Could you explain to me how to maximize supply production for Japan player?
I've noticed that my industry is loosing about 10 000 supplies per day, so I'm a little bit confused about what will happen in several months. At this moment (january 1943, CHS scenario) my stockpile has 2 250 000 supplies so not too good. Is there possibility to increase it? Please help!
btw: this number (look at screen below) near HI - what does it mean? Sorry about those blackouts but enemy doesn't sleep
The (352) means you have 352 Heavy Industry points in the pool. This is the surplus left over after using the HI pts to produce planes/ships/armament etc. This number is very low for early '43. Most Japanese player experts would say you should have at least (200,000) by now.
The supply loss could be caused by repairs to expanded industry and factories.
For example if you expanded a Betty factory from 16 to 32 that would cost you 1000 supply a day for 16 days. If you have expanded engine production or aircraft factories at several cities this would contribute to the supply drop.
hope this helps
EDIT
I notice you have a large amount of merchant shipyard points in the pool (xxxxxx). It seems you may not be building many ships and can afford to turn off some merchant shipyards. This will save you 3 HI pts for every shipyard point stopped (and thereby increase the HI pool)
HI in brackets is how much you have available in your pool to spend... The number B4 the brackets is the number of HI you can generate with oil and resources.
It looks like you might wish to start invading resource and oil centers and transport oil/resources to Japan (hard to read the screen w/data blacked out).
Ok, thanks mates. It's not my first play, but economy was never priority for my game. I can tell you, that I know manual almost by heart however it doesnt answer to all my questions.
My full industry/resource screen looks like this (previous date + 10):
<laughter> Well I think you can stop making Mitsubushi engines... U should B able to hault Kawasaki engines too. I think you can hault armament production for a while also. You should see a marked increase in HI and probably see a reduction in any drain on resources/oil.
For the Naval Shipyards I'd either increase this some or perhaps hault production on some of your naval ships? Some players hault production of all RO subs as an example...
For Resources/Oil, are these pools going up or down?
Ok, I've just stopped production of mitsubishi engines and reduced those from Kawasaki. Since 3 last turns I noticed some increase in supplies production.
For Resources/Oil, are these pools going up or down?
Yep, oil is going up ( ~5000 per turn), resources...... it depands; one day they are going up, other down. I've strong feeling that oil/resources boarded on transports won't be counted in industry pool. Am I right?
Ok, I've just stopped production of mitsubishi engines and reduced those from Kawasaki. Since 3 last turns I noticed some increase in supplies production.
For Resources/Oil, are these pools going up or down?
Yep, oil is going up ( ~5000 per turn), resources...... it depands; one day they are going up, other down. I've strong feeling that oil/resources boarded on transports won't be counted in industry pool. Am I right?
Hi ExarKun - yup, U R correct about oil/resources on transports. It sounds like you are doing well in your game - at least resouce/oil wise. Factories use resources also so as you make production changes U will probably notice changes. As you convert oil to fuel supplies are increased also.
well, your tips start to pay off. Industry pool begin seems to be increasing. However my PBEM type of play doesn't allow to see how quick those changes will work. You'll think I'm stupid, but I put industry statistics for last to weeks in excell and it looks like this (supplies are most important to any war effort):
I've already finished 2 campaigns in PBEM mode on allied side and I must say, it was much much easier.
I am no expert, but I can see a couple other things you should do.
1. TURN OFF ALL MERCHANT YARDS!: This will slow HI consumption. You have way more than enough. It's debateable whether Japan needs to build ANY merchant ships, at least early on, you start with excess shipping. This is priority #1.
2. TEMPORARILY TURN OFF ARMAMNENTS: You seem to have some excess here, but don't leave it off too long.
3. CHECK A/C PRODUCTION: This is another area you could be sucking up excess HI. Can't see it, so hard to tell what excess you have there, but very few A/C require a stockpile of more than 200. You can always turn them back on.
4. MAKE SURE OIL/RESOURCES AT EVERY HI: You probably have Oil and resources stockpiled in Japan, but check Taiwan, Hong Kong, Singapore, those areas need Oil (and resources in the case of Taiwan), or they won't produce HI.
5. YOU ARE SHORT ON VEHICLES: I think you have an armored unit coming up in reinforcements, you need like 15K vehicles at least for that. You need more vehicles, turn those on if they are off.
6. STOP MITSU ENGINER PRODUCTION: 3600 is several months of inventory. Stop.
7. TEMPORARILY TURN OFF KAWASAKI: You have excess there.
8. WHY ARE YOU BUILDING AICHI/NISSANS? If memory serves, you only need the Aichi for Judys. You don't need more than 200 or so in inventory, at most. I can't recall a single plane requiring a Nissan. Turn those off.
Too late on the Hitachis, that was a waste of HI unfortunately.
These steps, you should see HI start to rise. You must build a stockpile for later on, previous poster is right, you need at least 100K in your pool or more when the Oil/Resources start to get cut.
PS, you have 950 AC lines in production, but over 1500 relevant engines, and you are building more engine lines. I suspect the reason you are short on Naka engines isn't because you don't have enough production lines, but rather that you don't have enough HI to keep your existing lines going. You already have 831 Naka lines going, and some models require Mitsus (Betty, Emily, floatplanes, Sally if you are still building that, all transports); you can't have 831 AC lines requiring Nakas. The most important Naka AC at this point are probably Helen, Tojo,Zero. If you have 850 lines of those, you're overproducing, or getting too many pilots killed. Also, you don't need 200 Kawa lines unless you have at least 200 lines of Tonys. Make sure your monthly A/C production matches the engine production.
I'm no expert in CHS, so i will comment only generaly:
1. I wouldn't turn off engines - as someone mentioned they are money in the bank. NOTE: i don't know what kind of engines uses late war ac types (in CHS).
2. Your main 'problem' there are resources. 16K resources can not support 14K HI, i think. If you can increase (repair) your resources.
3. I would turn off app 50 % of merchant shipyards immediately. You may try with halting all of them also.
4. Increase vechile production. Do not decrease arm production if you don't need. Yes, reserves are good at the moment, but you will get a massive reinforcements in the 1944. (at least that is going to happens in stock). But it seems you need to do that [:(].You may try with halting 100 arm ind. and see what will happens. Latter you can halt even more (i wouldn't go below 550).
Ok, thanks for the advice.I must say, I don't understand how 16k resources can't support my 14k of Hvy Ind. Well, I thought that resources are used only for HI, so if resources > HI everything should work perfect.
1. I wouldn't turn off engines - as someone mentioned they are money in the bank
I've read it in your AAR; it's my favourite one. Belive me or not, I love it!
I'll try all tips you posted here and report the results in few days (gonna wait for my PBEM opponent).
I am an expert. Turn it all off. Mitsubishi engines you have enough for the rest of the war as the aircraft that use them you will phase out over 44/45. Kawasaki engines are only for Ki61's and currently you have 95 but are building 200. Merchant shipyards you enough for the rest of the war as you will only be building ships you do not need. Armaments should be turned off and monitored, when they get below 30,000 turn them back on. This should take about a year. Increase your Adv Mitsubishi and Adv. Nakajima engine plants as all of the new aircraft use these engines. You should start to see a dramatic increase in supplies. As to why 16,000 can't feed 14,000, Manpower uses resources before anything else does and it is at a rate of 16to1 I believe and so you do not have enough resources for 14000 HI.
"Square peg, round hole? No problem. Malet please.
ok, thanks a lot.
About those adv. engines - I know how to start production, but I don't know where look for it's global production number?? There are 10 types in industry/resource screen but no those adv. ones
Even better advice was offered, and I learned something. I missed on the Resources, that is key.
I think Many Japanese players make the mistake of assuming that Oil is the limitation to production. While Oil is necessary, it is RESOURCES, not OIL that limit your production. In other words, if you burn up every single Resource you can get to Japan, you will still have excess Oil.
Repairing Resource Centers is higher priority than Oil. Not just because Resource centers are the bottleneck, but also because Resource centers also produce supply, which can then be used to help repair the Oil afterwards.
RESOURCES are the key.
Unfortunately, you can't turn off the Manpower, they will continue to consume resources, and you never use all the Manpower in your pool.