Experience levels of the pilots probably have somthing to do with this... I think I'll try to talk Carl thru some additional tests and pull more data - B4 and after air loss figures by CAP and Flack might be interesting...

Moderators: wdolson, Don Bowen, mogami

ORIGINAL: 1EyedJacks
This is the screen shot after our 1st CV-vs-CV battle. What is kind of freaking us out is the AAA value 12158. Carl can maybe post his tf for comparison view. Air units did get in but there is a big difference in the units that made it home. Carl said he was at about 75% losses to my 25%.
Experience levels of the pilots probably have somthing to do with this... I think I'll try to talk Carl thru some additional tests and pull more data - B4 and after air loss figures by CAP and Flack might be interesting...
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See section 3 here: tm.asp?m=1562758ORIGINAL: goodboyladdie
ps - I am rather embarrassed to say that I do not know how to post screenshots. Believe me, they ain't pretty!

ORIGINAL: VSWG
ORIGINAL: el cid again
Without seeing the code - or reverse engineering the display to the point of knowing what the source of the data being displayed is - it is not possible to answer difinitively in a technically accurate way.ORIGINAL: VSWG
For the record, the ship's AA value in the ship screen is calculated by adding the weapon effect values of all AA and DP Guns, divided by 2.
ORIGINAL: goodboyladdie
Each of my CV tfs had about 2000 AAA. Mike's tf (containing 2 CVs and 2 BBs) had about 12000 AAA. My bombers that got through to attack took 75% losses, while his took about 25% losses. If I get away (extremely doubtful for the Big E) my units will rebuild with replacements with an average of 40 experience (I got two in the low 30s on my CV in San Diego), so there is no way the rebuilt units would hit anything if they get through the CAP. His will get replacements at 75 I believe. It seems the bigger AAA numbers do count...
It seems that the Allies have to try to attrite the Japs in this mod, but are royally screwed if they do! My 2E LBA attacking at 6000 ft is suffering big losses and hitting nothing when tackling BBs and CAs with the big numbers too...
ORIGINAL: 1EyedJacks
This is the screen shot after our 1st CV-vs-CV battle. What is kind of freaking us out is the AAA value 12158. Carl can maybe post his tf for comparison view. Air units did get in but there is a big difference in the units that made it home. Carl said he was at about 75% losses to my 25%.
Experience levels of the pilots probably have somthing to do with this... I think I'll try to talk Carl thru some additional tests and pull more data - B4 and after air loss figures by CAP and Flack might be interesting...
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ORIGINAL: el cid again
What are you playing? In some of the enhanced scenarios you may be facing an entire TF with ships using optimum AAA layouts - although in 1941 they are very weak in light AAA because the Japanese had not yet figured out (nor had we) that it should be a lot better. Thus - typically - you see 13 mm MG replaced by 25 mm - and no 40 mm (except older vesels with low performing Vickers 40 mm - auxiliaries mainly). But they did have those superb 3 and 4 inch guns - and also a 5 inch Type 1 I forgot to mention - sort of like the US 5 inch 54 - only sooner, better and more reliable.
ORIGINAL: el cid again
That first attack, which seems very foolish on the part of the Allies to me, also seems to have a very conservative outcome. I would not expect ANY weapons to hit ANY carrier most of the time, and one hit the rest of the time. I would expect MORE losses to AAA - and I don't think it can be argued this is excessive. Buffalos, SB2U-2s, SPD-3s, TBDs - and in modest numbers - vs Akagi and Kaga with heavy escorts? What do YOU thinks should happen?
That second attack is amazing: THREE hits on a carrier? The Americans are doing superbly well - and the Japanese defenses are not very effective - although they should not be very effective either - even so - I see no indication this is an excessive outcome in favor of the defense. The offense is delivering - what more do you want?
The attack on Enterprise looks a bit like the attack on Yorktown - and seems also entirely realistic to me.
The attack on Lex looks very weak - and only the total lack of Allied CAP permits it to have any success. Since most 9 of 13 attackers are torpedo planes - and no torpedoes score at all - I say this is a victory for the defense. 2 of 4 Vals hit - but that is survivable - and the Val did sink more ships than any other in history. Let em in unopposed by CAP - with much FLAK distracted by deadly torpedo attacks - it might happen. I don't consider it wholly outrageous - but I am surprised at 2 hits here. Normally in RHS the hits should be about 1 less than you are seeing here - in all cases.
In EOS all the ships in your test start with historical armament: they will get better later but don't start better. In EOS (and AIO) there are almost no changes by the time the war starts - just changes in planning. The changes gradually take effect from that point. Only in EEO are there significant changes when the war begins - since they had since 1938 to change things.



ORIGINAL: el cid again
I served in real Navy CICs, so I think in terms of operational concepts. I write like I would talk to a CIC controller or ships captain. One is supposed to be candid. I play like I would fight - except in a test situation.
Since yours was a test situation, it is valid to try anything. I only meant a player should expect these results in that sort of situation.
I don't follow the use of overdeveloped. It is probably not the case. When one works out the devices, they are what they are - and relative changes from some previous case matter not. I think you will find USN AAA and gunpower are better than you think - and better than IJN - eventually anyway.

ORIGINAL: goodboyladdie
ORIGINAL: el cid again
I served in real Navy CICs, so I think in terms of operational concepts. I write like I would talk to a CIC controller or ships captain. One is supposed to be candid. I play like I would fight - except in a test situation.
Since yours was a test situation, it is valid to try anything. I only meant a player should expect these results in that sort of situation.
I don't follow the use of overdeveloped. It is probably not the case. When one works out the devices, they are what they are - and relative changes from some previous case matter not. I think you will find USN AAA and gunpower are better than you think - and better than IJN - eventually anyway.
When? Is logic applied here? Do the allies react as quickly as they would have? The weapons causing these massive values are not the wonder weapons and rockets. When they come into the mix the figures must get even more ridiculous. If durability of aircraft was brought down how can it make sense to increase AAA so dramatically?