Creating depots on ships?

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

Moderator: MOD_EIA

Snydeman55
Posts: 52
Joined: Tue May 18, 2004 7:48 pm

Creating depots on ships?

Post by Snydeman55 »

Ok, I've read the manual. I've played the game.

How do I create and/or GET a depot onto a fleet? I've got two heavy fleets and one transport fleet sitting in London, with one corps of men loaded for some Turkish fun down south...

..but they keep starving. Not because I don't know about sea supply, but because I can not, for the life of me, figure out on the interface HOW to do it.

Help please?
nappy
Posts: 68
Joined: Wed Jul 16, 2003 11:42 pm
Contact:

RE: Creating depots on ships?

Post by nappy »

Click on a fleet during land phase and then click add/remove depot on a heavy or transport fleet.
 
Naps
Grognot
Posts: 409
Joined: Thu Dec 06, 2007 10:37 pm

RE: Creating depots on ships?

Post by Grognot »

And note that you can't -keep- the corps on the fleet -- they must disembark during each land phase, or die. Regardless of depots.

Sea supply will work between ports with depots, assuming one has a fleet and one is either a supply source or within a valid depot chain.  Invasion supply will work from a sea zone instead of a port, and will supply corps on all adjacent coasts, but does not extend further and will not allow you to reinforce the corps.
--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
User avatar
zaquex
Posts: 368
Joined: Thu Nov 29, 2007 11:46 pm
Location: Vastervik, Sweden
Contact:

RE: Creating depots on ships?

Post by zaquex »

I do beleive you need a depot in a harbour containing a friendly fleet to use invasion supply (as of the same principle as sea supply).

Note that I think you need to disembark your troops before you can place the depot and possibly only on a fleet that disembarked troops, although once placed the invasion supply depot can supply any number of corps in any adjacent land areas as long as it exists (can be very powerful, especially for someone marching through northern africa or doing coastal marches during winter).

As an example an invasion supply depot on the Prusian coastline could provide supply to sweden, prussia and (edit: ops, wrote russia but meant denmark) denmark at once.
An Elephant
Cossaky
Posts: 29
Joined: Tue Dec 04, 2007 4:47 am
Location: Sanaa, Yemen

RE: Creating depots on ships?

Post by Cossaky »

Hey guys,
 
Here's a stupid question.  I've never played Britain in either the board game or computer version.  How does the UK leap-frog units to North Africa if they need to disembark at the end of each land phase and ships only move three spaces per turn?  I seem to remember fleets moved faster in the original game, but perhaps I'm mixing my memories of EiA and WiF.
 
Thanks,
 
Cossaky
User avatar
Murat
Posts: 803
Joined: Tue Sep 16, 2003 9:19 pm
Location: South Carolina

RE: Creating depots on ships?

Post by Murat »

Heavy and Light ships have carrying capacity and move 7. They just cannot carry as much per unit as a transport.
nappy
Posts: 68
Joined: Wed Jul 16, 2003 11:42 pm
Contact:

RE: Creating depots on ships?

Post by nappy »

Also note for sea/invasion supply you must be in the sea area NOT a blockade box.
 
Naps
Cossaky
Posts: 29
Joined: Tue Dec 04, 2007 4:47 am
Location: Sanaa, Yemen

RE: Creating depots on ships?

Post by Cossaky »

Thanks gents!  7 spaces is what I remembered from the boardgame.  The transport movement just threw me off.
nappy
Posts: 68
Joined: Wed Jul 16, 2003 11:42 pm
Contact:

RE: Creating depots on ships?

Post by nappy »

ORIGINAL: Cossaky

Thanks gents! 7 spaces is what I remembered from the boardgame. The transport movement just threw me off.

Yeah it threw me for a loop too. If you want to use transports then places like Gibraltar , Portugal and Denmark start looking really tasty.

Naps
User avatar
La Provence
Posts: 156
Joined: Sun Jul 16, 2006 12:58 pm
Location: Toulouse (FRANCE)

RE: Creating depots on ships?

Post by La Provence »

For that reason, Gibraltar and Malta are very important for British ! [;)]
Salut et fraternité

La Provence
User avatar
Jimmer
Posts: 1968
Joined: Wed Dec 05, 2007 9:50 pm

RE: Creating depots on ships?

Post by Jimmer »

ORIGINAL: zaquex

I do beleive you need a depot in a harbour containing a friendly fleet to use invasion supply (as of the same principle as sea supply).
I tested this last night.

No, you don't have to wait to build the depot until you have dropped the corps off. It works either way. HOWEVER, you won't be able to easily NOTICE that you still have a corps on the fleet, because the round dot takes up the same space for either a depot or a corps. But, the game will stop you at the end of the land phase and ask you if you really meant to starve your troops.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
User avatar
zaquex
Posts: 368
Joined: Thu Nov 29, 2007 11:46 pm
Location: Vastervik, Sweden
Contact:

RE: Creating depots on ships?

Post by zaquex »

ORIGINAL: Jimmer

ORIGINAL: zaquex

I do beleive you need a depot in a harbour containing a friendly fleet to use invasion supply (as of the same principle as sea supply).
I tested this last night.

No, you don't have to wait to build the depot until you have dropped the corps off. It works either way. HOWEVER, you won't be able to easily NOTICE that you still have a corps on the fleet, because the round dot takes up the same space for either a depot or a corps. But, the game will stop you at the end of the land phase and ask you if you really meant to starve your troops.

ok, thank's, wasnt really sure, just remembered having had problems with unloading it without first unloading :-)
An Elephant
Snydeman55
Posts: 52
Joined: Tue May 18, 2004 7:48 pm

RE: Creating depots on ships?

Post by Snydeman55 »

Ok, so I load a transport fleet with a British corp at Plymouth. It can't reach Gibralter. The Corp can't stay on the transport fleet because they'll starve and have to be unloaded.
 
So the British can never reinforce the Med front? Does this sound reasonable?
Snydeman55
Posts: 52
Joined: Tue May 18, 2004 7:48 pm

RE: Creating depots on ships?

Post by Snydeman55 »

Yep, they starved. I loaded the trans fleet at Plymouth, put a supply depot in Plymouth AND on the fleet, and the bloody fleet moved 4 spaces per turn. Not enough to reach Gibralter or ANY port of call. Funny, I don't remember units having to be dropped off EVERY turn, or I remember fleets being loaded and still having all 7 movement points or something, because in my face-to-face games Britain sure had fun transporting guys around the board.
 
One wonders how the Brits transported anyone anywhere.
 
Am I doing something wrong? I'd know how to solve this within the logic of the game system if I understood this Byzantine interface.
User avatar
Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Creating depots on ships?

Post by Marshall Ellis »

Yep, you gotta let them guys stretch their legs a little! Use the heavies to transport your boys to Gibraltar. They can still transport forces, just at a lesser capacity.
 
I don't think this rule is any different from the board game? Anybody have a house rule where you don't have to unload?
 
 
Thank you

Marshall Ellis
Outflank Strategy War Games


DodgyDave
Posts: 223
Joined: Mon Sep 30, 2002 1:31 am

RE: Creating depots on ships?

Post by DodgyDave »

perhaps the transport fleet counter, should allow for troops to stay onboard, because a movement of just 3, seems rather limited, perhaps make an option for it, so that you count any onboard as being in a city, so would need a depot each land phase, to pay for their supplies.
Bearcat2
Posts: 578
Joined: Sat Feb 14, 2004 12:53 pm

RE: Creating depots on ships?

Post by Bearcat2 »

I have the original[1983] and 2nd edition 1983,1984 EiA ADG
These rules have:
Armies had to be unloaded at the end of the land phase, or they would be eliminated. However; 1 fleet counter could carry 1 corp counter and there were only 1 type of fleets with up to 30 in a fleet container.
"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
Snydeman55
Posts: 52
Joined: Tue May 18, 2004 7:48 pm

RE: Creating depots on ships?

Post by Snydeman55 »

I think the problem is that transport fleets move far too slowly to make them useful to the British. They would only help with a full-scale invasion of France...which usually just isn't going to happen.
 
Any chance we could increase the movement rate on them, if even for Britain?
User avatar
JavaJoe
Posts: 214
Joined: Sun Sep 11, 2005 11:43 pm
Contact:

RE: Creating depots on ships?

Post by JavaJoe »

ORIGINAL: Snydeman55

I think the problem is that transport fleets move far too slowly to make them useful to the British. They would only help with a full-scale invasion of France...which usually just isn't going to happen.

Any chance we could increase the movement rate on them, if even for Britain?

I would campaign for eliminating them and adding a few extra ships to each country to compensate. 5 trnpts = 1Hvy
Vice President Jersey Association Of Gamers
JerseyGamers.com
DodgyDave
Posts: 223
Joined: Mon Sep 30, 2002 1:31 am

RE: Creating depots on ships?

Post by DodgyDave »

or if they are to remain, make it so that the heavy fleets can add them to the fleet.

but really since heavy and light ships can move troops, then no point for them being in the game really or is there?
Post Reply

Return to “Empires in Arms the Napoleonic Wars of 1805 - 1815”