guns, fortresses, tanks and ships as it was IRL?
Will one be able to put sunken ships in harbours back into action after repairing them as IRL and scrap the ones for guns, HI and ressources that are damaged to much?
Will the Japs be able to capture planes, guns, fortresses, tanks and ships as it was IRL?
Will one be able to put sunken ships in harbours back into action after repairing them as IRL and scrap the ones for guns, HI and ressources that are damaged to much?
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- Erik Rutins
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RE: Admiral's Edition General Thread
ORIGINAL: Bane
But for those of us w/ monitors that won't go below 1280 x 1024 that possess a problem [:(]
Even those that have 1280x1024 as their base resolution can still run a 1024x768 game just fine and you can usually set (either through the monitor or the display card) whether you want them to scale/stretch lower resolutions or not, so you don't even have to put up with any distortion if you don't want to.
Erik Rutins
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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- DuckofTindalos
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RE: Admiral's Edition General Thread
ORIGINAL: briny_norman
Tried asking this in the Air thread, but it wasn't answered, so I thought I might give it a try here:
Will the databases be more accessible?
For example, currently, after having looked up a plane in the plane database the only way to get back is to push the Allied planes/Japanese planes button again which nullifies your sorting choices and sends you back to the top of the list again, so you have to sort again and scroll all the way back down the list to, for example, look at a different version of the same plane.
Can get quite tedious... but could be solved by having the plane list and plane details screen on the same page...
Also, will there be sorting options in the databases like 'show only bombers' or 'show only british planes' like there are in lists in other parts of the game?
Not sure if we've looked at this, I'll check...
We are all dreams of the Giant Space Butterfly.
- DuckofTindalos
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RE: Admiral's Edition General Thread
ORIGINAL: Historiker
Did one already talk about captureing?
Will the Japs be able to capture planes, guns, fortresses, tanks and ships as it was IRL?
Will one be able to put sunken ships in harbours back into action after repairing them as IRL and scrap the ones for guns, HI and ressources that are damaged to much?
No and no.
We are all dreams of the Giant Space Butterfly.
- Bane_MatrixForum
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RE: Admiral's Edition General Thread
Mahalos for the reply!ORIGINAL: Erik Rutins
Even those that have 1280x1024 as their base resolution can still run a 1024x768 game just fine and you can usually set (either through the monitor or the display card) whether you want them to scale/stretch lower resolutions or not, so you don't even have to put up with any distortion if you don't want to.
Question here - We'll have the ability to run it in window mode as another option?
Really good stuff guys!! [:)]
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RE: Admiral's Edition General Thread
ORIGINAL: Terminus
ORIGINAL: Mike Scholl
ORIGINAL: pad152
jwilkerson - I'm a long time player from day one and would suggest you get a hold of War Plan Orange, you will be shocked by the Fog of War compared to WITP!
I can speak for Jwilkerson here..., he is a long-time player of WPO as well as WITP.
And the WPO fog of war can't be compared with the WitP fog of war...
quote:
ORIGINAL: Mike Scholl
quote:
ORIGINAL: pad152
jwilkerson - I'm a long time player from day one and would suggest you get a hold of War Plan Orange, you will be shocked by the Fog of War compared to WITP!
I can speak for Jwilkerson here..., he is a long-time player of WPO as well as WITP.
And the WPO fog of war can't be compared with the WitP fog of war...
Your right about that, in WPO you can't see anything until you run into it, and in WITP you can't even hide a sub!
All I'm saying is the spotting is way overboard for WWII (times x for allies) and air recon of land units is not working right!
RE: Admiral's Edition General Thread
ORIGINAL: briny_norman
Also, will there be sorting options in the databases like 'show only bombers' or 'show only british planes' like there are in lists in other parts of the game?
Do you mean something like this?

That problem with that is that several aircrafts are used by more than one nation so it is difficult to store it with the aircraft. I calculated back from the airgroups but then you get problems with upgrades, .... .
BTW before anyone gets the wrong impression, the above is of course from WitP 1.8 with a plain old BigB scenario.
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- jwilkerson
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RE: Admiral's Edition General Thread
ORIGINAL: Bane
Mahalos for the reply!ORIGINAL: Erik Rutins
Even those that have 1280x1024 as their base resolution can still run a 1024x768 game just fine and you can usually set (either through the monitor or the display card) whether you want them to scale/stretch lower resolutions or not, so you don't even have to put up with any distortion if you don't want to.
Question here - We'll have the ability to run it in window mode as another option?
Really good stuff guys!! [:)]
I run my monitor normally as 1920x1200 and WITP looks better on widescreen because the hexes are by default "squeezed" in the horizontal dimension!
Windows mode has existed from day one ... just run exe with -w parameter!
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
- jwilkerson
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RE: Admiral's Edition General Thread
Well I wanted to post the roles and responsibilities for the project so the forum will have visibility to who has been doing what. People have been arriving and departing off the project for well over a year now so a list like this is only a snap shot - and it is certain to change again before we are through, but here it is as it is now. Of course some folks do many things and I'm not going to make this a 50 page document, but these are the primary roles these people have at this time.
Air Team
Ian Kibler(TheElf) - Team Lead, air art
Thomas Eliot (TimTom) - OOB Research
Steve Sanchez(ChezDaJez) - OOB Research, Testing
Brian Wischer (BigB) - OOB Research, Testing
Nikademus - Aircraft data
Harvey Denison (Denisonh) - Testing
Michael McFarland - Programming
Cathartes - Air Art
Naval Team
Joe Wilkerson - Acting Naval Team Lead, IJN surface combatants
JWE - Merchant and Auxiliaries
Justin Prince(Tankerace) - OOB Research
Kristian Fischer - IJN Carriers and submarines
Mike Kraemer - Testing
Don Bowen - Programming
wdolson - Programming
Ground Team
Andy McPhie - Team Lead, OOB research, AI
Kereguelen - OOB Research
Joel Szabat(Blackhorse) - OOB Research, AI
BadNews - OOB Research
Forest Webb - Research and Testing
James Armstrong(BigJ62) - Programming
Map Team
Andrew Brown - Team Lead, Map Development
Bob Trapasso - Testing
Beta Team
Bill Olson (wdolson) - Team Lead
Mike Scholl - Tester
Brady - Tester
Admiral DadMan - Tester
VSWG - Tester
drw61 - Tester
Kid - Tester
Enforcer - Tester
Halsey - Tester
Joe C (Sonny II) - Tester
Rob Carpenter - Tester
Ship Art
John Eldredge(JWE)
Kelley LaBelle (TOMLABEL)
Brian Wisher (BigB)
Reporting
Markus Baumeister(WOOS)
Manual Editor
TREESPIDER
SKYROS
Scenarios
S001 - Master Campaign Scenario - AE Team
S002 - Alternate Master Campaign Scenario - AndyMac
S003 - GuadMod - Nikademus
S004 - Aleutians - Kristian
S005 - August Storm - Kereguelen
S006 - Coral Sea - Kristian
Assistance and Advice
Chris Richards(Drongo)
Project Management
Joe Wilkerson - Project Lead
Air Team
Ian Kibler(TheElf) - Team Lead, air art
Thomas Eliot (TimTom) - OOB Research
Steve Sanchez(ChezDaJez) - OOB Research, Testing
Brian Wischer (BigB) - OOB Research, Testing
Nikademus - Aircraft data
Harvey Denison (Denisonh) - Testing
Michael McFarland - Programming
Cathartes - Air Art
Naval Team
Joe Wilkerson - Acting Naval Team Lead, IJN surface combatants
JWE - Merchant and Auxiliaries
Justin Prince(Tankerace) - OOB Research
Kristian Fischer - IJN Carriers and submarines
Mike Kraemer - Testing
Don Bowen - Programming
wdolson - Programming
Ground Team
Andy McPhie - Team Lead, OOB research, AI
Kereguelen - OOB Research
Joel Szabat(Blackhorse) - OOB Research, AI
BadNews - OOB Research
Forest Webb - Research and Testing
James Armstrong(BigJ62) - Programming
Map Team
Andrew Brown - Team Lead, Map Development
Bob Trapasso - Testing
Beta Team
Bill Olson (wdolson) - Team Lead
Mike Scholl - Tester
Brady - Tester
Admiral DadMan - Tester
VSWG - Tester
drw61 - Tester
Kid - Tester
Enforcer - Tester
Halsey - Tester
Joe C (Sonny II) - Tester
Rob Carpenter - Tester
Ship Art
John Eldredge(JWE)
Kelley LaBelle (TOMLABEL)
Brian Wisher (BigB)
Reporting
Markus Baumeister(WOOS)
Manual Editor
TREESPIDER
SKYROS
Scenarios
S001 - Master Campaign Scenario - AE Team
S002 - Alternate Master Campaign Scenario - AndyMac
S003 - GuadMod - Nikademus
S004 - Aleutians - Kristian
S005 - August Storm - Kereguelen
S006 - Coral Sea - Kristian
Assistance and Advice
Chris Richards(Drongo)
Project Management
Joe Wilkerson - Project Lead
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: Admiral's Edition General Thread
Something I never understood is why a plane like the Corsare would get such a high manouver rating when it was such a pig, my favorate quote about it's handeling came from a F4U piolet who said:
"It handeled like a hog on ice."
About the only manuaver it can exicute is to run away.
"It handeled like a hog on ice."
About the only manuaver it can exicute is to run away.

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RE: Admiral's Edition General Thread
Hi all,
Nice list - thanks for info!
BTW, when you guys need more testing power (and you will need it - that's sure thing) - you know where to look... [:)]
Leo "Apollo11"
ORIGINAL: jwilkerson
Well I wanted to post the roles and responsibilities for the project so the forum will have visibility to who has been doing what. People have been arriving and departing off the project for well over a year now so a list like this is only a snap shot - and it is certain to change again before we are through, but here it is as it is now. Of course some folks do many things and I'm not going to make this a 50 page document, but these are the primary roles these people have at this time.
Air Team
Ian Kibler(TheElf) - Team Lead
Thomas Eliot (TimTom) - OOB Research
Steve Sanchez(ChezDaJez) - OOB Research, Testing
Mike Kraemer - Testing
Michael McFarland - Programming
Naval Team
Kristian Fischer(Terminus) - Team Lead
Justin Prince(Tankerace) - OOB Research
John Eldredge(JWE) - OOB Research
Bruce Powers - Testing
Don Bowen - Programming
Ground Team
Andy McPhie - Team Lead
Kereguelen - OOB Research
Joel Szabat(Blackhorse) - OOB Research
BadNews - OOB Research
Mike Scholl - Testing
Joe Chandler(SonnyII) - Testing
James Armstrong(BigJ62) - Programming
Map Team
Andrew Brown - Team Lead, Map Development
Bob Trapasso - Testing
Ship Art
John Eldredge(JWE)
Kelly LaBelle (TOMLABEL)
Brian Wisher (BigB)
Reporting
Markus Baumeister(WOOS)
Assistance and Advice
Steve Dyer (Nikademus)
Forest Webb (TreeSpider)
Chris Richards(Drongo)
Project Management
Joe Wilkerson - Project Lead and other tasks that needed doing
Kristian Fischer - Deputy Project Lead
Nice list - thanks for info!
BTW, when you guys need more testing power (and you will need it - that's sure thing) - you know where to look... [:)]
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
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P: UV, WitP, WitP-AE
RE: Admiral's Edition General Thread
No one is assigned to the AI?
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el cid again
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RE: Admiral's Edition General Thread
ORIGINAL: Brady
Something I never understood is why a plane like the Corsare would get such a high manouver rating when it was such a pig, my favorate quote about it's handeling came from a F4U piolet who said:
"It handeled like a hog on ice."
About the only manuaver it can exicute is to run away.
The problem arises because "maneuverability" in WITP is mislabled - or not quite mislabled but a composite of different kinds of maneuverability. The ability to move, climb, turn and dive are all forms of maneuverability. Further, these values are DIFFERENT for the SAME plane at different altitudes. But we must combine all into one. So a plane with great speed and ROC looks "maneuverable" even if it turns awfully. A change in the form of giving us more fields for maneuverability - splitting horizontal and vertical - and at several altitudes - is the best solution - but probably too complex to fully implement at this time.
- jwilkerson
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RE: Admiral's Edition General Thread
ORIGINAL: pad152
No one is assigned to the AI?
The "AI" is mostly being handled by the land team, though the air team will be involved once they get their OOB done. Can't start fixing the AI until the OOBs are done.
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