ORIGINAL: Silvanski
Had another quick look at it during the scarce spare time I've got these days... used the new ODD to make a quick eqp fix to replace aircraft for the Luftwaffe
I renamed the following
Scud-A --> V-2
Scud-B --> V-3
Il-28 --> He-343
MiG-15 --> Ta-183
MiG-17 --> Me-1101
B-17 and B-50 are also used by the Allies so these have to be built up from scratch. May become Me-264 Ta-400 or similar...
Also the Japanese carrier-based aircraft used by the Reggia and LW need to be replaced by creating carrier capable Me-109 and FW-190...
For 1/2 week per turn scenario a production rate of 400 tanks of a certain type seems rather high
Trick37, you played it... Does it play well in the 25 Km/Hex for 1/2 week per turn ratio?
Yes, it does play quite well, and the Axis (computer played) is quite aggressive at times. Like I said, I had issues with coming through Denmark. I took some pretty bad casualties because there were no supply hexes there (that changed once I got in to the Berlin area, and after taking Berlin).
There are a couple of issues that annoy the piss out of me. They are:
1). All Allied reconsituted units come back in and around London, regardless of what country/zone they're from. There should be "regional" reconstitution points throughout the map. I had to use a lot of sea transport points just to get (for example) the Russians back into the Russian zone. I gave up after a while, and unit integrity went by the wayside, because of this.
2). The same goes with the Axis player, except that they come back in and around Berlin.
3). Soviet HQ units had rail repair crews assigned, whereas Allied HQ units had none. I believe that both should have rail repair crews.
I can't think of anything else right now, although there are a couple more issues (massive migraine right now!). I'll get back to this later.
All in all, it's a good scenario.