Ground unit corruption bug

Post bug reports and ask for tech support here.

Moderators: wdolson, Don Bowen, mogami

Post Reply
erstad
Posts: 1953
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

Ground unit corruption bug

Post by erstad »

CHS, started under 1.806, currently under 1.806.

I’m Japan. At the end of the combat phase, the parent of the 51 Naval Guard died due to attrition. There are fragments of the unit elsewhere on the map. One should promote to the parent. However, what actually happened is that at least one fragment got mixed up with a fragment of an unrelated base force at the same base.

Both in the ground unit screen and in the base ground unit listing, I see the 51 Naval Guard/3 or whatever. But when I click the unit, I see the name of the BF fragment in the upper left, and the contents of the BF fragment. The BF fragment is also accessible via the BF fragment name.

If I go in through the BF name, it shows up as an engineering unit. If I go in through the 51 Naval Guard, it shows as the same unit name but as an infantry unit. Screens attached.

I’ve seen this once before but in that case I didn’t notice until much later. I’ve got the turn file that generates this.

Can I pull anyone away from AE long enough to look at this? :-)

Pictures to follow
erstad
Posts: 1953
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Ground unit corruption bug

Post by erstad »

Here's the correct fragment display



Image
Attachments
one of two.jpg
one of two.jpg (91.06 KiB) Viewed 182 times
erstad
Posts: 1953
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Ground unit corruption bug

Post by erstad »

Here's what I get by clicking the 51 naval guard/3



Image
Attachments
two of two.jpg
two of two.jpg (87.59 KiB) Viewed 181 times
erstad
Posts: 1953
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Ground unit corruption bug

Post by erstad »

Here's how the units look on the base screen

Image
Attachments
new.jpg
new.jpg (8.07 KiB) Viewed 181 times
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Ground unit corruption bug

Post by rtrapasso »

There are problems with fragments when the parent unit dies from attrition - normally all subfragments vanish (yes, a bug, i know it's hard to believe).

Count yourself lucky IF anything is still present. i am not sure what has happened, but i appears that the unit has vanished and what you see now here is a "ghost" remnant.
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Ground unit corruption bug

Post by castor troy »

yes, definetely a ghost... seen it unfortunately also im my games...
erstad
Posts: 1953
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Ground unit corruption bug

Post by erstad »

So can I feel reasonably comfortable that nothing really bad is going to happen in the future due to this corruption?
User avatar
jwilkerson
Posts: 8253
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Ground unit corruption bug

Post by jwilkerson »

ORIGINAL: erstad

So can I feel reasonably comfortable that nothing really bad is going to happen in the future due to this corruption?

This looks like a case where the display coordinates got out of synch with the location coordinates. Once you move the unit, they should get reset.

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Ground unit corruption bug

Post by rtrapasso »

ORIGINAL: jwilkerson

ORIGINAL: erstad

So can I feel reasonably comfortable that nothing really bad is going to happen in the future due to this corruption?

This looks like a case where the display coordinates got out of synch with the location coordinates. Once you move the unit, they should get reset.

Personally, i've never had good luck with ghost remnants - usually they disappear, or show up at odd times to confuse things, but aside from that they don't cause damage.
User avatar
jwilkerson
Posts: 8253
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Ground unit corruption bug

Post by jwilkerson »

ORIGINAL: rtrapasso
ORIGINAL: jwilkerson

ORIGINAL: erstad

So can I feel reasonably comfortable that nothing really bad is going to happen in the future due to this corruption?

This looks like a case where the display coordinates got out of synch with the location coordinates. Once you move the unit, they should get reset.

Personally, i've never had good luck with ghost remnants - usually they disappear, or show up at odd times to confuse things, but aside from that they don't cause damage.

May be a different issue if they disappear. In all my turns (knock knock) I've only had 2 units disappear and both were real early on in the patch sequence and both were due to air transport. I've gotten ghosts a few of times, I even have a couple in my current game with Moses. Also I had one early in my Moses game in Oz, but after I moved the unit the discrepancy between the display hexes and the location hexes was resolved and the ghost became a non-ghost.

I've had 15 people send me "smoking gun" saves that have resulted in 15 different fixes for disappearing units. I doubt we've nailed them all - but I'm pretty sure the frequency has dramatically decreased. If anyone has a "just before" save, we're always willing to look at them.


WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
Post Reply

Return to “Tech Support”