ORIGINAL: jwilkerson
Allied AAA Bonus:
The right way to implement the VT Fuse (in the current game) would be to add an "VT Effective Date" field to the device. If this was 9999 then no VT ever, but if like 4301 then in Jan 43, this device would start firing VT Fused AAA ammo. I doubt we will get that, maybe in a patch, but probably not for initial release.
So instead, we have to pick a date for the land based VT weapons to take effect. I'd say in WITP terms 4501 would probably be a good number, this gives time for the Battle of the Bulge order to reach the Pacific. And even if the Chinese warlords get it by then also, it won't matter as much.
As to "heavy" versus "light", there is already a check to see of the "ceiling" is >25000 and if so then the VT effects apply. And this is for landbased and ship based. So if we like the 25000 filter, then we can leave that as it is.
If we could really make it device specific, I'd favor quadrupling the effect, rather than the current doubling. The RL data seems to indicate VT fused shells required 500 rounds to bring down a plane versus the 2,000 required for non-VT rounds. But, as long as we have to keep it generic, applying to all Allied "heavy" AAA then, maybe doubling is better.
I think VT frag applies UNDER 25,000 feet - but only for the big guns.
I think that there is another issue: light guns are MORE destructive to HEAVY bombers, heavy guns MORE destructive to light planes
IF we can separate heavy and light AAA attacks - we can let VT apply at all altitudes - but only with heavy guns -
AND we can let the algorithms make the AA be more effective vs larger planes (which we measure by number of engines)







