Ver 4 Bug s Here!

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Post Reply
Kwll
Posts: 34
Joined: Tue Jun 06, 2000 8:00 am
Location: Hurricane, WV

Post by Kwll »

I believe I found abug not mentioned before, if it has sorry.

I am playing a German Long - but it happens in all other generated battles when a victory hex is netraul my screen has the lines right below the victory mark distorted this last until taken then disappears.
Leibstandarte
Posts: 122
Joined: Mon Jun 19, 2000 8:00 am
Location: Austin, TX USA
Contact:

Post by Leibstandarte »

Sorry if this has been mentioned before. I scanned this area and didn't see anything on this. When I move a unit into a hex that has a enemey vehicle that the crew has left, even after 2 or 3 turns the crewless vehicle isn't destroyed. Is there something I need to change in the prefs screen? Thanks for you input on this.

------------------
Cavalry Trooper (8th US) and Grandson of a Leibstandarte Tanker.
Cavalry Trooper (8th US) and Grandson of a Leibstandarte Tanker.
User avatar
Paul Vebber
Posts: 5342
Joined: Wed Mar 29, 2000 4:00 pm
Location: Portsmouth RI
Contact:

Post by Paul Vebber »

It gets destroyed - the points just don't get updated...a fix is in the works.
User avatar
Kerg
Posts: 80
Joined: Tue Jun 20, 2000 8:00 am
Location: Joliet IL

Post by Kerg »

Originally posted by sami heimola:
I noticed a strange bug. Meeting engagement Finns vs Russians 1944. I played two turns and everything was OK. No ID flags. As I pressed "change turn"-button, ID flags for each sides appeared but whole game crashed! So I was have to reboot my computer...

Another bug: VP flags have strange "stripes" shown in the beginning of game. But if I move my troops on them, stripes disappear.

Has anyone else noticed these?

Sami


[This message has been edited by sami heimola (edited September 10, 2000).]
Just too confirm that I have had this "striping" bug as well.

Field Marshal Kerg, Combat Command Stats-> Games Played = 141, Points/game = 4179, <br />Average Placing = 3.4, W% = 28%, L% = 29%, D% = 44%, Total Points 589,232, Leagues Entered = 10, Top Three Finish % = 80
Graf Speer
Posts: 99
Joined: Sun Jul 23, 2000 8:00 am

Post by Graf Speer »

Ditto with the striping bug . . . that runs horizontally across the map in both directions, originating from any of the victory flag icons - this only occur at the closest zoom-in level (at zoom out levels the striping goes away).

Other than that bug, and only as positive game play aside, I discovered last night that I must quickly relearn to play version 4, because I self-immobilized myself several times by trying to rush my half tracks and tanks into distant cover - I like this new feature though; i.e., the new routine permits "forced" marching at some additional risk and expense to vehicles! Very cool. Image

Albert
reaper2100
Posts: 15
Joined: Tue Aug 15, 2000 8:00 am
Location: Mesa, AZ

Post by reaper2100 »

Not sure if this is a bug or a feature:

I have a German Engineer Platoon:

C0 (+)
C1 +
C2 +
C3 +

and four Trucks:

D0 (+)
D1 +
D2 +
D3 +

If I assign the trucks to the Engineer Platoon the First vehicle assigned becomes the platoon HQ:

C0 +
C1 +
C2 +
C3 +
C4 (+) T
C5 + T
C6 + T
C7 + T

Image

If I assign the vehicle to the Core HQ A0, it becomes:
A0 (+)
A1 + T

This is the expected result. Image

So far this happens with tanks, trucks, wagons,etc. It also happens if I assign a platoon of guns a truck or wagon section, the vehicle is always the platoon HQ.

If I take a dedicated truck from a motorized rifle platoon and assign it to the engineers it works as expected, the 1st squad is still the platoon HQ. I can also take an independent truck and assign it to the motorized rifle platoon and it also works as expected, the 1st squad is still the platoon HQ.
This is the only work around I have come up with. Image

Thanks

[This message has been edited by reaper2100 (edited September 13, 2000).]
Fredde
Posts: 333
Joined: Wed Jun 07, 2000 8:00 am
Location: Goteborg, Sweden

Post by Fredde »

Just had the game crash on me due to the good old Molotov bug.. and yes i had the steel.prf deleted when i installed :-)
"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.
RobertMc
Posts: 135
Joined: Wed May 10, 2000 8:00 am
Location: Birmingham, Alabama, USA

Post by RobertMc »

Striping bug here also. Found that if I turn off victory flag locations, it goes away. Definitely something to do with the blue on white "V" flags.
Otherwise, a GREAT game!!
B52g
Posts: 56
Joined: Thu Jun 22, 2000 8:00 am
Location: Youngstown, Ohio, United States

Post by B52g »

Here are a couple for online play:
I am getting a Runtime error type mismatch in the MGN game client when I try to go into a room that someone else created. I can make a room and go into it, but then other people get Runtime error 52. I always have to manually type in the I.P. address to play.
I dont know if this is a bug or if I am missing something. When I am online playing against someone the tanks in the battle are being moved by the computer sometimes. They will dissapear and then reappear a few hexes away. It does not matter who is the server. Every game I have played against several people does this. It is so bad that people accuse each other of cheating or call the game off. This only happens with the tanks so far.
My system:
P233mmx cpu (overclocked to 266 mhz)
intel 430Tx Motherboard
64 megs edo ram
Viper 330 and Voodoo2 video cards
1.2gb hd (Western digital)
2.5gb hd (Maxtor)
10.5gb hd (Western Digital)
SB16/awe32 sound card
Motorola cable modem
Creative 8x cd-rom
Windows 98 full install
All the latest patches

You guys are doing a great job! Image
John
crazyivan
Posts: 189
Joined: Fri May 12, 2000 8:00 am
Location: New Zealand
Contact:

Post by crazyivan »

i started a generated campiagn german vs british was my first battle after my 2nd turn in my first battle when i clicked on end turn and selected yes the computer took over my force and proceded to fire at the AI and also move my vechs this was in a advance game i could not stop this.after the ai then had its turn as the britts i looked in the head quaters screen and all my entire force was set to ai control so i set it back to user control human and so far so good although off board arty is still under ai this cannot be changed i have tried 150mm how batt.
"The best form of defence,is attack"
JTV
Posts: 45
Joined: Mon Sep 11, 2000 8:00 am
Location: Finland
Contact:

Post by JTV »

Originally posted by Voriax:
Yeah, I noticed that folder 2 minutes ago and was just about to mention it but you beat me to it... Image
Finnish change list is tad dated. Jarkko, do you have a fresher list?

Voriax
I can make fresher one if needed. However I managed to download the game just yesterday
myself and I spent most of yesterday evening searching mistakes. Found some that I had fixed in latest patch (seems that not all of them made it to the game) and few new ones allso (like coastal arm. ship guns and speed of Stu-40 G). Noticed allso that Soviet artilllery didn't make any sound.

Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »

Originally posted by JTV:
I can make fresher one if needed. However I managed to download the game just yesterday
myself and I spent most of yesterday evening searching mistakes. Found some that I had fixed in latest patch (seems that not all of them made it to the game) and few new ones allso (like coastal arm. ship guns and speed of Stu-40 G). Noticed allso that Soviet artilllery didn't make any sound.
If you can do a fresh list please do. The one included with the game seems to be 2 months old Image Just remember that you can't create any new weapons...i think it is the first post in the oob bug thread where Paul says that the weapon and unit slots are locked.

Voriax

Oh God give Me strength to accept those things I cannot change with a firearm!
User avatar
Paul Vebber
Posts: 5342
Joined: Wed Mar 29, 2000 4:00 pm
Location: Portsmouth RI
Contact:

Post by Paul Vebber »

I didn't get the "latest" Finn oinput until after I had done most tof the changes - I tried to incorporate in what I could, but I just don't have time anymore to spend on OOB's anymore.

C'mon - one of you out there is a take charge fellow you can coordinate rooting out the last of the bugs??

I will take weap[on adjustments on a case by case basis.

-------------------

The runtime error in the MGN rooms is known and we are working on it.

If you have whole types of units not making a sound - look for a nested folder under teh regular SPWaW folder.

[This message has been edited by Paul Vebber (edited September 14, 2000).]
User avatar
Wallymanowar
Posts: 171
Joined: Tue Aug 01, 2000 8:00 am
Location: Vernon, B.C., Canada

Post by Wallymanowar »

Found another 'new' bug just by accident. If you are driving a loaded truck or APC and that vehicle becomes immobilized due to moving too fast or thru bad terrain, just dismount your infantry and you will be able to continue moving them at their full movement value.

------------------
'Bitter Mike'
I never blame myself when I'm not hitting. I just blame the bat and if it keeps up, I change bats. After all, if I know it isn't my fault that I'm not hitting, how can I get mad at myself?
Yogi Berra
Graf Speer
Posts: 99
Joined: Sun Jul 23, 2000 8:00 am

Post by Graf Speer »

4.0 Encyclopedia Access Problem

When I now try to access the 4.0 encyclopedia during setup or game play, I am immediately booted back out to the SPWAW Menu Shortcut Screen. I am completely baffled. No one else has mentioned this?

I checked the "Enc" SPWAW sub-directory and noticed NO icon files - only txt. files - are the missing icons the reason for this "boot out?" And does this mean, there is something 'incomplete' about my download of 4.0 . . . other than this, I am able to access all the other executables.

Any thoughts? (Thanks).

Albert

[This message has been edited by Graf Speer (edited September 15, 2000).]
User avatar
Paul Vebber
Posts: 5342
Joined: Wed Mar 29, 2000 4:00 pm
Location: Portsmouth RI
Contact:

Post by Paul Vebber »

No we just never got to fully implement the feature. We are aware of the bug!
Graf Speer
Posts: 99
Joined: Sun Jul 23, 2000 8:00 am

Post by Graf Speer »

Ahh! Image Thanks, Paul, for speedy follow-up.

Albert
Kharan
Posts: 462
Joined: Tue May 09, 2000 8:00 am

Post by Kharan »

In a recent 3-player online game, the 3rd player didn't have a Done-button in the buying screen. We tried different order of players and it was always the third player who couldn't get to deployment.
User avatar
Paul Vebber
Posts: 5342
Joined: Wed Mar 29, 2000 4:00 pm
Location: Portsmouth RI
Contact:

Post by Paul Vebber »

Another thing that should be fixed in the patch...
User avatar
Tom Proudfoot
Posts: 1297
Joined: Tue Apr 25, 2000 2:00 pm
Location: Alameda, CA
Contact:

Post by Tom Proudfoot »

The third (and 4th, 5th, and 6th players, if there are that many) player isn't supposed to have a Done button. They are sent to the deploy screen when the other person on their side clicks "done".

If you did click "done", and they didn't get sent on to deploy, then it's a bug. Just wanted to clarify...

Tom
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”