Minor Country Economic Phase

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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GZEPKA
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Minor Country Economic Phase

Post by GZEPKA »

I found it hard to go through all my independent minor countries for builds, I kept missing some. Is there an aid in the program like a spread sheet I am missing to keep track of them together? Going one by one and not missing any is a little time consuming; which will be a real pain once I play it in person with multiple real players.
DodgyDave
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RE: Minor Country Economic Phase

Post by DodgyDave »

heheh, i fully get this issue, i am suggesting they put the boardgame turn sheet into the game, as that will give you overview of your nation and 6 minors at least, but this is now a computer run game, so should be able to give you more then 6 minors, as it is now, its too easy to miss a minor or a few.
j-s
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RE: Minor Country Economic Phase

Post by j-s »

ORIGINAL: DodgyDave
heheh, i fully get this issue, i am suggesting they put the boardgame turn sheet into the game, as that will give you overview of your nation and 6 minors at least, but this is now a computer run game, so should be able to give you more then 6 minors, as it is now, its too easy to miss a minor or a few.

I can agree to this. I don't understand, why this wasn´t done yet. Keeping record for your reinforcements is thing that should be easy with computer, it was a pain in the ass in boardgame.

Would it be possible to get "show reinfocements"-button, when you will see all reinforcements that are "under construction". Or that game will show you a list of reinforcements in the begin of the reinforcement phase. That should be easy.
DodgyDave
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RE: Minor Country Economic Phase

Post by DodgyDave »

i dont see any reasons why they cut the turnsheet, as its way more easy to use and gives you nice overview of nation and FS, compared to the way they setup this game. But i guess it was a choice when they setup the game, but we can hope for improvement :)
Filmstudy
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RE: Minor Country Economic Phase

Post by Filmstudy »

I'm lobbying for a "Next Freestate" key in the economic phase that will cycle through the MP and all controlled free states to make builds and buy corps.  Ideally, for a country with 2 free states this would take you through:
 
MP build screen
MP corps purchase screen
FS1 build screen
FS1 corps purchase screen
FS2 build screen
FS2 corps purchase screen
MP build screen
etc...
 
Can you all think of anything that should be added to that?
dodod
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RE: Minor Country Economic Phase

Post by dodod »

I think free states should go first so you can give them money.
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carnifex
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RE: Minor Country Economic Phase

Post by carnifex »

I found it hard to go through all my independent minor countries for builds, I kept missing some. Is there an aid in the program like a spread sheet I am missing to keep track of them together? Going one by one and not missing any is a little time consuming; which will be a real pain once I play it in person with multiple real players.

click anywhere in your country

click the nation status button in the upper left

in the pop-up you will see a list of your free states
DodgyDave
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RE: Minor Country Economic Phase

Post by DodgyDave »

you mean the one that only show you two and you need to click on to see each of the rest? i prefer it all to be there at once instead of spread out or having to scroll or click alot :)
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Grollub
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RE: Minor Country Economic Phase

Post by Grollub »


I don't have any problems with the current (economic phase) interface/buttons and I seldom forget my minor Free States. I agree with Dodgydave though - the original turnsheet would be nice as that 'seldom' would be changed to 'never'. I'm quite sure I wouldn't like the "cycle" idea as anything but an interface option.
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zenmaster
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RE: Minor Country Economic Phase

Post by zenmaster »

I think an option to be prompted for the Minor Free states would be nice.
easterner
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RE: Minor Country Economic Phase

Post by easterner »

Though I can't argue with the suggestion of a centralized production screen and a "next Freestate" key, both would be helpful.
 
As to missing countries that's easy. YOUR GOING TOO FAST. Slow down, double check your Show Nation Statistics Key (to right of end phase key) This handy key shows your Minors, your at War states and your future reinforcements. Right clicking on a minor shows its' builds and any port with a ship Icon tells you accumulated ship builds and under construction status of ships for both Major & minors.
 
But the game flows so well haste sets in easily (I'm equally guilty) but discilpining yourself to double check will prevent errors.
dodod
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RE: Minor Country Economic Phase

Post by dodod »

I think this type of suggestion is exactly the type of thing the game needs.....Why would anyone not agree with this suggestion?  If you don't want, don't use the button.  The point here is to get the game to test one's strategy, not depend on forgetting to buy equipment....
 
I think this is a great suggestion.
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JavaJoe
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RE: Minor Country Economic Phase

Post by JavaJoe »

ORIGINAL: zenmaster

I think an option to be prompted for the Minor Free states would be nice.

Against the AI you can accumulate a lot of minors. If the AI was better or if playing against humans you aren't going to gain a ton of free states. Turkey may be the exception but if you are going to make them all free states you just create the Ottoman Empire and reduce the amount of free states that you need to manage.

My concern is that the game will turn into one continuous prompt for me to remember something that will become annoying over time. The suggestion about a next free state button may work better than a prompt for every free state.
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DodgyDave
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RE: Minor Country Economic Phase

Post by DodgyDave »

no, most simple part would be to reintroduce the original turn sheet for the boardgame, which would then tell you all you need to know about your own nation and all your minors, all in 1 place instead of having it all spread out :)
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Grollub
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RE: Minor Country Economic Phase

Post by Grollub »

ORIGINAL: DodgyDave

no, most simple part would be to reintroduce the original turn sheet for the boardgame, which would then tell you all you need to know about your own nation and all your minors, all in 1 place instead of having it all spread out :)

Agreed.
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