Pending scenario: Diplomacy Napleonic Wars

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Vic
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Pending scenario: Diplomacy Napleonic Wars

Post by Vic »

I have no time to review all scenario properly myself.

So i would like some feedback on this scenario:
http://www.advancedtactics.org/scenario.php?nr=15

is it good enough to make it an approved scenario?

or should the designer fix some things?

kind regards,
Vic
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Bombur
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RE: Pending scenario: Diplomacy Napleonic Wars

Post by Bombur »

-I downloaded it and I think it has a great potential but some improvement is needed. The scenario doesn´t work as a "diplomacy" scenario as it was the author´s intention because all powers are at war one with each other and the make peace cards aren´t working. It also shows some possible upgrades that don´t exist (like cavalry upgrading to tanks). Anyway, I think it should be approved and the author could be contacted to see what is possble to correct these troubles.
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Bombur
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RE: Pending scenario: Diplomacy Napleonic Wars

Post by Bombur »

-Made a mistake, it´s possible to start with all nations at peace. I fully suggest approval, althought some improvement is possible
alaric318
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RE: Pending scenario: Diplomacy Napleonic Wars

Post by alaric318 »

greetings, i am the scenario author, i have done some playtest with AI computer opponents, at this time, if you, Victor, consider to approve it i will suggest only for human players, out of computer opponents, computer opponents keep building political points and horses and do not build infantry, cavalry or artillery, political points as research is disabled fully is not a problem about upgrades as a human player never can be able to upgrade cavalry to light tanks II, but research disabled make political points of the computer opponents worhtless and unusable, so i do not think it may be approved for AI players, as intended at first time, can change it and upload again,

thanks for your time,

best regards,

alarick/murat30.

Edit, PD... i make the changes, now AI opponents cannot be selected and upgrades do not show up anymore, best regards.
There is no plan of battle that survives the contact with the enemy.
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Bombur
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RE: Pending scenario: Diplomacy Napleonic Wars

Post by Bombur »

To make it useful for AI opponents maybe you could consider the idea to rework SF types and make research useful. I took a look at Napoleonic era ships and maybe you rate warships as:
1-Ship of the line 1st class
2-Ship of the line 2nd class
3-Ship of the line 3rd class
4-Ship of the line 4th class
5-Frigate I
6-Frigate II
http://home.gci.net/~stall/ship2.htm
-Maybe you could achieve similar developments for other units?
-Another thing is that your make peace cards are fantastic. Could you make them work?
alaric318
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RE: Pending scenario: Diplomacy Napleonic Wars

Post by alaric318 »

ORIGINAL: Bombur

-Another thing is that your make peace cards are fantastic. Could you make them work?

greetings, Peace Cards, as them are in the original Tom Weber - Diplomacy scenario are His own work, not mine, i delete an event and so with them active the game becomes unplayable, my fault, the event deleted was the card for Fleet Reinforcements for Sweden, as them arrive at Riga and now Riga is a russian city on my napoleonic scenario. About upgrades i must say that will be much work, aside i will like to have maybe for infantry militia, regular, guard and elite guard, for cavalry some as militia, light cavalry and heavy cavalry, you aproach to ship "tech levels" is good but to make all to work on the game will be dificult, and we may need much than four o five groups of three to five research technologies as the computer opponent will keep building politial points aside he as achieved all technologies, there are a variant on the "artifical inteligence", under settings in the scenario editor that define a variable that can be set for "minimun political points", default is 10, i do not know still what will do computer opponents if this variable setting is set at 0, political points are about production capacity, so, research allways go directly about what production capacity you have, however the engine shine with his allowance to make different peoples, as i have do on the napoleonic scenario as example, you can set combat variable at 2-1 for france and russia 1-1 and you will have much better french guard units aside research being similar for both nations, maybe sometime i make an upgrade but it is not sure, i think the scenario is in full playable between human players, and for be in truth, being it playable i do have some other projects on other games Much time consuming them, in any and all case thanks for the interest and all the imput, Bombur,

with best regards,

alarick/murat30.
There is no plan of battle that survives the contact with the enemy.
PDiFolco
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RE: Pending scenario: Diplomacy Napleonic Wars

Post by PDiFolco »

ORIGINAL: Murat30

greetings, i am the scenario author, i have done some playtest with AI computer opponents, at this time, if you, Victor, consider to approve it i will suggest only for human players, out of computer opponents, computer opponents keep building political points and horses and do not build infantry, cavalry or artillery, political points as research is disabled fully is not a problem about upgrades as a human player never can be able to upgrade cavalry to light tanks II, but research disabled make political points of the computer opponents worhtless and unusable, so i do not think it may be approved for AI players, as intended at first time, can change it and upload again,

thanks for your time,

best regards,

alarick/murat30.

Edit, PD... i make the changes, now AI opponents cannot be selected and upgrades do not show up anymore, best regards.

If you have problems with AI not building certain units it's certainly due to improper AI setup (game variables). It's rather complicated, but the "Editing AI" tutorial explain this .
For peace cards they certainly got "bugged" when you edited the events, I can have a look to try to find what's gone awry, these are rather simple events usually (regime X plays card = peace status with regime Y).
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Bombur
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RE: Pending scenario: Diplomacy Napleonic Wars

Post by Bombur »

About upgrades i must say that will be much work, aside i will like to have maybe for infantry militia, regular, guard and elite guard, for cavalry some as militia, light cavalry and heavy cavalry, you aproach to ship "tech levels" is good but to make all to work on the game will be dificult, and we may need much than four o five groups of three to five research technologies as the computer opponent will keep building politial points aside he as achieved all technologies, there are a variant on the "artifical inteligence", under settings in the scenario editor that define a variable that can be set for "minimun political points", default is 10, i do not know still what will do computer opponents if this variable setting is set at 0, political points are about production capacity, so, research allways go directly about what production capacity you have, however the engine shine with his allowance to make different peoples, as i have do on the napoleonic scenario as example, you can set combat variable at 2-1 for france and russia 1-1 and you will have much better french guard units aside research being similar for both nations, maybe sometime i make an upgrade but it is not sure, i think the scenario is in full playable between human players, and for be in truth, being it playable i do have some other projects on other games Much time consuming them, in any and all case thanks for the interest and all the imput, Bombur,

with best regards,

alarick/murat30.


-It´s true, I could help you with the units if my own Spanish Civil war scenario with custom SF´s weren´t so time consuming....
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Bombur
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RE: Pending scenario: Diplomacy Napleonic Wars

Post by Bombur »

Vic, won´t you approve the scenario? With the last changes it seems to be ready for approval.
alaric318
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RE: Pending scenario: Diplomacy Napleonic Wars

Post by alaric318 »

thanks you very much for your support, Bombur, the most important thing is that people can play it, approved or not [:)]

my next project is to take once more Tom Weber's Diplomacy scenario and make a variant-hipothetical second world war in europe scenario, adding most of american forces and japanese forces but only on europe, i like more only european theater with all nations, despite it is much ahistorical and hipothetical, i will make supply much cheap and increase base production for cities and capitols in spite that the massive fleets i do have in mind do not run out of supply, i will try to feature near individual ships with cruisers and battleships and carrier groups, too maybe reduce fleet supply costs, may take however sometime to make it released as i want to playtest it, another problem is Riga, as the action card for sweden fleet on European Diplomacy make the ships available on Riga, but this time i do not want to change any on the actions cards, so maybe left it as it is on "base" scenario, it will have the effect that peace actions cards will work then, good luck with your spanish civil war scenario, i hope it works as you mind it when play it,

with best regards,

alarick.
There is no plan of battle that survives the contact with the enemy.
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