we don't play games we play "historical simulations" that "recreate history".
Lol speak for yourself I don't play historical simulations I play wargames that allow me to create an alternate history.

Also I think the great UI's are the ones where you merely point and click or click-drag a large square around those units you want to move and attack with at the same time and then click on your objective. I mean how much more easier can it be than that? Why, do some of these games you have to click on each individual unit, then click to tell them where to move to then click to tell them what to attack?? I love the click-get-click attack type of UI's. Like your SC2 and even CEAW types. The reason I don't play monster games is there is just too much CLICKING. And that is why I call them CLICKFESTS. DOesn't have to be always real time to be a clickfest. If you have to move 200 units every turn man that's a clickfest. But, the click-drag and get-attack method is so much easier to use and play with.
Then we have the grouping and degrouping debacle (sp?) that AGEOD brings to the table. Why, the hell do we have to degroup the whole stack just to get one unit out of it for another stack? That just makes no farking sense to me. It has so much grouping and degrouping and clicking and dragging and reclicking and redragging I just gave up on it. One of the worst UI's I've ever encountered for "modern" day computer wargame. Well, maybe not the worst. Schwerpunkts UI is pretty horrible, but, he's a nice guy so I don't pick on his games hardly at all.

This is why games like Combat Mission (yeah I know another publishers game haha sue me) are enjoyable and I like the UI and the fast game play. I don't have to click very much and I can play a game in a couple of hours. SPWAW takes a bit longer because you basically fire every single piece of ordanance yourself. (if you choose to). But, still a very simple an easy to use UI.
I'd really like to see more beer n pretzel and wego games out of Matrixgames. Their Panzer Command series are along these lines. I just wished they would implement the quick battles feature into this series like CM. I like to fight random battles moreso than historical ones. Those Koios guys make some great stuff. I know I've enjoyed Tin Soldiers:Caesar. And I plan to buy any game they make with a random scenario or quick battles type engine if they ever do.
