ORIGINAL: el cid again
ORIGINAL: witpqs
ORIGINAL: spence
The Topic of the Thread is "Modeling of Carrier Battles". I took that to mean that the 5 battles that actually occurred would provide the basis of that modeling.
I must add something that is being ignored in spite of an earlier comment (so I'll put it differently).
Does it matter if a carrier is sunk by land based air? If it does matter, then let's include all attacks on carriers regardless of where they were launched from. Removing from the statistics the land based air that fell to IJN cap at Midway makes no sense. Focusing only on the 5 carrier to carrier battles makes no sense.
When we discuss carrier battles that means carrier air battles (not surface or sub attacks) - but certainly when land based air attacks a carrier TF the carrier will defend the same way. The commander didn't say "Wait! Those torpedo planes must be coming from Midway! Put plan B into action!"
This is correct:
carrier battles vitally involve AAA combat and land based air strikes - and land targets. Whatever is coded into the game is going to be used universally - so it cannot ignore the other cases and work.
Further the function of a game is to show ALTERNATE possibilities. If you ONLY can recreate history - read a history book or see a movie. A GAME is supposed to put YOU in the driver's seat. If the game cannot figure it out when you change something - the game isn't working as it should work.
Ahhh....the last ditch stance by those who want to perpetuate a flawed system because it benefits the historical underdog. Alternate possibilities are fine, but let's start with something that at least has some semblance of reality before magical 20/20 hindsight kicks in. I like being in the driver's seat, but why not drive a car that existed, not some Jetson mobile.[:D]




