Admiral's Edition General Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

GaryChildress
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RE: Admiral's Edition General Thread

Post by GaryChildress »

Hi Terminus, I'll Fed Ex if he needs it that fast.

EDIT: And I have absolutely NO qualms about doing it at my own expense.
GaryChildress
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RE: Admiral's Edition General Thread

Post by GaryChildress »

Let me know soon. It's almost cut off time for Fed Ex here in Florida time zone. However, there is also tomorrow. I can run out first thing tomorrow morning and ship it priority overnight.

I would love to have an opportunity to help the AE cause. I'm just glad WitP is still alive and flourishing.
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Barb
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RE: Admiral's Edition General Thread

Post by Barb »

I wish to have corrected some dates when ships arrived in the teathre. Mainly for the US ships i have find (on wikipedia) many actual days when the ships passed Panama canal (also mentioning some other ships passing with them). I think it will be a little worse for the british ships.
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Woos
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RE: Admiral's Edition General Thread

Post by Woos »

ORIGINAL: BB57
This is for Woos. Would it be posible to have some sort of indication of the control range of headquarters maybe similar to the circles for air search?

In case you mean "possible within witpDecoder": Yes, that is actually a good idea. Need to put that in.
BB57
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RE: Admiral's Edition General Thread

Post by BB57 »

Yes thats what happens when I don't proofread.  Thanks
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Micke II
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RE: Admiral's Edition General Thread

Post by Micke II »

Special highlights appearing on the map:

In order to make life easier to the players would it be possible to have the following features appearing on the map with specific colors:
- areas covered by naval search missions in order to see immediatly which zones are patrolled, including overlaps between missions or gaps.
- research of units fragments spread over the maps:
when looking on a specific unit it will be nice to locate on the map, at one glance, the different fragments belonging to the same unit.

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DuckofTindalos
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RE: Admiral's Edition General Thread

Post by DuckofTindalos »

Not in the game itself, that's for sure.
We are all dreams of the Giant Space Butterfly.
bradfordkay
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RE: Admiral's Edition General Thread

Post by bradfordkay »

Any chance of having the "list land units" function show those that are loaded abard TFs?

If so, then this function would finally be able to do what Micke II was asking in the second part of his post.
fair winds,
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JamesM
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RE: Admiral's Edition General Thread

Post by JamesM »

I was reading in another thread that Bodhi's utility without adaption will not be able to work with AE, Could you incorporate a utility that is very similar to this one as I find it very useful because you are able to see all information such as combat, intelligence and operational reports on a map which makes it much easier know what is happening.
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GI Jive
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RE: Admiral's Edition General Thread

Post by GI Jive »

Will ship side art be "scaled" so that ships on the combat screen will be proprtional? How about aircraft art; B-29's Larger than P-51's or will this stay the same?
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DuckofTindalos
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RE: Admiral's Edition General Thread

Post by DuckofTindalos »

Yep, scaled art is in the new product. And it looks amazing.[8D]
We are all dreams of the Giant Space Butterfly.
Fishbed
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RE: Admiral's Edition General Thread

Post by Fishbed »

A stupid question about the available scenarios (maybe it was asked before, sorry if so)

1) Will older stock WitP scenarios be (made) compatible with AE, or will we be limited to the scenarios shipped together with AE?
2) If indeed in the beginning only half a dozen scenarios are available, do you plan to include regional ones in the initial release (Im thinking mainly about my beloved SOPAC of course...)
3) Is the "go back to Pearl-Harbor/HI" for damaged ships in the "regional" scenarios re-activated?

Thanks in advance
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VSWG
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RE: Admiral's Edition General Thread

Post by VSWG »

ORIGINAL: jamesm

I was reading in another thread that Bodhi's utility without adaption will not be able to work with AE, Could you incorporate a utility that is very similar to this one as I find it very useful because you are able to see all information such as combat, intelligence and operational reports on a map which makes it much easier know what is happening.
Bodhi's utility will work with AE, it's Woos' witpdecoder that will need an update. Since Woos is a member of the AE team I wouldn't worry too much...
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DuckofTindalos
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RE: Admiral's Edition General Thread

Post by DuckofTindalos »

ORIGINAL: Fishbed

A stupid question about the available scenarios (maybe it was asked before, sorry if so)

1) Will older stock WitP scenarios be (made) compatible with AE, or will we be limited to the scenarios shipped together with AE?
2) If indeed in the beginning only half a dozen scenarios are available, do you plan to include regional ones in the initial release (Im thinking mainly about my beloved SOPAC of course...)
3) Is the "go back to Pearl-Harbor/HI" for damaged ships in the "regional" scenarios re-activated?

Thanks in advance

1+2+3): We're still finalizing the scenario list.
We are all dreams of the Giant Space Butterfly.
rockmedic109
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RE: Admiral's Edition General Thread

Post by rockmedic109 »

ORIGINAL: Terminus

ORIGINAL: Fishbed

A stupid question about the available scenarios (maybe it was asked before, sorry if so)

1) Will older stock WitP scenarios be (made) compatible with AE, or will we be limited to the scenarios shipped together with AE?
2) If indeed in the beginning only half a dozen scenarios are available, do you plan to include regional ones in the initial release (Im thinking mainly about my beloved SOPAC of course...)
3) Is the "go back to Pearl-Harbor/HI" for damaged ships in the "regional" scenarios re-activated?

Thanks in advance

1+2+3): We're still finalizing the scenario list.

If you're still wondering which scenarios, I'd like to put my {admittedly not worth much} vote in for a Dec 8, 1941 scenario.
bradfordkay
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RE: Admiral's Edition General Thread

Post by bradfordkay »

I will add my vote for the same. My favorite stock scenario was the Dec 8 scenario. I liked to think of myself as the man placed in charge of it all because the war started out so disastrously...
fair winds,
Brad
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Mark VII
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RE: Admiral's Edition General Thread

Post by Mark VII »

I will "third" a Dec 8 start!
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jwilkerson
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Mark VII

I will "third" a Dec 8 start!

Well I tried convincing the rest of the team that the Pacific War really started on Dec 8th anyway. I mean except for one little attack, in the far Eastern portion of the Theater, the Pacific War really did start on Dec 8th. But alas, I didn't even get one response to this idea!
[:)]
But we do hope that the "historical" start, will produce essentially a situation for the second day of the war, that amounts to a start from this point.

WITP Admiral's Edition - Project Lead
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spence
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RE: Admiral's Edition General Thread

Post by spence »

I don't suppose it's possible to have a non-historical 1st turn option where there is only a probability of 1st turn surprise rather than a certainty of it. And perhaps a bit more to the "Vary Setup" option than just having a TF of some sort sitting out next to French Frigate Shoals. If a Japanese Player decides he's gonna invade Oahu or San Francisco on turn 1 etc etc I sorta feel he should be having no fingernails left when he finishes loading up that first turn. So what if it goes bad. I've not had a Japanese opponent go beyond the point where it went bad anyway and it'd save 200 turns of getting pounded first.
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jwilkerson
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: spence

I don't suppose it's possible to have a non-historical 1st turn option where there is only a probability of 1st turn surprise rather than a certainty of it. And perhaps a bit more to the "Vary Setup" option than just having a TF of some sort sitting out next to French Frigate Shoals. If a Japanese Player decides he's gonna invade Oahu or San Francisco on turn 1 etc etc I sorta feel he should be having no fingernails left when he finishes loading up that first turn. So what if it goes bad. I've not had a Japanese opponent go beyond the point where it went bad anyway and it'd save 200 turns of getting pounded first.

We actually had a considerable amount of discussion about various "alternate history" start up options. Ultimately, time, practicality and our purpose, drove us to a decision to leave the "alternates" to the modders. One of our key missions (in our minds anyway) was to increase the "historicity" of the master scenario. And if spending time on "alternate" history would take away from first making things MORE historical, than we chose to focus on increased historical accuracy.

One could create a MOD around any alternate start one wanted. Start the game, the day of or the day after the opening, depending on the effect desired. But we did decide to leave out a "variable start" option.

Some of the things we discussed sound interesting to me, like "grading" the amount of Allied surprise, depending on what the Japanese do. And allowing the Japanese considerable latitude, as long as they are willing to accept a variable and unknown amount of response. I liked this idea, because I think it best simulates the problems the real Japanese had. They did not have the benefit of hindsite and could not KNOW that the Allies would be unable to move, etc. If they did "X". But then this is why I only play the historical start (and so far I have essentially only played the IJN in PBEM) to avoid the alternate starts the game allows. But a full blown "alternate start system" will have to wait until "WITP_II" as this did not make the cut for AE.

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