AE Land and AI Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Admirals Edition Land Thread
I am happy to outline some stuff but things that are still under review/testing for tweaks I dont want to put out there because I need to be happy with its game impact 1st
- Kereguelen
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RE: Admirals Edition Land Thread
ORIGINAL: Brady
Cid- took a more elobarate aproach to describe what was my understanding as well, though after looking back over what I wrote it was clear I did not convey that. I can understand why perhps one would not want to include smaller suport units like Hospitials, or vetenary units, but Naval suport units for Barges,, I gues this would be a tad to complicated to realise, this kinda goes to what I was talking about for PT's, Barges operated from a bases or series of basses and each was supoted by a smalle unit of enginears a base force for this use.
Naval support is handled by Naval Support Squads in the AE. For Japan, the device is part of Naval HQ's and Naval Base Forces.
ORIGINAL: Brady
If you remove these smaller enginear units that did on the whole do more than just work on a say road's, they built up what the game desctribes as the bases, how then are you going to represent their contrubation to the war effort?
You'll even see some (Construction) Engineer Companies in the AE. But the OOB for Japanese engineer units is still causing troubles and we'll have to go for some abstractions (both for OOB reasons and for the sake of playability).
ORIGINAL: Brady
What of the Larger Labor regements, are they represented in some way? As I mentioned above they did contribute signafagantly to many very large battles., not mention all the work they facalitited.
I think I answered this question already: Labor regiments (that means: both the engineer and the engineer vehicle devices) always constributed to defense. This has not changed.
If you have some specific data (sources) about Japanese engineers, I would be happy to see it. But we already added some engineer units that were not in WITP as individual units.
[/quote]
RE: Admirals Edition Land Thread
ORIGINAL: Andy Mac
Rail movement is now superb although the period of vulnerability when a unit is packing or unpacking which can take 3 or 4 days.
An interesting sidebar - you need to be in strategic mode to load on a transport TF so that means 3 or 4 days per unit packing up before embarkation
This is fantastic! I love the realism. It also brings up an important point: evacuations. Whether evacuating from a base or the countryside (loading over the beach), units sometimes needed to get out in a hurry. When they managed to pull it off in real life they fought, lost elements of their rear guard, dumped most or all heavy weapons and got into the transport (either TF or fast TF in WITP terms) and got away mostly with just the men and personal weapons.
If AE is going to require strategic mode transition for loading, then the problem of evacuations must be accounted for. How about an option to load when not in strategic mode, but that action dumps all but the squads (and maybe really light stuff)?
Please consider this.
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RE: Admirals Edition Land Thread
Combat mode will load on amphib TF's but I think there are timing penaltiers and load restrictions on these types of ships if not true amphib ships
RE: Admirals Edition Land Thread
Too cool!
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RE: Admirals Edition Land Thread
Hi all,
Thanks for info - I will keep my fingers crossed!
BTW, please do try to limit combat (an building ability for ENG units) regarding island size - IMO the supply wastage is only good for long run whilst 5 divisions attack on, let's say, Midway sized island resolves in days...
Leo "Apollo11"
ORIGINAL: Andy Mac
ORIGINAL: Apollo11
Can stacking limits for small islands and atolls be more explained please?
From Press release:
"overstacking rules for atolls and small islands"
Thanks in advance!
No because it might change I specced it so I know whats in all I can at moment is that its a graduated system depending on island size that will have increasing impact the more you overstack.
Broadly supply suage increases a lot (wastage) and disruption/fatigu rie as well.
I am happy to outline some stuff but things that are still under review/testing for tweaks I dont want to put out there because I need to be happy with its game impact 1st
Thanks for info - I will keep my fingers crossed!
BTW, please do try to limit combat (an building ability for ENG units) regarding island size - IMO the supply wastage is only good for long run whilst 5 divisions attack on, let's say, Midway sized island resolves in days...
Leo "Apollo11"

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RE: Admirals Edition Land Thread
OK a few things to be aware of the sheer number of bases is going to make the job of a defender difficult - The new map is superb and has so many more bases that either side will struggle to bottle up an advance the way it is possible to do in stock especially with fort limitations - building all 4 mariana islands to lvl 9 and sitting 100,000 men per island is no longer a viable tactic - but then neither is landing 300,000 men in 1 day to take em out.
Penalties for attacking unprepared are much higher and overstacking penalties apply to both sides - ally that to the slower unload rates and actually at present I dont know how the mix will fall out
We need to test it to check we have tried to achieve balance in the changes we have made so that both sides get the chance to play in a historical manner but I am certain sure sitting here today something will be out of kilter - we just need to test until we find it.
Raids against India/Australia/NZ are viable a long way into the war because the of the number of coastal bases, Ceylon alon has I think 5 bases on it all of which need to be protected and the allied player will need to cover a lot of ground defensively
On the other hand CENTPAC especially has a LOT of dot and small islands.
Andy
Penalties for attacking unprepared are much higher and overstacking penalties apply to both sides - ally that to the slower unload rates and actually at present I dont know how the mix will fall out
We need to test it to check we have tried to achieve balance in the changes we have made so that both sides get the chance to play in a historical manner but I am certain sure sitting here today something will be out of kilter - we just need to test until we find it.
Raids against India/Australia/NZ are viable a long way into the war because the of the number of coastal bases, Ceylon alon has I think 5 bases on it all of which need to be protected and the allied player will need to cover a lot of ground defensively
On the other hand CENTPAC especially has a LOT of dot and small islands.
Andy
- Captain Cruft
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RE: Admirals Edition Land Thread
Awesome stuff [:D]
Ceylon has 5 bases! Very cool. I already noticed that Okinawa has gone from 2 to 6 in the screenshot of that area.
Ceylon has 5 bases! Very cool. I already noticed that Okinawa has gone from 2 to 6 in the screenshot of that area.
RE: Admirals Edition Land Thread
Kereguelen- Thank you (and every one else) for answering my questions, and I do apoligise if I have asked a question that has already been put forth, thier is realy a lot to digest hear.
Regarding Naval HQ's and Naval Base Forces. Are these then required to be present to operate barges for a specif location? Or do they serve to expidite the repair of these untis as before?
Regarding Naval HQ's and Naval Base Forces. Are these then required to be present to operate barges for a specif location? Or do they serve to expidite the repair of these untis as before?

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RE: Admirals Edition Land Thread
Naval Support is a new squad type that RN, RAN, IJN, USN etc Base forces get as well as naval HQ's.
It acts to help repairs similar to how an AR operates, they speed up loading and unloading and increase the reload capability for guns.
So lots of functrions
Andy
It acts to help repairs similar to how an AR operates, they speed up loading and unloading and increase the reload capability for guns.
So lots of functrions
Andy
RE: Admirals Edition Land Thread
ORIGINAL: Brady
CC, I asked because I found a referance that showed that the stock game had no whear near the CD establishment than was actualy in place, espichaly for Prince Rupert, but I cant seam to find it at present.
Hear is the link I used but sadely it apears down[:(]
http://www.geocities.com/naforts/bc.html
No problem, we purchased a reprint of a historical Canadian West Coast Gun emplacement study.
RE: Admirals Edition Land Thread
ORIGINAL: Don Bowen
ORIGINAL: Brady
CC, I asked because I found a referance that showed that the stock game had no whear near the CD establishment than was actualy in place, espichaly for Prince Rupert, but I cant seam to find it at present.
Hear is the link I used but sadely it apears down[:(]
http://www.geocities.com/naforts/bc.html
No problem, we purchased a reprint of a historical Canadian West Coast Gun emplacement study.
![:)]

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RE: Admirals Edition Land Thread
Excellent![&o]ORIGINAL: Andy Mac
Rail movement is now superb although the period of vulnerability when a unit is packing or unpacking which can take 3 or 4 days.
An interesting sidebar - you need to be in strategic mode to load on a transport TF so that means 3 or 4 days per unit packing up before embarkation
Fear the kitten!
RE: Admirals Edition Land Thread
ORIGINAL: Kereguelen
ORIGINAL: el cid again
Why would Canadian units be to US TO&E? Certainly the early ones were using the Empire scheme - at least. And probably all did.
Only applies to the 'new' 6th Canadian Division that started to form in 1945 to participate in the planned invasion of Japan. This division was not related to the earlier 6th Division (disbanded Dec 31st, 1944) and was scheduled to use US equipment and to train in Kentucky.
Earlier Canadian forces use (of course) CW TOE's.
The organization issue also applies to the 13th Cdn Bde who were organized allong US RCT lines for the unoposed landing at Kiska. The main drivers seem to be logistics and C2, the US were not too concerned with the detailed organization but the over all size of the units and the weapons needed to conform to US standards to ensure efficent re-supply. Also the HQ needed to be coherent with the US system. There was an option considered briefly to 'go it alone' in the Pacific but the Logistic overhead far outweighed the commitment of troops so it was dropped. I beleive but am not certain that all units involved in X Corps had the same constraints.
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RE: Admirals Edition Land Thread
ORIGINAL: Andy Mac
I will get back to you on the replacement delay.
I looked at Canadian Coastal defences broady they are stronger (in fact Canada in general is stronger than I wanted it to be)
Prince Rupert, Vancouver and Victoria all have CD guns a mix of 9.2's and 6' Mk V/VII's
Typically the empire training base forces have small contingents of AA guns, RCN have a few, RCAF and RCMP are moslty AAMG's
There are also 2 independent AA Units (not quite Bdes) each with a 3 batteries of 3.7's and 3 of 40mm's - (So each unit has the equivalent if a LAA and HAA Rgt)
True North strong and free! [;)]
Acording to the ' Gunnerso of Canada' Vol 2:
27 AA Regt (Lt Col Goudey) - Ft Macaulay (Vancouver Island near Esquimalt) - June 42 ish
-3 x heavy Btys
-2 x lt Btys
-12 x 3.7in (Esquimalt harbour)
- 8 x Bofors (Victoria City)
- 8x 3.7in & 12 Bofors at Patricia Bay Air Station
-AAMGs (a bunch)
28 AA Regt Vancouver
29 AA Regt Prince Rupert
30 AA Regt Port Alberni
I can show the lay down of the other three Regts if you like.
CD Guns
Vancouver:
Yorke Island 2 x 4.7in (switched with the Stanley 6in guns in July 42)
Stanley Park 2 x 6in (switched with the Yorke 4.7in guns in July 42)
Point Grey 3x 6in (third gun was from 1902 and only for use in action - unsafe for training)
narrows North 2x 12Lber 3 x 90cm Beam Lights
Lulu Island 2 x 18Lber (replaced by 25lber in Apr 43)
Victoria
Albert Head - 3 x 9.2in
Fort Mary Hill -3 x 6in
Christopher Point - 2 x 8in RR Guns (US built) (established 4 Dec 41)
Macaulay Point -2 x 6in
Ogden pier & Golf Hill -4 x 6lber dual role guns ea- not installed until Jan 44
3 x 90cm Beam Lights
Prince Rupert (which is almost an inland port allong the Venn Pasage)
Barrett point - 3 x 6in (a 4th added in 42 but without control eqpt was LOS only)
Frederick Point -4 x 12lber
Dundas Point - An Anti-MTB boom protected by a 75mm gun and 2 x 18Lbers (25Lbers in 43)
Casey Point - ASW Boom, 2 x 18Lber
Charles Point - 6Lber Hotchkiss (replaced in 43 by 6Lber Duplex)
Port Edward (10 miles S or PR) - US Sub Base estb in (Apr?) 42 -2 x 8in RR guns
Hope this helps
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RE: Admirals Edition Land Thread
How will combat losses be handled? The model as it is now isnt exactly optimal, to put it lightly. Will combat losses be divided among the participating units? How will it be determined what unit takes which losses etc?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
In its place we are entering a period of consequences..
RE: Admirals Edition Land Thread
Defunct websites can be accessed via http://www.archive.org/index.php. Here's the Canadian info: http://web.archive.org/web/20050318143541/http://www.geocities.com/naforts/bc.html
The naval support suads are a great idea.
The naval support suads are a great idea.
RE: Admirals Edition Land Thread
Kereguelen
Any chance we can have a brief description of some of the "love" the Soviets have gotten?
Right now it looks like they have supply issues later in the war if an extended campaign begins there.
Any chance the Allied player can have freedom to move stuff around even when Soviets are not active? Currently you have to house rule this since they are so disorganized. Any buildup by the IJA would have triggered redeployments to counter it IRL, but you cannot do this in game right now without house rules.
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Any chance we can have a brief description of some of the "love" the Soviets have gotten?
Right now it looks like they have supply issues later in the war if an extended campaign begins there.
Any chance the Allied player can have freedom to move stuff around even when Soviets are not active? Currently you have to house rule this since they are so disorganized. Any buildup by the IJA would have triggered redeployments to counter it IRL, but you cannot do this in game right now without house rules.
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RE: Admirals Edition Land Thread
Prince Rupert, I would not say it is akin to an inland port, haing lived most of my life in the Portland area, and comparing that to Prince rupert, their is a big diferance. Prince Rupert is on the Coast of BC shelded from the North Pacific by the inside passage, I road a 10,000 ton ship into the harbor thier and it is definatly not as tight as taking a modern Navy Agies Cruzer up the columbia river from Astoria to Portland. Portland is a large port complex, with Vancover and longview WA as well, but Prince Rupert is as well, with large loading facalitys for grain and lumber and other goods, all very evident in the Harbor area, a rail line conects it with the rest of Canada, and a Highway go's to the interiour of BC from thier.

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- Kereguelen
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- Joined: Wed May 12, 2004 9:08 pm
RE: Admirals Edition Land Thread
@Brady
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