ORIGINAL: okami
Is there respawning in CVO? I just sank the Marblehead and Boise and I wonder if I will see them down the road.
no
Moderators: wdolson, Don Bowen, mogami
ORIGINAL: okami
Is there respawning in CVO? I just sank the Marblehead and Boise and I wonder if I will see them down the road.
ORIGINAL: 1EyedJacks
Hi El Cid,
In a stock game with DBs, when you fly them at targets in a high altitude they attack in strings of 9 (for the most part). When I attack around 9k I normally get DB groups of 3 planes.
My preference normally is to run the DBs so they attack in groups of three but I'm finding the AAA murderous over PH. Any suggestions in attaing smaller attack groups w/o getting creamed by flak?
Just curious - do the flak guns have an accuracy level? If we reduced the accuracy level a little of AAA guns what would be the effect on flak losses?
When attacking enemy shipping what was the standard doctrine with TBs and DBs? Was the intent to perform a High/Low attack with DBs and TBs to split the number of AAA guns and make them choose between DBs and TBs?
ORIGINAL: m10bob
ORIGINAL: 1EyedJacks
Hi El Cid,
In a stock game with DBs, when you fly them at targets in a high altitude they attack in strings of 9 (for the most part). When I attack around 9k I normally get DB groups of 3 planes.
My preference normally is to run the DBs so they attack in groups of three but I'm finding the AAA murderous over PH. Any suggestions in attaing smaller attack groups w/o getting creamed by flak?
I think you do know, but if you don't (or for others), the number of DB's attacking together IS dependent on the altitude you attack from. The larger plane groups will attack from 16,000 ft+, but the lower altitude attacks (with smaller number of planes) have a higher percentage to hit, (if you are willing to take the AAA risk).
It is a trade off.

ORIGINAL: 1EyedJacks
Hi El Cid,
Sorry - I should have stated that I'm playing as Japan. I was just noticing more flak kills vs my Vals and Kates then I'm used to seeing. I think this might be because DBs & TBs run thru the flak twice (from what I can tell from the manual) and if the AAA has an increased effect against air units then this is probably what I'm seeing.
I have no kick against the AAA losses if this is the intent of the design - I was just surprised by it - [:'(].
I'm looking 4ward to playing with the Ju-88 as a DB to gauge it's effectivness in comparison to the Val and Sonia. I like the what-if scenarios, and a what-if-the-Japanese-Navy-and-Army-actually-played-2gether scenario sounds like fun to me.
Thanks again for all of the time/effort you've put into RHS and for taking the time to answer questions.
ORIGINAL: m10bob
"REPLY: Historical. Japan had only one true AR, and a few auxiliary ones, several AS and a few auxiliary ones (several were lost by conversion to CVL/CVS), and no AD. I cannot rationalize changing that - so I didn't."
While Sid was responding to a question concerning Japanese AD's, he made this comment.
Technically Sid is corrct in that only 1 (of 3) purpose built AR's was built prior to the war of the 3 ship Akashi class, a 9000 ton displacement ship 500ftx67.5 ft and draft of 18.5 ft, laid down in 1937. The Akashi was armed with 4x5" guns.
ORIGINAL: DonH58
Hi El Cid
Is there going to be another update of CVO 7 or just the pwhex. Want to start a new game with my boy but thought I would check first. Thanks and I really appreciate all the hard work you and the RHS team have done!!!
ORIGINAL: DonH58
Hi El Cid
Is there going to be another update of CVO 7 or just the pwhex. Want to start a new game with my boy but thought I would check first. Thanks and I really appreciate all the hard work you and the RHS team have done!!!
ORIGINAL: el cid again
Well - pelecan is right - at least. It is a wierd vessel - and it has an "air group" of one aircraft!!! It is a former minesweeper - and most of her sisters are still minesweepers.
WITP was horribly dirty. Much of the dirt carried over into CHS and RHS. And no doubt we added erratta as well. Information theory says there must be - MUST BE - errors - in files of this size. We will NEVER get it perfect - ever. But it is very clean - relatively speaking. Yet if I go looking I can find an eratta in some sense every few minutes - if you include things I would do differently. Many fields I have NEVER seen - there are - what - I forget - 230 000 fields? Bunches and bunches.
VCT 17 is 9999ed out in CVO - so if you have it - you do not have current files. It is part of the air group of USS Reprisal - CVL - 58 - in EOS family only - and it is fictional. [The ship is a CL in CVO and BBO families]
Yes the CVO VCT-17 is 9999ed out but it is not CAIO 7.7881. It shows as "0" which I have now corrected.
Hmmm - USN 5 VCS-14 IS the USS Pelecan air group - and it has only one plane - as it should. I am confused about why you are confused?
There is no instance in which it appears as a base air group - or with 4 aircraft - although that would be a legitimate option. All scenarios have it as a 1 aircraft group for Pelican. If this isn't what you see - down load current files again.
Yes I do see the USN 5 VCS-14. I am saying that in AIO & BBO (but not in CVO) there is a "USN 4" VCS-14 at the San Francisco base, with 4 A/C.
ORIGINAL: Buck Beach
ORIGINAL: el cid again
Yes I do see the USN 5 VCS-14. I am saying that in AIO & BBO (but not in CVO) there is a "USN 4" VCS-14 at the San Francisco base, with 4 A/C.
This is correct. BBO, RPO and PPO SHOULD appear at San Francisco - instead of USS Vicksburgh - in other scenarios. There were numerous shore detachments - many not in the game - so this isn't a problem.
ORIGINAL: Buck Beach
ORIGINAL: el cid again
Note: It appears that the AIO or EOS file was updated to create the CAIO OOB as, both of these have the VCT-17 with a zero delay and being loaded on the CVL-58 to show up later. The same as the CAIO 7.7881 I used. Please confirm for me that the wpa, wbc, wpd, wph, wpp files in CVO OOB are to be consistant througout the CVO family.
CAIO is almost entirely the same as CVO - very little different.
ORIGINAL: el cid again
ORIGINAL: DonH58
Hi El Cid
Is there going to be another update of CVO 7 or just the pwhex. Want to start a new game with my boy but thought I would check first. Thanks and I really appreciate all the hard work you and the RHS team have done!!!
It is not my desire to update either.
If I do update either, the changes will be minor.
If we update pwhex - it backfits into existing games anyway. So it is more likely. Looks like we may change communications coding in a way that impacts supply movement mainly.
I have spotted one erattum in all Level 7 files (a tank company wants to grow into a regiment) - but it can be controlled by turning replacements off most of the time. However, I had an idea that might prevent certain locations from expanding factories automatically to rediculous values - and if it works, we might issue an update. Probably Christmas Day.