AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Kereguelen
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RE: Admirals Edition Land Thread

Post by Kereguelen »

ORIGINAL: Knavey

Kereguelen

Any chance we can have a brief description of some of the "love" the Soviets have gotten?

Yes
ORIGINAL: Knavey
Right now it looks like they have supply issues later in the war if an extended campaign begins there.

Still in the works
ORIGINAL: Knavey
Any chance the Allied player can have freedom to move stuff around even when Soviets are not active?


No
ORIGINAL: Knavey
Currently you have to house rule this since they are so disorganized. Any buildup by the IJA would have triggered redeployments to counter it IRL, but you cannot do this in game right now without house rules.

The Soviets have received an OOB that should bear more resamblance to their historical OOB and that should help alot in this regard. That is, they're not disorganized anymore. And keep in mind that troop movement works out quite different from WITP in the AE. Attacking the SU will be a real challenge even without the Soviets being able to redeploy before a Japanese attack.

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RE: Admirals Edition Land Thread

Post by Andy Mac »

Canada is now a lot stonger.

Between the militia Bdes and the regulers the problem is restricting them we are testing my chosen method but broadly because all of these units are not overseas volounteers apart from the two HK bns there are a LOT of restictions on how they can be used - most of the infantry has the static Canadian Militia Rifle Section which upgrades to a Canadian Regular Section which can deploy overseas if PP's are paid however Canadian forces are probably the single most restricted allied force in terms of deployments.

Because I am such a nice guy and everyone needs to have something to kick me for I will post the full ORBAT for Canada

So feel free to kick it - I may ignore you all while you do but thats fair enough !!!

Hong Kong
Royal Rifles of Canada Bn
Winnipeg Grenadiers Bn

At Start
Western Air Command - Vancouver
Canada Command

13th Canadian Bde broken down into
2nd Can Scottish Bn
Brockville Fusiliers Bn
Edmonton Fusiliers Bn

14th Canadian Bde (not broken down)

Rocky Mountain Rangers Bn

RCAF Base Forces at Canada, Whitehorse and Fort St John
RCMP Outposts Nelson, Kamloops, Bella Bella, Coal Harbour.
RCN Base Forces/Fortresses Victoria/Vancouver, Prince Rupert
Empire Training Base Forces Winnipeg, Edmonton, Calgary and Regina (all static)

Reinforcements
18th, 19th and 20th Bdes
38th, 39th, 40th and 41st Militia Bdes
27th and 28th AA Regts (I didnt include the other two as they are included in forts and base forces and to many mobile AA Regts invites stripping Canada)

As Part of Tiger Force
6th RCAF Group
6th Canadian Div
1st Construction Bn (engineers supporting AF construction for Tiger Force)
551st Wing
555th Wing
(Tiger Force gets 5 Aviation Wings each of 75 Av Support I made 2 of them Canadian)

Just to whet the appetite for the arguments to come !!!!

Andy
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hueglin
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RE: Admirals Edition Land Thread

Post by hueglin »

ORIGINAL: Andy Mac

Canada is now a lot stonger.

Between the militia Bdes and the regulers the problem is restricting them we are testing my chosen method but broadly because all of these units are not overseas volounteers apart from the two HK bns there are a LOT of restictions on how they can be used - most of the infantry has the static Canadian Militia Rifle Section which upgrades to a Canadian Regular Section which can deploy overseas if PP's are paid however Canadian forces are probably the single most restricted allied force in terms of deployments.

Because I am such a nice guy and everyone needs to have something to kick me for I will post the full ORBAT for Canada

So feel free to kick it - I may ignore you all while you do but thats fair enough !!!

Hong Kong
Royal Rifles of Canada Bn
Winnipeg Grenadiers Bn

At Start
Western Air Command - Vancouver
Canada Command

13th Canadian Bde broken down into
2nd Can Scottish Bn
Brockville Fusiliers Bn
Edmonton Fusiliers Bn

14th Canadian Bde (not broken down)

Rocky Mountain Rangers Bn

RCAF Base Forces at Canada, Whitehorse and Fort St John
RCMP Outposts Nelson, Kamloops, Bella Bella, Coal Harbour.
RCN Base Forces/Fortresses Victoria/Vancouver, Prince Rupert
Empire Training Base Forces Winnipeg, Edmonton, Calgary and Regina (all static)

Reinforcements
18th, 19th and 20th Bdes
38th, 39th, 40th and 41st Militia Bdes
27th and 28th AA Regts (I didnt include the other two as they are included in forts and base forces and to many mobile AA Regts invites stripping Canada)

As Part of Tiger Force
6th RCAF Group
6th Canadian Div
1st Construction Bn (engineers supporting AF construction for Tiger Force)
551st Wing
555th Wing
(Tiger Force gets 5 Aviation Wings each of 75 Av Support I made 2 of them Canadian)

Just to whet the appetite for the arguments to come !!!!

Andy

Hi Andy,

I have Volume One of the Official Canadian History - "Six Years of War" - I have compared the OOB listed in the appendix with yours. The info in the text is current as of Apr 1943. I can scan it in and post it if you like. There are some changes and additions you could make. I notice you haven't listed the Vancouver Defenses, the Prince Rupert Defenses or the Victoria and Esquimalt Fortress. This text has a breakdown of units assigned to those places, as well as the field formations : 19 Bde, 6th and 8th Divisions.

Dave
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RE: Admirals Edition Land Thread

Post by Andy Mac »

Always happy to recieve new info but primary input has more or less ended now unless its a showstopper which I doubt Canada will be.
 
The RCN bases forces/fortresses at Victoria, Vancouver and Prince Rupert include the garrisons of those cities and I chose not to create more Canadian Divs so the regular Bdes are in fact Bde Groups.
 
(Creating Divs out of those forces when they are primarily defensive in nature I felt was a step to far)
 
Broadly the 5 Regular Bde Groups cover the 2 Divs in question (and I know 15th Bde floated around between east coast and west coast)
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Blackhorse
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RE: Admirals Edition Land Thread

Post by Blackhorse »


I see that I have been "outed" as a AE contributor on the main board. I am primarily responsible for the US LCU OOB.

Andy Mac (my fearless leader) has ably answered all the land questions about allied organization. If you've got any queries specifically about US forces, I'll gladly add my two cents.

I think you'll be very impressed with the capabilities of the editor, and the homework that has gone into all of the national OOBs. For examply, using the editor, one US Army regiment in Alaska is subdivided into battalions, and one of the battalions subdivided into companies -- garrisons at Nome, Yakutat, and Annette Is. If the player reunites these scattered forces they will recombine into the full regiment.

LCUs can have "personalized" TO&Es, which can upgrade multiple times. For example, each Marine Corps Defense Bn starts with a different 'fit" of CD guns . . . and in 1944 most of the Defense Bns convert to AAA Bns.

A pet peeve of mine in stock was that over a third of the highest-ranking land/air leaders were completely fictitious. In WITP-AE you'll find only historic US 2,3, and 4-star generals. Other countries' leaders have also been overhauled.







WitP-AE -- US LCU & AI Stuff

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Blackhorse
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RE: Admirals Edition Land Thread

Post by Blackhorse »


I'll take up AndyMac's challenge, and add one of my own:

1. The British proposed LTG Sir Charles Keightley to command the "Commonwealth" (X) Corps for the invasion of Japan. The Australians objected and issue became moot when Japan surrendered.

2. In the event that Japan tries a landing on the US West Coast there is a US reinforcement OOB that may/may not be coded in time for initial release. The key US reinforcements would be an Armored Corps in South-Central California (three armored divisions trained here in 1942-43), and an Infantry Corps in Oregon (four infantry divisions trained there from 1942-44).

Should the Japanese (foolishly) invade, these forces (among many others) appear. The Armored force will arrive as the II Armored Corps, commanded by George Patton. But what about the infantry? Assuming that any Japanese invasion would likely come before November, 1942, when the US invaded North Africa, I tentatively selected MG Fredenhall, who led the US II Corps to North Africa, and inglorious defeat at Kasserine Pass.

Who would be a more appropriate choice to command this force in mid-to-late 1942?



WitP-AE -- US LCU & AI Stuff

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Jim D Burns
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RE: Admirals Edition Land Thread

Post by Jim D Burns »

Hi Andy,

There’s a bug in CHS that may find its way into AE if it’s not tracked down. So far neither the Southeast Asia Command HQ nor the Southwest Pacific Command HQ will draw supplies to their bases as they are supposed to.

Also replacements are not being drawn properly. Instead of air frames showing up at air units stacked with the Southwest Pacific Command HQ at Townsville, fragment groups are appearing with the Australia Command HQ at Alice Springs.

I think there must be an internal flag somewhere in the code for command HQ units that was not selected for the HQ’s, or got scrambled somehow when new command HQ’s were created. Perhaps the India Command and Australia command slots were the original SEA and SWP HQ’s and those two HQ’s were offset and they now have no internal flag for command HQ status.

I’d be sure to run tests for all the new command HQ’s you’re creating for AE and all the old HQ’s they may have offset, to be sure they are all working properly.

Jim
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Kereguelen
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RE: Admirals Edition Land Thread

Post by Kereguelen »

ORIGINAL: Blackhorse

A pet peeve of mine in stock was that over a third of the highest-ranking land/air leaders were completely fictitious. In WITP-AE you'll find only historic US 2,3, and 4-star generals. Other countries' leaders have also been overhauled.

Yup, did the same for Japan and SU (+ Thailand if anybody will care to notice): No fictious generals anymore! Historical (and less generic) generals only!

And I'm quite certain that Andy did the CW Air Leaders (but don't ask any questions if you notice the existence of Air Chief Marshal Sir Andrew McPhie in the database).
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RE: Admirals Edition Land Thread

Post by Andy Mac »

*coughs* ACM and a Field Marshall....!!!
 
No but seriously I did the same for the CW where I could actually stock wasnt bad for CW Div and above leaders it was just the stats were to generic which I have adjusted
 
I added about 15 CW Air Leaders for HQ's and a few more TF Leaders in the Commodore/Rear Admiral Ranks
 
There is a new editor feature called best leader which selects a group of appropriate leaders for the point in time th eunits arrive.
 
Andy
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HMS Resolution
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RE: Admirals Edition Land Thread

Post by HMS Resolution »

Sounds pretty good so far, especially the bit about more Commonwealth officer-types! I'd prefer O'Connor over Freyberg for X Corps, but Sir Charles Keightly would be preferred most of all, since he seems the most historical choice.
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RE: Admirals Edition Land Thread

Post by Andy Mac »

Yeah but Keightly would have been accepted he was a place holder and was objected to by the Australians (albeit as former commander of 6th Armoured Div/78th Inf Div and 5th Corps and later commander of BAOR he wasnt a bad soldier)
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RE: Admirals Edition Land Thread

Post by ny59giants »

I agree with Jim on SW Pacific HQ. I'm near the end of 9/42 with CHS 158c and the HQ was moved to Alice Springs as northern Australia was invaded. Finally, last turn the huge supply dump at Whyalla was drawn from to put all my mid-Australia bases to over twice required amounts except Alice Springs, it's still below twice needed (less than 5k). [:(][:(]
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RE: Admirals Edition Land Thread

Post by Andy Mac »

Strange I dont have this issue in stock.
 
I will have a look in testing AE
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RE: Admirals Edition Land Thread

Post by bradfordkay »

Thie situation on the replacements is that the bases are all Australia command, and so replacements for the units are being drawn by the HQ to which the bases are assigned, not the the HQ to which the units are assigned. WAD.

I hadn't noticed the lack of supply drawing ability by SWPac HQ, but then I still have it in one of the major Aussie ports to which I've been sending supply.
fair winds,
Brad
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Jim D Burns
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RE: Admirals Edition Land Thread

Post by Jim D Burns »

ORIGINAL: bradfordkay

Thie situation on the replacements is that the bases are all Australia command, and so replacements for the units are being drawn by the HQ to which the bases are assigned, not the the HQ to which the units are assigned. WAD.

I hadn't noticed the lack of supply drawing ability by SWPac HQ, but then I still have it in one of the major Aussie ports to which I've been sending supply.

Command HQ’s are supposed to draw supplies to their own base and should provide replacement draw abilities to units under their command if within x range if that unit has x supply on hand (doesn’t matter who controls the base itself). I don’t have the manual handy to look up specifics, but SWPac and SEAsia HQ’s are not working as command HQ’s should.

My opponent mentioned his Northern China command HQ (forget its exact name) is also not drawing supplies as it should.

If supply draw and replacement draw are screwy, then combat modifiers are also probably not working as designed either.

I should note Andy this is for CHS scenario 158, not stock. CHS added a bunch of new command HQ’s and I think there is a flag in the code somewhere that identifies these HQ’s as special that didn’t get flagged. More than likely the HQ’s in question were offset in the database list by the new command HQ’s (which are working fine by the way) and they were not properly flagged, even though it says command HQ in the unit detail screen. Something got missed somewhere.

Jim

Edit: OK I looked it up and the fragments are appearing in Alice Springs due to who controls the base that the air squadron is located at. The part I mentioned about the transfer range should apply first, but only if the controlling HQ has 20k+ of supplies available at its base which it does not.

But that doesn’t explain why 22,000+ supplies sitting at the totally empty base of Cairns for a week didn’t get drawn to SWPac at Charter Towers and later Townsville when those two bases had only about 10K of supply each. Nor why after a week of air combat now, no new supplies are being drawn to SWPac at Townsville from the south even though there are plenty of supplies at Brisbane and Sydney.

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hueglin
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RE: Admirals Edition Land Thread

Post by hueglin »

ORIGINAL: Blackhorse


I see that I have been "outed" as a AE contributor on the main board. I am primarily responsible for the US LCU OOB.

Andy Mac (my fearless leader) has ably answered all the land questions about allied organization. If you've got any queries specifically about US forces, I'll gladly add my two cents.

I think you'll be very impressed with the capabilities of the editor, and the homework that has gone into all of the national OOBs. For examply, using the editor, one US Army regiment in Alaska is subdivided into battalions, and one of the battalions subdivided into companies -- garrisons at Nome, Yakutat, and Annette Is. If the player reunites these scattered forces they will recombine into the full regiment.

LCUs can have "personalized" TO&Es, which can upgrade multiple times. For example, each Marine Corps Defense Bn starts with a different 'fit" of CD guns . . . and in 1944 most of the Defense Bns convert to AAA Bns.

A pet peeve of mine in stock was that over a third of the highest-ranking land/air leaders were completely fictitious. In WITP-AE you'll find only historic US 2,3, and 4-star generals. Other countries' leaders have also been overhauled.


Do you have access to Stanton's excellent text : WWII Order of Battle (for the U.S. Army)?
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Blackhorse
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RE: Admirals Edition Land Thread

Post by Blackhorse »

ORIGINAL: hueglin


Do you have access to Stanton's excellent text : WWII Order of Battle (for the U.S. Army)?

Oh, yes. I would not attempt and could not complete this project without it.

[&o]
WitP-AE -- US LCU & AI Stuff

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Don Bowen
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RE: Admirals Edition Land Thread

Post by Don Bowen »

ORIGINAL: Blackhorse

ORIGINAL: hueglin


Do you have access to Stanton's excellent text : WWII Order of Battle (for the U.S. Army)?

Oh, yes. I would not attempt and could not complete this project without it.

[&o]

Actually I have two, the original and the revised. Not too much additional in the revised but the original is showing lots of wear!


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RE: Admirals Edition Land Thread

Post by Gunner98 »

ORIGINAL: Andy Mac

Always happy to recieve new info but primary input has more or less ended now unless its a showstopper which I doubt Canada will be.

The RCN bases forces/fortresses at Victoria, Vancouver and Prince Rupert include the garrisons of those cities and I chose not to create more Canadian Divs so the regular Bdes are in fact Bde Groups.

(Creating Divs out of those forces when they are primarily defensive in nature I felt was a step to far)

Broadly the 5 Regular Bde Groups cover the 2 Divs in question (and I know 15th Bde floated around between east coast and west coast)

For specifics on CD and AA, 'The Gunners of Canada Vol 2' is a good suplement to the official history. I think your choices are sound, Canada was most definitly not focused on the Pacific until late in the war. Is it simply a mater of increasing the PP needed to release a unit? I think that historicaly the only unit released for operations was 13 Bde, the rest were all tied to defence of Canada. Anyway this is alot better treatment of the OOB than is Stock. Do you know if the Navy team addrested the political issues with Cdn ships (HMCS Uganda comes to mind)? Thanks
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RE: Admirals Edition Land Thread

Post by Gunner98 »

ORIGINAL: Brady

Prince Rupert, I would not say it is akin to an inland port, ....
OK, not a Navy guy so over to you - looked small enough to me to be engaged from both sides by HMG fire - not a place I would want to bring a ship if I could avoid it.

Does AE handle ASW and A-MTB booms? I don't think the core game did.

Thanks
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