Major refittment/conversions of ships....Hyuga, Ise?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Ron Saueracker
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Hey Byron

Post by Ron Saueracker »

:p Raspberry!!!!!!!!!!!!!!!!!!;)
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pad152
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Ship Production

Post by pad152 »

I want the ability to change production, have more or less CV's, BB's, DD's etc. The ability to change the priority of ship types in production for the coming years. Have the ability to convert CA hulls in production to CVE's.

Maybe the game should support some form of R&D, do I put R&D resources in the A-Bomb or jet aircraft, new bomber? What impact if any would Jets or other tech transfer from German designs to Japan. Could the US beat Japan without the A-Bomb? What impact would there be if the Jap's had their sub carriers in mid 1943?

I would like have the ability to keep making the same class of ship or delay production to a create a new class.

What would the impact be if the US continued to make Saratoga class CV's vs. Essex class?

Production really was half the battle and the game should reflect this.
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byron13
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Post by byron13 »

Well, pad152, you never know, but Gary does have a fairly recent history of allowing for R&D that affects production. In his Bombing the Reich game, which came out about three years ago I think, he had a fairly elaborate R&D and production model for the Germans. It appears that he has borrowed an awful lot of his air operations engine from BTR, so he might use some of his R&D and production engine from BTR as well - or at least use it as a basis for an improved system.

In BTR the German had factories that made a variety of generic products that were required for a/c production such as rubber and machine guns and other factories that made parts for a specific a/c such as a particular type of engine or major components for a particular a/c. Other factories assembled particular a/c types. If the German chose to manage production, he had to make sure his national industry was making the right amount of various parts and engines to accomplish what he wanted. Lose a big Diamler Benz factory, and your Messerschmidts roll off the assembly line sans engines. You could devote some production toward R&D of a particular a/c which, in theory, sped up the development of that a/c.

This type of system may have some application in WitP, but it was certainly a lot more germane in BTR, which focused on the Allied campaign against German industry. BTR was designed to allow the Allies to affect/paralyze German industry by focusing on any of the critical links in production: raw materials, power grid, transportation, assembly, etc. Shut any one of them down, and the whole system starts to break down. That was the focus and purpose of the game, which is not the case in WitP. The system could be tweaked to work in WitP, but the interface with the player would have to be improved significantly. The fact that the BTR production system wasn't fully implemented until later versions indicates that this was an add-on. If designed well and designed as an integral party of the game from the beginning, it could be fun.
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RolandRahn_MatrixForum
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Re: Ship Production

Post by RolandRahn_MatrixForum »

Originally posted by pad152


I would like have the ability to keep making the same class of ship or delay production to a create a new class.

What would the impact be if the US continued to make Saratoga class CV's vs. Essex class?

Production really was half the battle and the game should reflect this.
Hi!

I fully agree with you about the importance of production.
Just one note:
Saratoga and Lexington were converted battlecruisers (they were originally intended to counter the Battlecruisers of the Amagi-class [Akagi was intended to be such an battlecruiser] and the battleships of the Kaga-Class.
Yorktown and Enterprise were the "current model" of the late 30s.
Then, when the US thought that it needed more carrier power before the Essex class could arrive, they decided to build a third Yorktown-class carrier (Hornet).

Kind regards,

Roland (who will stop bothering you all with posts like this when UV arrives :D )
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LargeSlowTarget
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Re: Re: Ship Production

Post by LargeSlowTarget »

Originally posted by RolandRahn


Roland (who will stop bothering you all with posts like this when UV arrives :D )
Hopefully you will forward my UV copy before you dig into yours :).

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Hartmann
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Post by Hartmann »

Ok, I agree with having the *option* of affecting production. I even would actually willing to use that option, but only if it would be drastically limited. I cringe at the thought of a setting which would allow you to just order one carrier after another (to get the lead), or just produce the best planes there were, or even cancel all torpedo bombers at your whim. Impune exploitation of hindsight should be prevented even in the optional settings for production. IMO, the best compromise would be to let the player decide about just a few things like the final layout for the Shinano, or the serial development of some prototype airplanes.

In the end, we are playing theater generals. This means we can make some demands back at home, and chances are that we are heard *to some extent* which is dependent on, and limited by, very many factors not even those really in charge have full control over. Let's not forget that.
Hartmann
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