ORIGINAL: Mynok
We differ on our views. Some like it one way others would like to see it another way.
I'm certainly fine with you disagreeing with me, but I also know that you are going to be missing out on the primary attraction of this game: the diplomatic wrangling and intrigue among seven crafty humans.
Let me try another tact. Remember the AH game Diplomacy? Totally simplistic game as far as movement and combat--simpler than risk. And completely untenable as a computer game with a computer player.
Computers cannot think. They don't have personalities. They aren't human.
I fully acknowledge that this game shines with seven human players. Nevertheless computer opponents is needed or we could as several others pointed out as well play EiA over the allready existing PBEM systems. It is the computer opponents that makes this version different, if this part was not intended - then maybe this was the wrong project to start at all.
That computers aint human is clearly evident, and they dont think as per your definition, however they are very logical (sorry couldnt help myself) and can act rational within pretty easily set up constraints. The actual thinking needs to be done by the developer/programmer but once the thinking is implemented noone can beat the computer in logic within the constraints put up.
It's not that games cannot be designed and written to have a fun and challenging computer player. They can. Civilization is one of them. This game was not and will not have one. Not with today's technology. The saddest thing is not that people want this but that they refuse to even try the human vs human version of this game.
And it sadens me when people bullheaded refuses to acknowledge something that is clearly possible as in this case to develop a model for the computer opponent that can pose a challenge human players. I even think I know how such a model can look and its not as hard as you might think, its more a question of process of decision making and writing constraints (wich still is a huge work) that actual AI programing.
IT ROCKS!! I promise ya. It is worth the time. With a TCP/IP option, it would be even better.
4 Revamp the whole AI system (a layered, constrained AI based on political agendas that are scriptable/adaptable - this would make the game awsome and make it possible for the system to cover basicly any of the big europen conflicts before napoleon like the 7 years war the 30 years war etc)
It would be far more rational and less expensive simply to recreate the UMP rules of the original board game....where guess what? Yep...nations are controlled by humans.
If you don't like playing against humans, you bought the wrong game. Sorry to break it to you.
I have played this game on the board on and off for about 20 years although i must confess that the number of games we actually played to finnish is very small.
Ive played the game with all players active and ive played it with UMP rules and I really do like playing this game against humans. In its current form though I'd rather play it on the board. I find the current PBEM model to slow and cumbersome and sometimes making violence against some of its more vital components, mostly in combat and politics, I totally agree with the statement that this game is much more suited for direct play than PBEM and if TCP/IP is implemented id love to have a go at a game. But im always more likely to play it over LAN or VLAN than PBEM and I doubt that we always be able to fill all powers in such game.
I always been excited over this project and I really want it to be successfull, EiA has always been my favourite boardgame all cathegories it is as a boardgame quite brilliant. I didnt primirily buy the game as human vs computer or a PBEM game I bought it to support the project and was fully aware that it probably will take a long time before this game can be concidered mature. But to survive and be developed this game as everything else it needs to create revenue and for this the PBEM market is way to small in the long run.
This is why GUI, TCP/IP and mostly Computer opponents (AI) is important and indirectly even so for the hardcore PBEM players who have no intention to play the game in any other way, as it will keep the development and support of the game going and attract new players to play the game in multiplay mode with.
Regards
zaq