Admirals Edition Naval Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

Thank you all. I think we can draw a line under that discussion, in this thread at least.
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RE: Admirals Edition Naval Thread

Post by spence »

Somewhere in here I think I saw mention of sectors for AA fire in so far as TF defense is concerned. Has this been manipulated in some fashion to account for the different tactical formations used by the Japanese and Allies (particularly in the 1942 time frame): to whit, the tremendous dispersion of a Japanese TF under air attack (up to 30 km) which essentially put screening ships out of effective AAA range of the CVs (but allowed the CVs to manuever radically when under attack) versus the close in (1500-2000 yard) ring formation of the Allies which constrained manuever by the CV somewhat but allowed the screen to concentrate its AAA against aircraft attacking the CV?
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RE: Admirals Edition Naval Thread

Post by Terminus »

All the flak stuff is really Air Team business.
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RE: Admirals Edition Naval Thread

Post by jwilkerson »

ORIGINAL: Terminus

All the flak stuff is really Air Team business.

Actually the "old" flak team (circa 6 months back) was Treespider, Nik and Joe. The "new" flak team, is Joe, Nik and MichaelM. But these flak teams are/were only addressing flak fired from land. We can take it off line, but we should prolly figure out who owns flak fired by ships.
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RE: Admirals Edition Naval Thread

Post by herwin »

ORIGINAL: jwilkerson

ORIGINAL: Terminus

All the flak stuff is really Air Team business.

Actually the "old" flak team (circa 6 months back) was Treespider, Nik and Joe. The "new" flak team, is Joe, Nik and MichaelM. But these flak teams are/were only addressing flak fired from land. We can take it off line, but we should prolly figure out who owns flak fired by ships.

Naval flak is point defense--integrate the phit from maximum range to bomb or torpedo release to determine whether the attack aborts, and then integrate again for the flight out, too. Some weapon systems were revenge-only, like 20mm AA.

Land AA is both point defense as above and area defense, with each aircraft taking its chances while in range--I don't care about the bullet with my name on it; what worries me is the bullet addressed "To Whom It May Concern."
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RE: Admirals Edition Naval Thread

Post by Mike Scholl »

ORIGINAL: herwin
Some weapon systems were revenge-only, like 20mm AA.


Not just "revenge". Intimidation is also important. Nothing like seeing a few hundred "golden BB's" headed in your direction to shake up your confidence..., and your aim.
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RE: Admirals Edition Naval Thread

Post by Brausepaul »

This might have been answered before, but the search didn't gave any hits on this: will AE feature sub vs. sub action?
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RE: Admirals Edition Naval Thread

Post by Terminus »

That's still being worked on.
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RE: Admirals Edition Naval Thread

Post by Rainerle »

Hi,
can I give speed for night movement and different speed for day movement? Will I be able to give any hex as return to hex after the assigned mission (i.e. like sprinting from a bombardement)
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RE: Admirals Edition Naval Thread

Post by Terminus »

Speed settings are fixed for the whole turn, i.e. both night and day passes. I'm not sure what you mean with your second question.
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RE: Admirals Edition Naval Thread

Post by Panther Bait »

I think what Rainerle was asking is can a Bombardment TF be given a non-base hex to move to after the bombardment, rather than moving towards it's home base (which might move it in an undesirable direction). Another way to ask might be: can a Bombardment TF be given a waypoint after the bombardment hex or does the bombardment hex have to be the "last" waypoint?
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RE: Admirals Edition Naval Thread

Post by Brausepaul »

ORIGINAL: Terminus

That's still being worked on.

Just to clarify: do you mean that it is currently being evaluated or that it is actually worked upon?
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RE: Admirals Edition Naval Thread

Post by Rainerle »

ORIGINAL: Panther Bait

I think what Rainerle was asking is can a Bombardment TF be given a non-base hex to move to after the bombardment, rather than moving towards it's home base (which might move it in an undesirable direction). Another way to ask might be: can a Bombardment TF be given a waypoint after the bombardment hex or does the bombardment hex have to be the "last" waypoint?
Yes exactly that, thanks Panther. In addition can I make a TF join/follow a TF after it has done its mission (bombardement/fast Transport/minelaying etc.)? Like making the 'home Port' a TF to follow (might be convenient for SCTF to run from th CV TF at night a few hexes and return at dawn).
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Brausepaul
ORIGINAL: Terminus

That's still being worked on.

Just to clarify: do you mean that it is currently being evaluated or that it is actually worked upon?

It's being worked on.
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Rainerle

ORIGINAL: Panther Bait

I think what Rainerle was asking is can a Bombardment TF be given a non-base hex to move to after the bombardment, rather than moving towards it's home base (which might move it in an undesirable direction). Another way to ask might be: can a Bombardment TF be given a waypoint after the bombardment hex or does the bombardment hex have to be the "last" waypoint?
Yes exactly that, thanks Panther. In addition can I make a TF join/follow a TF after it has done its mission (bombardement/fast Transport/minelaying etc.)? Like making the 'home Port' a TF to follow (might be convenient for SCTF to run from th CV TF at night a few hexes and return at dawn).

The waypoints are always in between the TF's homeport and it's destination hex. No setting waypoints after that.
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RE: Admirals Edition Naval Thread

Post by Mike Solli »

ORIGINAL: Terminus

ORIGINAL: Rainerle

ORIGINAL: Panther Bait

I think what Rainerle was asking is can a Bombardment TF be given a non-base hex to move to after the bombardment, rather than moving towards it's home base (which might move it in an undesirable direction). Another way to ask might be: can a Bombardment TF be given a waypoint after the bombardment hex or does the bombardment hex have to be the "last" waypoint?
Yes exactly that, thanks Panther. In addition can I make a TF join/follow a TF after it has done its mission (bombardement/fast Transport/minelaying etc.)? Like making the 'home Port' a TF to follow (might be convenient for SCTF to run from th CV TF at night a few hexes and return at dawn).

The waypoints are always in between the TF's homeport and it's destination hex. No setting waypoints after that.

Didn't you (or someone else) say that the TF can follow the waypoints back to the homeport?
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RE: Admirals Edition Naval Thread

Post by Brady »

Will ships spoted by Aircraft or other means triger,or help to, a mid ocean intercept, for surface action forces? If their set to react of course...
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Mike Solli

ORIGINAL: Terminus

ORIGINAL: Rainerle



Yes exactly that, thanks Panther. In addition can I make a TF join/follow a TF after it has done its mission (bombardement/fast Transport/minelaying etc.)? Like making the 'home Port' a TF to follow (might be convenient for SCTF to run from th CV TF at night a few hexes and return at dawn).

The waypoints are always in between the TF's homeport and it's destination hex. No setting waypoints after that.

Didn't you (or someone else) say that the TF can follow the waypoints back to the homeport?

I doubt it.
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RE: Admirals Edition Naval Thread

Post by Mike Solli »

I found it in the announcement.  Here's what I read:
 
Waypoints can also be used for automated convoys along with a “return same route” option, making setting up your supply routes easier than ever.
 
Guess it's just for automated convoys.
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RE: Admirals Edition Naval Thread

Post by Terminus »

It applies to CS-convoys, seeing as how ships assigned to the Auto-Convoy System set up their own routes.
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