Human testing for RHS

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el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

Human testing for RHS

Post by el cid again »

Anyone interested in testing any RHS scenario in games vs me - or Mifune and I as a team - please advise. We are set up with Level 7 maps - and can run different computers with CVO/BBO or EOS plane art.

herwin
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Location: Sunderland, UK
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RE: Human testing for RHS

Post by herwin »

ORIGINAL: el cid again

Anyone interested in testing any RHS scenario in games vs me - or Mifune and I as a team - please advise. We are set up with Level 7 maps - and can run different computers with CVO/BBO or EOS plane art.


I'm waiting for Alvaro Martin to make his combomod adjustments and then we'll be trying it out.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: Human testing for RHS

Post by el cid again »

what is a combomod?
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Human testing for RHS

Post by herwin »

ORIGINAL: el cid again

what is a combomod?

Check here.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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