AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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timtom
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RE: Admiral's Edition Air War Thread

Post by timtom »

ORIGINAL: Norm3

Is there a cap on total number of pilots as in WITP?  I think it was 20,000 initially and one upgrade improved that to 30,000.  Just wondering because if so many new air units are being added, won't that affect the cap on pilots?

Some new units are in, some old ones are out. With withdrawal, overall unit availability/month will drop.
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Brady
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RE: Admiral's Edition Air War Thread

Post by Brady »



Blimp's, so the Large fixed Blimp bases like Tillamook, are they in game?

Link for Tillamook NAS: http://www.nastillamook.org/

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RE: Admiral's Edition Air War Thread

Post by jcjordan »

Will the different countries have the correct ranks for pilot pools ie RN will have either RM or naval ranks for air units instead of RAF & Can will use RAF rankings instead of what looked to be US ranks? Will some of the lower RAF ranks now be available like Flt Sgt? Will the Brit/CW naval air units have their own pools separate from land units?
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timtom
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RE: Admiral's Edition Air War Thread

Post by timtom »

ORIGINAL: Brady

Blimp's, so the Large fixed Blimp bases like Tillamook, are they in game?

That's the sort.
ORIGINAL: jcjordan

Will the different countries have the correct ranks for pilot pools ie RN will have either RM or naval ranks for air units instead of RAF & Can will use RAF rankings instead of what looked to be US ranks? Will some of the lower RAF ranks now be available like Flt Sgt? Will the Brit/CW naval air units have their own pools separate from land units?
ORIGINAL: timtom

Please direct questions pertaining the OOB of carrier- and other shipbased aviation to the Navy Team. I won't repeat this. For at least the next 24 hours.

What took you so long! :D

Michael and I conspired to sneak in F/Sgt's. Nobody tell the Elf.
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siRkid
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Aircraft Fragments

Post by siRkid »

Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.
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ny59giants
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RE: Single ship TF

Post by ny59giants »

Will bombers of various types go after single ship TF's??
I have a House Rule that after 1/1/42 that there needs to be 2 ships per TF as many single ships are ignored by LBA currently.
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RE: Admiral's Edition Air War Thread

Post by fabertong »

ORIGINAL: TheElf
OTS. Kamikazes have not been touched. Read some AAR's later in the war, they work. One thing we did that may help is alter AAA so that during attacks only AAA in the quadrant being approached may fire.

As a late war Japanese player.....I'm not sure Kamikazis do work......the only way to get through the cap is to fly them higher than the Allied aircraft can fly(gamey, yes I know).........but you can't fly over Corairs/Mustangs.......so the Allies can cover an Invasion force with LRCAP from land bases no hits will be achieved....this has happened again and again in my game with Speedy........what we need is to be able to fly Kami's at normal alt.....with some chance of getting through to at least have a run on the shipping..........
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RE: Admiral's Edition Air War Thread

Post by Speedysteve »

Agree 100% with Faber. We're upto 2/45 and as Faber says with the CAP model as is there is no way to get through 100's of Hellcats/Corsairs = must use Zeke/George's ABOVE the max altitude of Hellcat/Corsair = Allies reponse is to LRCAP with Lightning/Mustang.
 
For example on 30th January 1945 61 x Kamikazi were shot down by 34 x Lightning/Mustang and not 1 got through the CAP.
 
If you would like more info/details on this stuff just ask.
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Sonny II
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RE: Admiral's Edition Air War Thread

Post by Sonny II »

They also attack bases - with no effect.[:@]
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Reg
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RE: Aircraft Fragments

Post by Reg »

ORIGINAL: Kid

Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.

It's even worse when the parent upgrades and the fragment doesn't (when it's too far away from base...)
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TheElf
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: fabertong

ORIGINAL: TheElf
OTS. Kamikazes have not been touched. Read some AAR's later in the war, they work. One thing we did that may help is alter AAA so that during attacks only AAA in the quadrant being approached may fire.

As a late war Japanese player.....I'm not sure Kamikazis do work......the only way to get through the cap is to fly them higher than the Allied aircraft can fly(gamey, yes I know).........but you can't fly over Corairs/Mustangs.......so the Allies can cover an Invasion force with LRCAP from land bases no hits will be achieved....this has happened again and again in my game with Speedy........what we need is to be able to fly Kami's at normal alt.....with some chance of getting through to at least have a run on the shipping..........
CAP has been significantly altered from what you are likely playing with. This has not been tested yet.
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siRkid
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RE: Aircraft Fragments

Post by siRkid »

ORIGINAL: Reg

ORIGINAL: Kid

Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.

It's even worse when the parent upgrades and the fragment doesn't (when it's too far away from base...)

You know what I don't get? I've been asking for this since the Alfa testing of WitP and for some reason it appears impossible to do.[&:]
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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Mike Scholl
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RE: Aircraft Fragments

Post by Mike Scholl »

ORIGINAL: Kid

ORIGINAL: Reg

ORIGINAL: Kid

Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.

It's even worse when the parent upgrades and the fragment doesn't (when it's too far away from base...)

You know what I don't get? I've been asking for this since the Alfa testing of WitP and for some reason it appears impossible to do.[&:]


And for this I will wager you can thank 2by3 and it's silly "hardcoding" of so much of the game... Short of a total re-write of the code, some things are just going to remain "unfixable".
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Brady
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RE: Aircraft Fragments

Post by Brady »

Baloon Bomb's: The only thing these devices managed to do was tie down a number of Fighter squadrons in the US for a perioud of time, is this acounted for in game?
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TR Shrum
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RE: Aircraft Fragments

Post by TR Shrum »

Elf,
 
For those of us who like modding, will more slots be provided for CV capable aircraft?  Thus allowing for a further division of AC models and "never where" AC.  F5U, F5F, FH1, FH2, AD1, etc., etc.
 
Thanks
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Captain Cruft
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RE: Aircraft Fragments

Post by Captain Cruft »

CV capable is not determined by slot anymore, it is a flag in the database. So you can apply it to as many aircraft as you like.
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Dixie
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RE: Aircraft Fragments

Post by Dixie »

Is there still the block on British and Dutch units upgrading before 5/42 for the Brits and whenever the Dutch upgrade?
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langley
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RE: Aircraft Fragments

Post by langley »

Will 25 Squadron RAAF start the war with the Buffalo mk I?

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timtom
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RE: Aircraft Fragments

Post by timtom »

ORIGINAL: langley

Will 25 Squadron RAAF start the war with the Buffalo mk I?

MJT


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They will get the benefit of the diverted ML-KNIL B-449D's later on.
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Brady
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RE: Aircraft Fragments

Post by Brady »

I gues when they say go to the "source" thats what they mean[:)]
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