Confederation of the Rhine

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chuckj118
Posts: 110
Joined: Fri Dec 07, 2007 5:08 am
Location: SC, USA

Confederation of the Rhine

Post by chuckj118 »

I fiddled with creating the Confederation of the Rhine (CoR) last night and really had some problems with it. There were:

1) When the CoR is created all "factors" in production for its Free State components are destroyed...um...why it that?
2) On the production phase that you create CoR the money and manpower is set to zero...one again...why? Is this to keep you from double producing?
3) Finally, I only got 1 PP for creating the CoR. Of course, I had gotten quite a few PP from freeing some of the component parts earlier on.

Something needs to be done about the loss of units in production and loss of quarters production...these make the CoR a bit expensive. Do we need to make production occur first using the separate Free States and Major Power...then have CoR created without production for that turn? This would work fine except your production for the FS is destroyed. If FS units are saved and a message stating that all FS production should be done first would work fine for me.
Thresh
Posts: 393
Joined: Mon Dec 25, 2006 4:19 am
Location: KCMO

RE: Confederation of the Rhine

Post by Thresh »

if you create a kingdom in an economic phase month, say in june, you do not get to build anything for june.

not sure why. 

todd
bresh
Posts: 936
Joined: Mon Aug 08, 2005 9:10 am

RE: Confederation of the Rhine

Post by bresh »

Its how its described in the manual.
So not really a bug, maybe a wish later.
 
Regards
Bresh
dauphan129
Posts: 95
Joined: Wed Dec 12, 2007 4:35 pm

RE: Confederation of the Rhine

Post by dauphan129 »

Actually the reason why is (I think) because your MP has already collected the Money and Man Power for the Conq Minors before you get to the New Political Combinations step. Therefore, when you create a Kingdom your MP gets that last tax off them. This is also the reason why things that were Free states in the new combo don't keep there Money and Man Power.

Historically think of it like this: Napolean (or whomever) declares his Feild Marshal Murat to be the new King of the Confederation of the Rhine. The former King of the free state of Bavaria (Now downgraded to just the Duke of Bavaria if he wasn't killed and replaced) takes the last taxes raised, lines his coffers to steel (not steal) up for the few hard months coming while the regime changes (after all he doesn't want his people to go without while things are getting shuffled around and no one knows what is going on or how to order things) then three months later the new King levies new Taxes on all the Provinces and starts raising troops loyal to the Confederacy rather than to there home states.

As far as the corps I think they always stood down in a new political combo. Probably for the same reason. You don't want soldjers that will only fight for Bavaria, you want soldjers that will fight for the Conf. of Rhine! I am a little more shakey on this last premise though without my rules in hand but that seems logical.
chuckj118
Posts: 110
Joined: Fri Dec 07, 2007 5:08 am
Location: SC, USA

RE: Confederation of the Rhine

Post by chuckj118 »

I think your correct dauphan129 about the production.  But I really don't see why a new political situation would force the standing down of all existing forces...this didn't occur historically.
dauphan129
Posts: 95
Joined: Wed Dec 12, 2007 4:35 pm

RE: Confederation of the Rhine

Post by dauphan129 »

Be that as it may, I am looking at the manual now and it states (fifth paragraph under the section on Conf of the Rhine):
Any purchases made for a Free State minor country before it becomes a component of the Confederation of the Rhine is lost when the Kingdom is created.

I am almsot positive this was in the original Pen and Paper too. Anyway, that makes this not a bug.
DodgyDave
Posts: 223
Joined: Mon Sep 30, 2002 1:31 am

RE: Confederation of the Rhine

Post by DodgyDave »

I have been looking at the manual for the boardgame, sofare not found any referrence to deleting anything a minor is producing, if later made into kingdom.

Steps there is from A to K

Step E, your nation and minors buy troops
Step I, you setup kingdoms!

So if Bavaria and Hesse is kingdoms at step E, they produce troops and if they later in step I, becomes part of the confederation of the Rhine, then nothing in rules say these troops become void nor does it say, that they become part of the new kingdom, but since you get to keep your current troops, i dont see any reasons why you cant produce for minors first and then add those for the kingdom.

but any conq´s should contribute to the major power first and then be added to kingdom later.
dauphan129
Posts: 95
Joined: Wed Dec 12, 2007 4:35 pm

RE: Confederation of the Rhine

Post by dauphan129 »

It does say that in the rules PDF that comes with the EIANW game though. See my quote above. I did re-read the rules on EIA the board game and you would be correct there.
DodgyDave
Posts: 223
Joined: Mon Sep 30, 2002 1:31 am

RE: Confederation of the Rhine

Post by DodgyDave »

perhaps something in the EIH rules perhaps, so they thought thats how it was in the original game as well :)

one part to consider as well is, they have done away with the phase steps really, boardgame economic afterall had 11 steps. Still dont see why it should be difficult for the pc to keep track of it still, produce for hesse and bavaria and then turn those into Confederation of the Rhine.
chuckj118
Posts: 110
Joined: Fri Dec 07, 2007 5:08 am
Location: SC, USA

RE: Confederation of the Rhine

Post by chuckj118 »

I agree with Dodgy.  This game is supposed to be a "simulation" of the historical period in question ... stating the the error is consistant with the manual doesn't make it correct.  It does mean that it's not a bug I suppose, just a design error or flaw.  The current setup makes the CoR very unlikely if very many of the free states have been around for long.  Why kill 60+ pts of troops for the CoR?
 
The board game didn't do this btw.  I need to pull my old manuals out of the basement.  [:D]
 
 
Grognot
Posts: 409
Joined: Thu Dec 06, 2007 10:37 pm

CoTR status flag issue

Post by Grognot »

Observation, either bug or unintuitive design --

When a foolhardy Russian cossack blitzed through some undefended CoTR provinces of mine, Russia took control (for one turn only...) but there were no 'Russia wuz here' / conquered markers, or for that matter any conquered-markers.  The 'control' field in the province descs did say 'Russia'.
--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
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