Newbie questions

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Iron Knight
Posts: 216
Joined: Mon Dec 24, 2007 8:49 am

Newbie questions

Post by Iron Knight »

Howdy,

I just picked up Advanced Tactics and I have to say that this is a great game. It has been depriving me of hours of sleep each day.

I do have a few questions about the game I can’t seem to find:

The AI seems to mix infantry and tanks. Is this more effective than a pure tank force? (I’ve just been using them in their own units)

In the games I’ve played artillery seems to be out classed by dive bombers. How should artillery be used?

The AI doesn’t seem to fight at sea or use fighters (though I’ve seen dive bombers). Is this correct or just due to different circumstances?

I don’t think I can change the names or colors of factions in random games. I’ve seen some bizarre random names and I keep getting stuck with bad colors. Is there any way I can edit the game after it has been started?

Are halftracks worth using (researching and producing) instead of trucks for combat units?

Do paratroopers gain any upgrades from tech? Are they better than standard infantry?

What is the difference in AI on the different settings? Just stats or does it increase the intelligence of the AI?

Do scouts benefit from trucks or halftracks?

What is ‘supply carry’ that improves with the scout tech?

Sorry if that’s a lot of questions, but any help would be greatly appreciated. [&o]
rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: Newbie questions

Post by rickier65 »

ORIGINAL: Iron Knight

The AI seems to mix infantry and tanks. Is this more effective than a pure tank force? (I’ve just been using them in their own units)

I often put some infantry with tanks. Seems like the thing to do. But usually limited amount
In the games I’ve played artillery seems to be out classed by dive bombers. How should artillery be used?

I like to use art. to soften up enemy concnetrations prior to attack. But art need protection. Some folks might disagree, but I like having art. It can do a good job reducing readiness on enemy positions.

The AI doesn’t seem to fight at sea or use fighters (though I’ve seen dive bombers). Is this correct or just due to different circumstances?
I don’t think I can change the names or colors of factions in random games. I’ve seen some bizarre random names and I keep getting stuck with bad colors. Is there any way I can edit the game after it has been started?

When you first start a random game, you can choose edit instanead of start. this will put you in editor. Go to the setting Regimes screen to change some Regime names and colors and symbols.

Are halftracks worth using (researching and producing) instead of trucks for combat units?

I just finished the N. Africa Scen. and I made good use of them there, are they worth it? Well, trucks are pretty fragile. They've never seemed to last long in any front line units I've had them with.
Do paratroopers gain any upgrades from tech? Are they better than standard infantry?

What is the difference in AI on the different settings? Just stats or does it increase the intelligence of the AI?

Do scouts benefit from trucks or halftracks?

What is ‘supply carry’ that improves with the scout tech?

Sorry if that’s a lot of questions, but any help would be greatly appreciated. [&o]


I'm sure others will chime in with other answers.

Rick
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Iron Knight
Posts: 216
Joined: Mon Dec 24, 2007 8:49 am

RE: Newbie questions

Post by Iron Knight »

Thanks!  I can't belive I missed the edit botton. [X(]  I was looking for something more difficult than that [:D].
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IRONCROM
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Location: Las Vegas, Nevada

RE: Newbie questions

Post by IRONCROM »


[quote]ORIGINAL: Iron Knight





The AI doesn’t seem to fight at sea or use fighters (though I’ve seen dive bombers). Is this correct or just due to different circumstances?
I have seen the AI use fighters quit a bit. Although the AI's fighters do not actively seek out to destoy my fighters very often...I have also noticed the AI needs work on using its Navy...To some degree at least both of these are going to be addressed in the next patch coming any day now.


Are halftracks worth using (researching and producing) instead of trucks for combat units?
They are more durable...I use them if I can spare the tech investment for them, and ussually there not a priority for me.
Trucks are better for tranporting supplies and subformations though.I wouldn't use halftracks in your HQ's


What is the difference in AI on the different settings? Just stats or does it increase the intelligence of the AI?

AI+ has double the production capacity than normal, and AI++ has triple. There is no intel boost.


Do scouts benefit from trucks or halftracks?
Other post I have read on here say scouts are best used by themselves...But I'm sure that is a matter of opinion.

Check out thiss AAR versus AI+
tm.asp?m=1619792


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Iron Knight
Posts: 216
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RE: Newbie questions

Post by Iron Knight »

Thanks, that's a great AAR. Good Work! [:)]
jjdenver
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Joined: Thu Nov 01, 2007 11:07 pm

RE: Newbie questions

Post by jjdenver »

ORIGINAL: Rick

ORIGINAL: Iron Knight

The AI seems to mix infantry and tanks. Is this more effective than a pure tank force? (I’ve just been using them in their own units)

I often put some infantry with tanks. Seems like the thing to do. But usually limited amount

Each tank can usually carry 5 infantry so at least put that many as combined arms in this game is a must.
In the games I’ve played artillery seems to be out classed by dive bombers. How should artillery be used?

I like to use art. to soften up enemy concnetrations prior to attack. But art need protection. Some folks might disagree, but I like having art. It can do a good job reducing readiness on enemy positions.

Artillery is more effective vs soft targets (infantry, mortars, bazooka, mg, etc) while dive bombers are more effective vs hard targets (AT guns, arty, tanks, etc).

Arty cannot be stopped by enemy fighter intercepts and if in good terrain (heavy forest, hills, city, fortifications) and protected by lots of flak can do a lot of damage to formations that are attacking your fortified line. I always use artillery on attack or defense but don't use it in a mobile defense - only when I can mount a static defense. Never leave arty alone - either put some infantry in the actual arty unit or stack it w/ another infantry/mech unit and almost never on the front line as it will usually be destroyed in any retreat.
Are halftracks worth using (researching and producing) instead of trucks for combat units?

I just finished the N. Africa Scen. and I made good use of them there, are they worth it? Well, trucks are pretty fragile. They've never seemed to last long in any front line units I've had them with.

I use halftracks over trucks whenever possible. They are tough, offer good recon, and I think they do better in off-road movement than trucks do although I'm not 100% sure about this.
Do paratroopers gain any upgrades from tech? Are they better than standard infantry?

What is the difference in AI on the different settings? Just stats or does it increase the intelligence of the AI?

Do scouts benefit from trucks or halftracks?

What is ‘supply carry’ that improves with the scout tech?

Sorry if that’s a lot of questions, but any help would be greatly appreciated. [&o]

Paras are not better in combat than standard inf as far as I know - not sure if they get tech upgrades - but I'd guess they might upgrade along w/ rifle tech? Have to look at the research screen to be sure.

Halftracks provide recon value of their own. I don't think that mounting scouts does anything for their recon value - just makes them more mobile so they can get to the areas you want them to scout.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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Iron Knight
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Joined: Mon Dec 24, 2007 8:49 am

RE: Newbie questions

Post by Iron Knight »

How do I find a units movment value? I can find movement cost but how much faster does a light tank move verus a heavy tank or half track?

rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: Newbie questions

Post by rickier65 »

ORIGINAL: Iron Knight

How do I find a units movment value? I can find movement cost but how much faster does a light tank move verus a heavy tank or half track?



Look at the AP a unit has. then check the sub-formation screen for AP cost for sftype.

see pic below:

Rick


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Iron Knight
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RE: Newbie questions

Post by Iron Knight »

I got that far but aren't light tanks faster than heavies? I don't see any difference in stats. [&:]
T_K
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Joined: Wed Dec 05, 2007 2:26 am

RE: Newbie questions

Post by T_K »

ORIGINAL: Iron Knight

I got that far but aren't light tanks faster than heavies? I don't see any difference in stats. [&:]

No, by default they are not. All tracked vehicles have the same movement. There are many such weird decisions that were probably made to make the default game easier to get into by less experienced players.
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