WitP Ad Ed vs. CF; what a difference!

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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WitP Ad Ed vs. CF; what a difference!

Post by decaro »

Has anyone noticed how low key CF development is compared w/all the hoopla on the WitP forum over the Ad Ed add-on? What a difference!

Any comments/observations on this? How many here play both UV and WitP? Which are you really looking forward to: CF or Ad Ed?
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RE: WitP Ad Ed vs. CF; what a difference!

Post by tocaff »

That's probably because one is an ad-on while the other is a totally new game built upon UV.  At some point in time CF will be formally introduced with an expected release timetable, but this will only happen as the development nears it's completion.  
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RE: WitP Ad Ed vs. CF; what a difference!

Post by wworld7 »

As much as I love WITP I look forward to CF. Both have potential. Plus CF won't take months to play (I hope).
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RE: WitP Ad Ed vs. CF; what a difference!

Post by Ike99 »

I´m not excited because I don´t know what CF and Ad Ed is. What are they?
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RE: WitP Ad Ed vs. CF; what a difference!

Post by wworld7 »

Ike99,

CF = Carrier Force (which will come out sometime I think in 2008)
AE = Admirals Edition of War in the Pacific (scheduled for Summer 2008).

As I said above, both have promise.
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RE: WitP Ad Ed vs. CF; what a difference!

Post by decaro »

ORIGINAL: Ike99

I´m not excited because I don´t know what CF and Ad Ed is. What are they?

Maybe I shouldn't have used abbreviations.
Visit the WitP forum and look at all the threads and posts re Admiral's Edition.
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RE: WitP Ad Ed vs. CF; what a difference!

Post by Long Lance »

WitP AE reads very promising. Hopefully as the JAP you then have a chance to stop Shinano and produce a ton of DEs instead of her. Not only speed up production of historic ships, also select to build more ships of a specific class.

Didn't find much about CF, i guess it's a remake of Carrier Strikes, which was not bad, but not too good too.

Anway, thanks for my reanimation after four or so years without a post
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RE: WitP Ad Ed vs. CF; what a difference!

Post by decaro »

There's already a list of new features for Ad Ed on the WitP forums.

CF will be a CV intensive UV; same engine, new(er) game.

Four years is a long time!
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RE: WitP Ad Ed vs. CF; what a difference!

Post by tocaff »

CF is not a remake of CS.  Things done right take time and still the bugs creep in.
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RE: WitP Ad Ed vs. CF; what a difference!

Post by Wirraway_Ace »

To me, it depends on the scale of CF.  I like the strategic/tactical balance within UV much better than WitP, though I prefer many of the game mechanic improvements in WitP.  It sounds as if WitP AE will be a further improvement and with the map scale approching UV, it might be a truly excellent game.  I struggle with the sheer scope of WitP, but the smaller scenarios with the new AE enhancements might really compete for playability with UV.
 
I don't know anything about CF.  To me, the key to UV is the scale and the balanced interaction between all aspects of warfare in the South Pacific during WWII.  The carrier TF is the preeminent weapon, but land-based air, surface ships, subs, ground troops and logistics all play key roles. 
 
I would find a game that did not maintain that balance, even with a greatly superior carrier ops engine, less attractive.
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RE: WitP Ad Ed vs. CF; what a difference!

Post by Ike99 »

The Admirals Edition of War in the Pacific doesn´t excite me.

It just seems like it is going to make something that´s already too huge and cumbersome to the average gamer even more huge and cumberson.

CF, I´ll have to see something first.

I´d like to see a similiar WITP game scaled down slightly into a playable format based on weekly turns. I´d be excited about that.
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RE: WitP Ad Ed vs. CF; what a difference!

Post by decaro »

Actually I think AE will increase the size of the hex scale, but I don't know if that will make the entire PTO any more manageable.

UV is the right size, the right location and the right time, but it could use some WitP improvements; hopefully CF might incorprate them, which will definitely make it worth another investment.

AE looks like it could just be more eye candy that may cause some older machines to work harder, but WitP players are such a dedicated group that I'm sure they will buy it, judging from the explosion of posts and threads on their forum following the AE announcement.

Maybe UV players are more discriminating; anyway, the difference betwen the way AE and CF is being marketed is very different, and that's why I started this thread.
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RE: WitP Ad Ed vs. CF; what a difference!

Post by Long Lance »

ORIGINAL: Joe D.

There's already a list of new features for Ad Ed on the WitP forums.

CF will be a CV intensive UV; same engine, new(er) game.

Four years is a long time!
ORIGINAL: tocaff

CF is not a remake of CS. Things done right take time and still the bugs creep in.


Hmmm, could please someone tell me where to find more Info on CF?

From the two posts quoted above I could try another guess: CF will be like UV, but the way how Carrier ops are handled is somehow similar to CS?
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RE: WitP Ad Ed vs. CF; what a difference!

Post by decaro »

ORIGINAL: Long Lance

Hmmm, could please someone tell me where to find more Info on CF?

That's part of the difference -- Ad Ed has plenty of info on the WitP forum, but CF development has been kept under wraps.
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RE: WitP Ad Ed vs. CF; what a difference!

Post by tocaff »

When Matrix has something to say about CF there will be an announcement.  Until that time it's safe to say that it's under development.
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RE: WitP Ad Ed vs. CF; what a difference!

Post by Reg »

ORIGINAL: Joe D.

Actually I think AE will increase the size of the hex scale, but I don't know if that will make the entire PTO any more manageable.

UV is the right size, the right location and the right time, but it could use some WitP improvements; hopefully CF might incorprate them, which will definitely make it worth another investment.

AE looks like it could just be more eye candy that may cause some older machines to work harder, but WitP players are such a dedicated group that I'm sure they will buy it, judging from the explosion of posts and threads on their forum following the AE announcement.

If you read the posts carefully, AE is going to be much much more than just eye candy. There are going to be some fundamental changes that will alter the way the whole game plays and I'm quite looking forward to it. For instance, fighter pilots are fighter pilots and patrol pilots are patrol pilots and never the twain shall meet, unless you retrain them (which was done historically and you can do in the game also - it just takes time...). No more dodgy pilot experience raising scams!!! [:D]

However, as it has been quite rightly pointed out, it is still WITP at the same galactic scope as it always has been so if you prefer simpler, more user friendly UV, I say stick to it. (though some of those features would have been nice if they could be retrofitted to UV [:D] - never happen though... [:(]).
Maybe UV players are more discriminating; anyway, the difference betwen the way AE and CF is being marketed is very different, and that's why I started this thread.

More modest and realistic about the workload they want to take on perhaps.... (I WON'T say "any less fun"!!) [:D]
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RE: WitP Ad Ed vs. CF; what a difference!

Post by decaro »

Reg, although I do some PT work in R&D, I can't tell you which is more workable: grafting a new CV game upon an already exisiting game, or creating an add-on that will do all the things Ad Ed claims w/o a lot of patches along the way.

This much I do know; there's a ton of code in both UV and WitP, and making it all work is a challenge. But notice the very different way these challenges are being addressed: CF development is still very low key, while WitP's Ad Ed is being marketed w/a brass band.

I've always wanted to try WitP, but first I have to convince myself it will (eventually) be worth twice the initial investment; looks like wait and see is called for, but hopefully CF will be up and running before Ad Ed is released.

In the mean time, CaW is still being retooled and "modded". So anyone w/an urge for CV warfare can find something to do while the above is being developed.
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RE: WitP Ad Ed vs. CF; what a difference!

Post by wworld7 »

ORIGINAL: Joe D.

But notice the very different way these challenges are being addressed: CF development is still very low key, while WitP's Ad Ed is being marketed w/a brass band.
"
The fact that CF and AE are being developed by different companies (CF by "2by3", and AE by "Henderson Field Designs") could be the answer to why there is a difference in shall I say "visability". And I would not want to wager on which comes first. Just let at least one be here before July 2008.

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RE: WitP Ad Ed vs. CF; what a difference!

Post by decaro »

Not sure about that: they are both private developers w/games marketed by Matrix.

The 2by3 webpage at http://www.2by3games.com/index.html
2by3 looks like a 3-man development team

Couldn't find a homepage for Henderson.

I think Matrix partnered w/2by3 in 2001 to market their games, but I could find relatively little info re HFD.

Bottom line, the same company -- Matrix -- markets both games.
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RE: WitP Ad Ed vs. CF; what a difference!

Post by tocaff »

I'd bet that AE is released before CF, just because one has been announced.  Matrix doesn't announce a product until they have some kind of idea of a release date.  That should tell you where CF currently is.....
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