ORIGINAL: pad152
No one is assigned to the AI?
The AI touches everything, so basically everyone has some role in how it pans out - you don't see anyone assigned specifically to PBEM either... [;)]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: pad152
No one is assigned to the AI?

ORIGINAL: witpqs
ORIGINAL: Erik Rutins
ORIGINAL: thinz2
My machine has an Intel Core 2 CPU 6400 @ 2.13 Ghz. I noticed in MS Flight Simulator X that the software in configuring itself tended to underrate the processing capacity of dual CPUs because of their lower clock speeds.
So would my system be considered optimal for AE?
Absolutely - the "GHz" rating is really somewhat misleading, but there are few better methods out there. I think it's probably fair to say that when we say 2GHz, we mean "2GHz back from when the first processors hit 2GHz". That means a new dual core like the 6400 is probably more equivalent to 4-5GHz in those terms.
Regards,
- Erik
Does this mean that AE will be compiled to take advantage of multiple cores?

ORIGINAL: witpqs
Does this mean that AE will be compiled to take advantage of multiple cores?
In case you guys missed this query...

ORIGINAL: Brady
CC, but wouldent Just Climb and spead be suficient to express the diferance in manuaverabality? to say compare a Oscar and a P-38, Clearly the Oscare is a far more nimble plane, and the P-38 much faster and depending on the alt could out climb it, it would seam at a glance that to state that the P-38 was more manuaverable as well would be over statating the isue of it's comparative uberness, but I never fully understood how this all worked out in WiTP, I know when Nickademus worked his magic with the AtoA model he seamed to come a long way given the limited variables he could tweak, considering the team at hand I suspect good things will come from this in the end.
ORIGINAL: el cid again
ORIGINAL: Brady
CC, but wouldent Just Climb and spead be suficient to express the diferance in manuaverabality? to say compare a Oscar and a P-38, Clearly the Oscare is a far more nimble plane, and the P-38 much faster and depending on the alt could out climb it, it would seam at a glance that to state that the P-38 was more manuaverable as well would be over statating the isue of it's comparative uberness, but I never fully understood how this all worked out in WiTP, I know when Nickademus worked his magic with the AtoA model he seamed to come a long way given the limited variables he could tweak, considering the team at hand I suspect good things will come from this in the end.
Well - the RHS team managed to achieve some success in the air model. A lot of effort went into figuring out how to have relative performance between different plane types properly rated. One problem is that you need to consider the combined set of fields defining an aircraft to assess its quality: Oscar is weak in protection (there isn't any for the I) and firepower (the Ia had two .30s, the Ib had 1 .30 and 1 .50, and the Ic had two .50s - not a lot of firepower in an age when standard fighters had four .50s or eight .30s). Yet "the Oscar was almost as great a technical suprise as the Zero" - and the surprise was mostly maneuverability - also tactics (the IJN turning in maneuver was adoped by JAAF).
It would be far better if horizontal maneuverability was separated from vertical. And altitude matters a big deal. So the ability to rate at 5000 feet, 15000 feet and 25000 feet (say) might be really useful.
Most planes are awful above 30,000 feet, many awful much lower. Just because the plane can get there does not mean it can maneuver, that its guns won't freeze up, etc. There is room for considerable more sophistication in the system addressing these matters. But ANY improvements are welcome - and we should look at what we get in that light. WITP II will no doubt do even better than AE.
ORIGINAL: donkey_roxor
This is not really a question, but more of a comment -
Sardaukar asked a question on page 3 of this thread asking if the AI will be user-modifiable in any way. I realize that the answer to that is "work on AI will happen after most of the other stuff is done, and we're trying our best," but I'd like to cast my vote in favor of user-moddable AI scripting. Look at all the neat things modders have done with the original WiTP - imagine if the same modders could also script AI behavior. How cool would it be to have the Japanese AI launch an attack on Pearl Harbor or northern Australia? Now think about how cool it would be if AI scripts could be transferred between players, maybe with some type of encryption - like PBEM, except not quite...
Anyway, just some thoughts.
ORIGINAL: Shark7
Didn't see this addressed anywhere else so I'll ask here.
The stock game left out Thailand when historically they did fight on the side of Japan early in the war. Will AE add the Thai OOB as a Japanese ally?
ORIGINAL: jwilkerson
ORIGINAL: Shark7
Didn't see this addressed anywhere else so I'll ask here.
The stock game left out Thailand when historically they did fight on the side of Japan early in the war. Will AE add the Thai OOB as a Japanese ally?
Kereguelen can give more details over on the land thread, but yes I think there will be a Thai OOB, it has certainly been discussed a number of times.
There is no cannibalism in the Royal Navy! Maybe in WITP-2?ORIGINAL: Nikademus
will we be able to bring onto thy opponents.....a shrubbery?
ORIGINAL: Buck Beach
I'm not sure I truly understand the full concept of AI scripting? What does it include? I am only looking for a very brief explanation.
ORIGINAL: Buck Beach
I'm not sure I truly understand the full concept of AI scripting? What does it include? I am only looking for a very brief explanation.

ORIGINAL: Buck Beach
I'm not sure I truly understand the full concept of AI scripting? What does it include? I am only looking for a very brief explanation.