RHS 5, 6 & 7.7891 comprehensive REPORT

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el cid again
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RE: RHS 5, 6 & 7.7891 comprehensive REPORT

Post by el cid again »

It appears that about 24 kinds of Allied aircraft (of about 150 kinds) did not produce - or maybe they only appeared with new units. Moving radar out of slot 10 seems to have all of them producing. Planes appear daily and you don't particularly notice them - particularly on the Allied side - where in spite of comments to the contrary there are vast numbers of planes to begin with. You use what you see - and not what you don't see. If a type is not available it appears the UNIT appears anyway - with a different type - so no units actually change.
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1EyedJacks
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RE: RHS 7.789 comprehensive update issued

Post by 1EyedJacks »

ORIGINAL: el cid again

This should fix Allied aircraft production for aircraft with radars formerly in slot 10.

It fixes three Allied land units point of appearance - to Colon from New Orleans (which does not work).

It contains a microupdate addressing two Allied HQ locations - and adding two ROC HQ in their place.

It contains a few minor eratta.

It does NOT fix Axis Allied commander names as I had hoped to do. While I found the real names - figuring out how to get them in there (and not step on something) is hard: seems the assigned names have DIFFERENT numbers in the game than our data files.

Hi El Cid,

What are the 3 allied land units that will now appear @ Colon?
TTFN,

Mike
el cid again
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RE: RHS 7.789 comprehensive update issued

Post by el cid again »

I don't remember. Something like two infantry divisions and one infantry regiment. One of them never appeared at all - and when it was reported as mis located - I checked everything - and found two others that were assigned a legitimate location which for technical reasons does not work properly. This only in Level 7 - all 3 were at Colon in Levels 5 and 6 - so I just brought 7 in sync with them. Then I proceeded to forget the matter entirely - and failed to list them just now when I listed changes on another thread - except as "eratta" - but there are always matters like this - and in the bigger scheme of things it isn't very important. What matters is that we make more and more right - and also that we add more and more things formerly absent. I am about to kill a bad AAA unit - but if I can find an Allied unit that is missing - I will replace it with that.
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1EyedJacks
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RE: RHS 7.789 comprehensive update issued

Post by 1EyedJacks »

ORIGINAL: Buck Beach

ORIGINAL: el cid again

Well - it isn't CVO for Level 7 at all - it is 6 or 5.

I have fixed everything EXCEPT CVO for Level 7 -

and I may NOT be able to figure it out again. It is a nightmare. Working on it.

No - it appears that the radar should not be in that location.

however - you can only check the aircraft data base - not the air unit database - which may have them in location 10 - and except for night fighters, transports or anson - they are not changed

I am using the aircraft data base. Your adding the statement bolded above probably is the anwser. I don't expect an explanation of why these a/c don't make a difference but it seems rather strange you would not move them also for consistancy.

Here are those that I found still using wpn 10 slots (just for the record) . Id# and a/c

095 F4U Corsair-NF
098 F6F-5N Hellcat-NF
099 TBF/TBM-3-NF
110 B-17G
113 B-24J
119 B-29/32
122 C-54/R5D
124 C-87/LB-30
131 F7/PB4Y-1P
153 P-70A Havoc NF
155 PBM-Mariner
158 PB2Y-3
159 PB4Y-1
163 PV-1/B-34 Ventura
164 PV-1/ Ventura NF
165 JPM-1 Mars
167 Anson 1
177 Catalina/PBY/PBV
194 Liberator IV/B-24E
211 Ventura V
219 PBJ-1J Mitchell
243 PV-2 Harpoon
248 TBF/TBM-1 Avenger
249 TBF/ TBM-3 Avenger

I'm running version7.78723... Does this mean that the allies cannot produce these planes unless I upgrade to the latest version?
TTFN,

Mike
Buck Beach
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RE: RHS 7.789 comprehensive update issued

Post by Buck Beach »

ORIGINAL: 1EyedJacks

ORIGINAL: Buck Beach

ORIGINAL: el cid again

Well - it isn't CVO for Level 7 at all - it is 6 or 5.

I have fixed everything EXCEPT CVO for Level 7 -

and I may NOT be able to figure it out again. It is a nightmare. Working on it.

No - it appears that the radar should not be in that location.

however - you can only check the aircraft data base - not the air unit database - which may have them in location 10 - and except for night fighters, transports or anson - they are not changed

I am using the aircraft data base. Your adding the statement bolded above probably is the anwser. I don't expect an explanation of why these a/c don't make a difference but it seems rather strange you would not move them also for consistancy.

Here are those that I found still using wpn 10 slots (just for the record) . Id# and a/c

095 F4U Corsair-NF
098 F6F-5N Hellcat-NF
099 TBF/TBM-3-NF
110 B-17G
113 B-24J
119 B-29/32
122 C-54/R5D
124 C-87/LB-30
131 F7/PB4Y-1P
153 P-70A Havoc NF
155 PBM-Mariner
158 PB2Y-3
159 PB4Y-1
163 PV-1/B-34 Ventura
164 PV-1/ Ventura NF
165 JPM-1 Mars
167 Anson 1
177 Catalina/PBY/PBV
194 Liberator IV/B-24E
211 Ventura V
219 PBJ-1J Mitchell
243 PV-2 Harpoon
248 TBF/TBM-1 Avenger
249 TBF/ TBM-3 Avenger

I'm running version7.78723... Does this mean that the allies cannot produce these planes unless I upgrade to the latest version?

I personally can not say, however, there was a purported problem reported by someone. It seemed to be acknowledged, then changes were made but didn't include every a/c using wpn slot 10 or every scenario (?). I will say that the current 7.7891 CVO, CAIO and AIO has been changed to move the radars (can't speak to the others). Whether this addresses the issue or not is unknown.
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witpqs
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RE: RHS 7.789 comprehensive update issued

Post by witpqs »

ORIGINAL: Buck Beach

I personally can not say, however, there was a purported problem reported by someone. It seemed to be acknowledged, then changes were made but didn't include every a/c using wpn slot 10 or every scenario (?). I will say that the current 7.7891 CVO, CAIO and AIO has been changed to move the radars (can't speak to the others). Whether this addresses the issue or not is unknown.

It was me. Moving the radars out of weapons slot #10 does solve the problem. I moved them myself in the editor before starting an AI game, and the affected planes produce just fine. I haven't seen any of the newer released files yet so I can't say about them. I figured I would wait for the dust to settle then download a new set.

I can guarantee that if an Allied plane has a radar (or anything else) in weapons slot #10 that plane will not produce. Japanese planes have their engine type in weapons slot #10, so evidently something special happens in the code.
el cid again
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RE: RHS 7.789 comprehensive update issued

Post by el cid again »

This is essentially correct.

The planes probably WOULD produce if there were any ALLIED devices of the sort listed produced.

They might produce if we gave them engines. But no one seems to want to do that - which I think is bad modeling.
The economic cost of planes is half (1 E) to 1/5 (4 E) for Allied planes - and that is plain wrong. When there is a problem the game will also make it harder to get 4 E planes - as it should do (problem = you don't make enough HI points for some reason).

Anyway - this is fixed in x.7891 - and it tests good. Long tests show later planes produce fine.
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witpqs
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RE: RHS 7.789 comprehensive update issued

Post by witpqs »

ORIGINAL: el cid again

The planes probably WOULD produce if there were any ALLIED devices of the sort listed produced.

Just FYI I did a test where I put 1,000 said devices in the pool. The planes still did not produce. I didn't test that avenue further as I figured the code for that weapon slot must be very special to IJ production.

Oh, and the devices did not show up in the pool, even though they were edited into the scenario.
el cid again
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RE: RHS 7.789 comprehensive update issued

Post by el cid again »

The pool reports are hard code - so they cannot appear - even if they exist.

The pool for engines would be Japanese UNLESS you create ALLIED factories to make them. As with - say - HI points - it may be code will keep track of them for both sides. Don't know - can't see it. Only testing would reveal it.
Buck Beach
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RE: RHS 7.789 comprehensive update issued

Post by Buck Beach »

ORIGINAL: el cid again

This is essentially correct.

The planes probably WOULD produce if there were any ALLIED devices of the sort listed produced.

They might produce if we gave them engines. But no one seems to want to do that - which I think is bad modeling.
The economic cost of planes is half (1 E) to 1/5 (4 E) for Allied planes - and that is plain wrong. When there is a problem the game will also make it harder to get 4 E planes - as it should do (problem = you don't make enough HI points for some reason).

If it improves the game modeling I am definately in favor of it, if it can be done. You have sucessfully proven your ability to make changes in the exsisting game to mirror RL situations. I say go for it. Is it worth your effort, that is a question you need to answer?
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