ORIGINAL: okami
ORIGINAL: el cid again
But the Japanese have interior lines - and the US Army Manual on Japanese Forces (Air Force Section) says they exploited them well. So it may seem the Allies have a rough time - because there is so MUCH to cover - and the distances on the exterior lines are so great. PTO is a vast desert - you can sink a million planes in it and not saturate most places.
The limiting factory is fighter ranges. As the Japanese have the great fighter range the areas of conflict are less restricted to them. The allies may project airpower with their two and four engine bombers but for the most part they will be flying unescorted. China, Burma, Darwin area, and New Guinea are the only theaters that the allies can engage in with fighters without the use of carrier borne aircraft. These are choke points with limited airfields and thus the pace of the war can be dictated by the Japanese. I only brought the subject up because of other concerns voiced by AFB. If the aircraft that the allies have are historical in numbers then that is fine, but the fact that the game does not allow the allies to react to a change in Japanese production is not. I would like to see a solution which quites the critisism without making the game unplayable.
I don't think the game is unplayable. But a lesser charge - that it may not be well modeled - might stick.
Andrew Brown rationalized that "the Japanese Army happens to control the government, and they have only one theater to worry about, so they get to control the economy. The Allies are just generals, they do not control the government, nor make decisions about relative priorities, so they do not get to control the economy." [Paraphrase] I think that is pretty fair reasoning. UNTIL we have a WITA that links with WITP we cannot give the Allies control over production. It is a nightmare - because if you send more to PTO - it means you don't do as well in ETO - and that affects lots of things in out years. Things we cannot know or calculate in fact. Nothing less than a parallel game working it out would make a solution truly viable.
I also am very skeptical the Allies would KNOW there was a "change in Japanese production." Change vs what? Any particular game world is the ONLY world they know about - they cannot know about other "parallel universe" games or the war IRL. Aside from that, a change in Japanese production orders is hardly going to be reported to Allied intelligence. There would be no evidence until the planes show up at the front in operational units - at which point - all you know is "we see the Ki-51" (or "some Italian looking new guy with an inline engine") - not how many are being made.
How could such a sighting generate the political priority to change Allied production? Any successful Japanese strategy is going to be putting awful pressure on the Allies - eventually - by which time changes in production are too late to help in time for that campaign. Then there is the problem that the Allied player is ONLY a PTO player - not for him are the problems of other theaters of war. He will ALWAYS want all he can get - never mind IRL he could not really sell it to the brass/politicians. I think putting this in for just PTO is a can of worms. The Allies are already doomed to win even if they are almost stupid - and the (historically correct) imbalance would only get worse. Why play the Japanese at all if the Americans are going to overwhelm you even in 1942?
But my dream (before I die????) is to have a GLOBAL game system - one game or a pair of games that link - where you THEN can "rob Peter to Pay Paul" - AND you pay the price for so doing.