Don't endanger your KB unnecessarily: Facts and Factors.

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madgamer2
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RE: Don't endanger your KB unnecessarily: Facts and Factors.

Post by madgamer2 »

Funny you should mention Midway. On the exact day in history of the attack the Jap AI launched the same basic attack against me at midway. I had built up the island to something like 140 Fig.,40 Bombers several PBY's. There was at least 1 Div of inf.,several eng., and several Art., as well as 2CD units.
Like history he lost all 4 CV's and further south he tried to land on an island that had a surface fleet with 3 old BB,several CA and DD's and the old BB sunk 3 IJN CA"s and damaged another. A good Jap player would not make the same mistake in the game but I found this situation rather funny if not historically accurate.

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crsutton
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RE: Don't endanger your KB unnecessarily: Facts and Factors.

Post by crsutton »

Ideally, assuming a trade off of sunken ships, would it not be better for the Allies to engage KB as soon as possible? Say 8/42 instead of 11/42? If you both lose five or six carriers and the Allies get theirs back, would it not be better to make the exchange earlier than later?
 
I say this because to delay fighting KB allows the Japanese player more flexibility in operations such as raiding sea lanes. Eventually Allied land air units hold the line but the sooner KB is damaged the sooner major Japanese offensive operations become impractible-even if the Allies do not have the use of carriers themselves.
 
 
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