RHS AA!

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

User avatar
goodboyladdie
Posts: 3470
Joined: Fri Nov 18, 2005 8:35 pm
Location: Rendlesham, Suffolk

RE: RHS AA!

Post by goodboyladdie »

But at least your replacement pilots are good enough to land again once they take off...

It is going to be rough, without a doubt. Once we get into late 1943 I should have enough air units to be able to rotate/train and build up experience. By then you will have won the war. The ahistorical lack of attrition needed sorting, but flak is a blunt instrument. A pilot loss results to cover the fact that airframes can't be written off. Not good with the sh1te Allied replacements. I shall be crying lots and may turn to alcohol...
Image

Art by the amazing Dixie
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

RE: RHS AA!

Post by 1EyedJacks »

Well we might as well dive in instead of pussy-footing about the pool. I sent you a response regarding suprise being off. I still think with half the Nip navy @ Kwajalein suprise should b off.
TTFN,

Mike
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: RHS AA!

Post by m10bob »

ORIGINAL: goodboyladdie

Is there a special medical name for fear of flak?


Common sense.

Image
Attachments
DrCox.jpg
DrCox.jpg (32.1 KiB) Viewed 85 times
Image

User avatar
TulliusDetritus
Posts: 5581
Joined: Thu Apr 01, 2004 1:49 am
Location: The Zone™

RE: RHS AA!

Post by TulliusDetritus »

So far I am in may 1942. My experience i.e. vs a strong point like Singapore: the Japanese usually lose (AA losses only) like 2 or 3 planes per mission. The planes fly of course at high altitude: 17.000 or 18.000 feet. I don't think the AA model is a mess. If I well understood, Carl's point is about the Japanese naval AA (too strong in his opinion, right?). I could not test that since so far no big allied air attack vs a big Japanese surface/air combat TF.
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS AA!

Post by el cid again »

ORIGINAL: goodboyladdie

Mike and I are going for EOS. Despite any issues I have the game is brilliant and I cannot resist. [:)] Is the design now stable enough for us to be able to get all the way through without having to face restarts?

If only

If only you had not brought up this AAA stuff! I will do a microupdate of divice files to address it today or tomorrow.
Otherwise, no changes contemplated. The AAA will be slightly better - more consistent with the data. But not at all tamed - although a few are now decreased - most eratta increased range, altitude or accuracy!
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS AA!

Post by el cid again »

ORIGINAL: goodboyladdie

But at least your replacement pilots are good enough to land again once they take off...

It is going to be rough, without a doubt. Once we get into late 1943 I should have enough air units to be able to rotate/train and build up experience. By then you will have won the war. The ahistorical lack of attrition needed sorting, but flak is a blunt instrument. A pilot loss results to cover the fact that airframes can't be written off. Not good with the sh1te Allied replacements. I shall be crying lots and may turn to alcohol...

Japan - Adm Yamamoto specifically long before WWII - decided NOT to use armor - as a way to get range. It was brilliant - but ultimately it didn't work out very well. Still - they KNEW the bombers were not armored (Ki-51 excepted).
So they flew ABOVE the flak at Clark and other places. [They cannot do that in many places due to better guns - but the higher they fly - the less effective the AA is]

You DO have the option of being respectful of flak. And there is NO need to fly at 5000 feet- where even 25 mm guns are effective! Even AI flies at 6000 feet. Even barrage balloons work at 5000 feet. All you are evading is .50 cals and .30 cals.

el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS AA!

Post by el cid again »

Continuing to work on AAA - I have managed to make a few things more consistent (i.e. the same device on land and sea should be identical in performance) - and I have added light and medium AAA. These use different scales - to make the AAA ratings easier to understand. It looks to me like the basic data is sound - and if you take these devices and apply them to ships and task forces - the AAA values make good sense. Sometimes the data differs from what you see in references - this is mainly the case when fusing limits ceiling. And effective ceiling defines range in RHS: range = ceiling divided by 3000 (greatest integer function). The only exceptions are very heavy guns - where surface range is their primary mission - ceilings are very low - and ROF (i.e. effect) is also very low.

Anti-Aircraft Guns
Caliber: Shell Weight Effect Accuracy Range Ceiling Volume AAA Allied Axis Service Device Name Notes
Device # Device Name milimeters inches kg lbs Rating

1. Light AA Guns
69 25mm Type 96 AA Gun 25 0.984 0.25 0.55 11 35 2 5 21 7.3 No Yes IJN, VFN 25mm Type 96 AA Gun
75 & 403 .50 Browning M2 MG 12.7 0.5 0.0454 0.1 7 50 1 4 4 2.1 Yes Yes Most .50 Browning M2 MG
76 & 404 20mm Oerlikon AA Gun 20 0.787 0.1231 0.2714 18 47 2 6 25 11.8 Yes Yes Most 20mm Oerlikon AA Gun
77 & 399 .30 Medium AAMG 7.62/7.7 0.3 0.0098 0.0215 3 50 1 2 2 1.0 Yes Yes Most .30 Medium AAMG
402 Twin .30 AAMG 7.62/7.7 0.3 0.0098 0.0215 4 50 1 2 2 1.0 Yes No Many Twin .30 AAMG
400 Quad .30 AAMG 7.62/7.7 0.3 0.0098 0.0215 6 50 1 2 2 1.0 Yes No Many Quad .30 AAMG
0
2. Medium AA Guns The RHS Medium AAA scale is 100 Light AAA points per Medium AAA point] 0
67 Sea Barrage Balloon na na na na 100 3000 1 5.029 5 1.6 No Yes RN, USN Sea Barrage Balloon Accuracy = 500 x 6 devices per unit
69 47mm 3 pounder AA Gun 47 1.85 1.497 3.3 22 13 3 9 85 0.1 No Yes RN 47mm 3 pounder AA Gun 47 mm Hotchkiss Marks I & II
70 & 408 40 mm Bofors AA Gun 40 1.575 0.894 1.97 13 13 4 12 201 0.3 Yes Yes Most 40 mm Bofors AA Gun
73 40mm 2 pounder AA Gun 40 1.575 0.674 1.684 13 7 4 13 218 0.2 Yes Yes Many 40mm 2 pounder AA Gun Vickers
407 Twin 2 pounder AA Gun 40 1.575 0.674 1.684 18 7 4 13 218 0.2 Yes Yes Many Twin 2 pounder AA Gun Vickers
398 Allied Land Brrg Balloon na na na na 100 9000 1 5.029 5 4.7 No Yes USA Allied Land Brrg Balloon Accuracy = 500 x 18 devices per company
398 Axis Land Brrg Balloon na na na na 100 6000 1 5.029 5 3.2 No Yes IJA Axis Land Brrg Balloon Accuracy = 500 x 12 devices per company

3. Heavy AA Guns and DP Guns [The RHS Heavy AAA scale is 10 Medium AAA points OR 1000 Light AAA points per Heavy AAA point]
10 5 in/50 3 Year Type 127 5 27 59.5 51 85 11 32 4055 3 No Yes IJN 5 in/50 3 Year Type
41 6 in/55 M1930 152.4 6 54.17 119.4 119 85 10 30 3142 3 Yes No FFN 6 in/55 M1930
43 85 mm/53 KS-12 85 3.346 9.54 21 21 175 10 30 3142 5 Yes No USSR 85 mm/53 KS-12
45 4.7 in/40 & 50 DP Gun 120 4.7 20.41 45 36 120 11 32 4055 5 No Yes IJN 4.7 in/40 & 50 DP Gun
47 5.25 in/50 Mark I 133 5.25 36.3 80 54 109 16 46.5 12465 14 Yes No RN 5.25 in/50 Mark I
48 5 in/40 Type 88 127 5 23 50.7 51 110 10 30.97 3243 4 No Yes IJN 5 in/40 Type 88
50 & 294 3.9 in/55 Type 98 100 3.937 13 28.7 29 180 14 42.65 8754 16 No Yes IJN 3.9 in/55 Type 98 On land only in EEO (although on land IRL)
51 3.9 in/50 Type 88 100 3.937 13 28.7 29 90 12 36.75 5542 5 No Yes IJN 3.9 in/50 Type 88
52 & 292 3 in/60 Type 98 76.2 3 5.99 13.2 13 215 10 29.85 3126 7 No Yes IJN 3 in/60 Type 98 On land only in EOS family
53 & 292 3 in/40 Type 88 76.2 3 5.99 13.2 13 165 8 23.6 1582 3 No Yes IJN 3 in/40 Type 88 On land only in CVO & BBO families
54 5 in/25 AA Short Gun 127 5 24.43 53.85 54 175 9 27.4 2324 4 Yes No USN 5 in/25 AA Short Gun
55 5 in/38 Mark 12 DP Gun 127 5 24.95 55 37 170 12 37.2 5609 10 Yes No USN 5 in/38 Mark 12 DP Gun
56 3 in/50 Mark 10 AA Gun 76.2 3 5.9 13 9 180 10 29.8 3121 6 Yes No USN 3 in/50 Mark 10 AA Gun
58 4.5 in Mk I to IV DP Gun 112.03 4.5 24.95 55 37 120 14 41 8415 10 Yes No RN 4.5 in Mk I to IV DP Gun
59 4 in Mark V DP Gun 101.6 4 14.06 31 21 175 10 31 3246 6 Yes No RN 4 in Mark V DP Gun
60 4 in Mark XVI DP Gun 101.6 4 15.88 35 23 120 13 39 6902 8 Yes No RN 4 in Mark XVI DP Gun
61 5 in/54 Mark 16 DP Gun 127 5 31.75 70 47 110 17 51 15434 17 Yes No USN 5 in/54 Mark 16 DP Gun
62 3.9 in/45 M1930 AA Gun 100 3.937 14.9 32.96 22 100 11 32.28 4090 4 Yes Yes FFN, VFN 3.9 in/45 M1930 AA Gun
63 3.5 in/50 M1926 AA Gun 90 3.543 18 39.7 26 100 12 34.8 5248 5 Yes Yes FFN, VFN 3.5 in/50 M1926 AA Gun
64 3 in/50 M1922 AA Gun 75 2.95 12 26.5 26 150 11 32.8 4156 6 Yes Yes FFN, VFN 3 in/50 M1922 AA Gun
65 & 276 4.7 in/45 Type 10 120 4.724 20.41 45 45 110 11 32.8 4156 5 No Yes IJN 4.7 in/45 Type 10
66 & 411 3 in 20cwt AA Gun 76.2 3 7.94 17.5 18 130 9 25.5 2163 3 Yes No BA, RN 3 in 20cwt AA Gun
68 75 mm Bofors AA Gun 75 2.95 6.3 13.9 14 130 9 28 2375 3 Yes No Various 75 mm Bofors AA Gun
410 3 in/50 M4 AA Gun 75 76.2 5.85 12.9 13 225 7 22.6 1160 3 Yes No USA 3 in/50 M4 AA Gun
419 80mm Bofors AA Gun 80 3.14 6.36 14 14 130 9 28 2375 3 Yes No KNIL 80mm Bofors AA Gun
552 150 mm Type 5 AA Gun 149.1 5.9 45 99 99 80 17 50 15132 12 No Yes IJA 150 mm Type 5 AA Gun




4. Very Heavy AA Guns and DP Guns [The RHS Heavy AAA scale is 10 Medium AAA points OR 1000 Light AAA points per Heavy AAA point]
1 18.1 in/45 84 Year Type 460 18.11 1460 3219 2147 19 46 12 26590 5 No Yes IJN 18.1 in/45 84 Year Type
2 16.1 in/45 3 Year Type 410 16.14 1020 2249 1500 28 42 11 20319 6 No Yes IJN, IJA 16.1 in/45 3 Year Type
3 14 in/45 41 Year Type 355.6 14 673.5 1485 990 20 39 10 15927 3 No Yes IJN 14 in/45 41 Year Type
4 8 in/50 3 Year Type 203.2 8 125.85 277.45 185 30 32 8 8578 3 No Yes IJN, IJA 8 in/50 3 Year Type
28 8 in/50 3 Mark VIII 203.2 8 116.1 256 172 55 31 26 26165 14 Yes No RN 8 in/50 3 Mark VIII
44 5.9 in/50 Quick Firing 149.1 5.9 46.7 103 69 40 21.3 21.3 10119 4 Yes No RNN 5.9 in/50 Quick Firing

Device Name Caliber: Shell Weight Effect Accuracy Range Ceiling Volume AAA Allied Axis Service Device Name Notes
milimeters inches kg lbs Rating

Note 1: Except for Very Heavy DP guns, RHS AA gun range is ceiling divided by 3000, rounded to the nearest whole number.
Note 2: WITP Range is in thousands of yards.
Note 3: WITP ceiling is in thousands of feet. RHS uses effective ceiling rather than absolute ceiling.
Note 4: RHS uses effect = shell weight for HE and AA fragmentation type shells, but 2/3 of shell weight for all guns which have AP or SAP shells.
This is mainly for use in surface battles. For AA combat, larger effect values are probably meaningless: they will kill the target regardless.
The question that matters is: can the target be hit? The RHS AAA value scales the answer to this question objectively.
Note 5: RAN, RIN, RNZN, Commonwealth navies and RTN often use RN weapons.
Note 6: RTN often uses IJN weapons.
Note 7: Late war Soviet vessels often use USN weapons.
Note 8: 6 in/55 M1930 and 15 cm Type 5 AA Gun are true AA weapons vice Very Heavy AA weapons, and are rated as such.
Post Reply

Return to “Scenario Design”