Leader Casualties

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Mardonius
Posts: 654
Joined: Mon Apr 09, 2007 4:04 pm
Location: East Coast

Leader Casualties

Post by Mardonius »

Here is an observation that may bear easy fixing:

I noted that my leaders -- and those of my foes -- started dying like flies. So I did some thinking --always a dangerous prospect.

I actually read the manual -- ok part of it -- last night and noted that per the manual leaders are injured on a "12" out of a random selection of a number ranging from 1 to 12. So there is an even distibution of outcomes and the leader has a one in 12 chance of being injured/killed.

However, in the board game version a leader was injured or killed on a "12" when one rolled two dice. In such a bell curve distribution, one gets a "12" only one in 36 times vice the one in 12 times in the even distribution inherent in random 1-12 selection.

So in effect, in the computer version -- if it has been programmed per the manual -- leaders are WIA/KIA three times more often than the board game. I would think this could be easily fixed. Thoughts?
"Crisis is the rallying cry of the tyrant" -- James Madison
"Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
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GZEPKA
Posts: 20
Joined: Mon Sep 06, 2004 1:02 am

RE: Leader Casualties

Post by GZEPKA »

I found that leaders seem to die alot, in the eianw game I played.  Maybe they were unlucky. 
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Monadman
Posts: 548
Joined: Tue Dec 06, 2005 3:33 pm
Location: New Hampshire

RE: Leader Casualties

Post by Monadman »

Yes, got it. Already reported and fixed in 1.01 and in the in-game manual too.

Thanks

Richard
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