Support troops?

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

Moderators: Joel Billings, Tankerace, siRkid

Post Reply
Rob Roberson
Posts: 386
Joined: Wed May 01, 2002 8:46 am

Support troops?

Post by Rob Roberson »

ok in about 8 hours of game time last nite I noticed that my support troops at PM were always in the red. (Same thing for my avaition support). Now PM is full of supplies... overwhelmingly so. How do I get "more" support troops in PM? Or maybe I dont understand what the support means?

I'm up through June 8th. Since my major Coral Sea action, its been very very quiet.
Hartmann
Posts: 883
Joined: Tue Nov 28, 2000 10:00 am

Post by Hartmann »

Yeah, support is not supplies. Support (there are also different categories, like aviation support) is provided by supporting troops, usually E-troops. Ship 'em over and the problem is gone. :)

Hartmann
User avatar
mogami
Posts: 11053
Joined: Wed Aug 23, 2000 8:00 am
Location: You can't get here from there

support

Post by mogami »

Hi, airgroups use baseforces, Infantry etc need HQ
Image




I'm not retreating, I'm attacking in a different direction!
Rob Roberson
Posts: 386
Joined: Wed May 01, 2002 8:46 am

hmmm

Post by Rob Roberson »

Whats the break down on HQs to troops? I have two at PM (I was awaiting a Japanese attack that never happened). I also have 3 counters of E troops and I am still under supported...so.
Maybe the nead a meals on wheels division <smile>.
User avatar
Joel Billings
Posts: 33605
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

Post by Joel Billings »

You need a support squad for every squad, gun or vehicle in a hex. Most units have intrinsic support, but a lot don't have enough and require you to use an HQ (pure support troops) to add enough support to the hex.
As for aviation support, these come from the base force units (certain engineer units). In these base force units are aviation support squads, and ideally you need one for every plane at the base (never more than 250 aviation support needed at a base). Not all Engineer units are base forces.
Hope this helps.
All understanding comes after the fact.
-- Soren Kierkegaard
Rob Roberson
Posts: 386
Joined: Wed May 01, 2002 8:46 am

Thanks

Post by Rob Roberson »

It does a great deal... thanks

Now if only I can figure out how to survive without carrier air :)
Steven Clarke
Posts: 8
Joined: Tue Sep 05, 2000 8:00 am
Location: San Francisco

Post by Steven Clarke »

What is the best method of upping the amount of aviation support at a base short of moving whole base force units about?
Hartmann
Posts: 883
Joined: Tue Nov 28, 2000 10:00 am

Post by Hartmann »

Originally posted by Steven Clarke
What is the best method of upping the amount of aviation support at a base short of moving whole base force units about?
AFAI gathered from the manual, you must have at least one base force providing aviation support. But if it is inadequate, the computer tries to build up reinforcements for it by itself.

Hartmann
vils
Posts: 227
Joined: Fri Jan 11, 2002 10:00 am
Location: Stockholm, Sweden

Well, then HOW?

Post by vils »

Then i choose load troops, pick a support unit of 1500 men (Engineers) i can only choose in the following menu, back or exit. In either pick, nothing is registered as TF is loading anything, just idle. The TF got space for 4000 troops so i wonder what i have done wrong (exept for not reading the manual throughly that is :-))


Originally posted by Hartmann
Yeah, support is not supplies. Support (there are also different categories, like aviation support) is provided by supporting troops, usually E-troops. Ship 'em over and the problem is gone. :)

Hartmann
Take Command! - Lewis E. Lyle
ironbottomsound
Posts: 10
Joined: Wed Apr 03, 2002 11:42 am
Location: Michigan

loading troops/fuel/supplies

Post by ironbottomsound »

After you load troops and go back to tf menu
hit the load supplies,or fuel. the tf will proceed to load the rest of what you pick.

It seems you should be able to load all 3 on a transport TF???

I am going to try to let a convoy load troops then some fuel, and before its full switch to supplies to see if all will be loaded.

What I don't understand is barges.
Moe, Larry.... the Cheese
User avatar
Bulldog61
Posts: 337
Joined: Sun Jul 23, 2000 8:00 am
Location: Aurora,CO

Post by Bulldog61 »

If you pick load troops the TF will automatically fill out any space left after the troops are loaded with supplies. Make sure that you give your TF a destination or when it's finised loading it will start unloading in the hex it's in.

I've also found it more benificial to form a separate TF with the escorts and have them follow the transport TF rather than including them in your transport TF.

Mike
You can run but you'll die tired!
Hartmann
Posts: 883
Joined: Tue Nov 28, 2000 10:00 am

Post by Hartmann »

Originally posted by MikeKraemer
If you pick load troops the TF will automatically fill out any space left after the troops are loaded with supplies. Make sure that you give your TF a destination or when it's finised loading it will start unloading in the hex it's in.

I've also found it more benificial to form a separate TF with the escorts and have them follow the transport TF rather than including them in your transport TF.

Mike
This is the correct description with respect to loading. I also agree with the other issue, but I nevertheless include at least some destroyers to be prepared for
those annoying sub attacks. :)

Hartmann
User avatar
Bulldog61
Posts: 337
Joined: Sun Jul 23, 2000 8:00 am
Location: Aurora,CO

Post by Bulldog61 »

Originally posted by Hartmann


This is the correct description with respect to loading. I also agree with the other issue, but I nevertheless include at least some destroyers to be prepared for
those annoying sub attacks. :)

Hartmann
If there are destroyers in the escort TF (and you should have some for protection against submarines), make sure you set the mision to "patrol" and "react to enemy" then for destination insure it is following the task force you want it to escort. It will usually attack or counterattack subs. I say usually because sometimes the sub is able to get inside get a shot of and dissappear.
The other advantage to this is that if your transports are unloading in a hex that is the target of an enemy surface task force your escort intercepts and fights the battle thus protecting your transports. If you have your escorts mixed in with your transports guess what shows up in your battle line?

Mike
You can run but you'll die tired!
User avatar
U2
Posts: 2009
Joined: Tue Jul 17, 2001 8:00 am
Location: Västerås,Sweden
Contact:

Re: loading troops/fuel/supplies

Post by U2 »

Originally posted by ironbottomsound

What I don't understand is barges.
Exactly! Whats up with barges and barge hubs. Is something happening that I dont know about in the game? Where are the barges? I just dont get it. I can supply my bases with my Marus without any problems. HELP PLEASE.

Dan
User avatar
Joel Billings
Posts: 33605
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

Post by Joel Billings »

Barges are a low cost way (0 VP) to supply troops at bases covered by a lot of enemy aircraft. You make barges by turning supplies on a TF into a barge TF (see manual).
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
U2
Posts: 2009
Joined: Tue Jul 17, 2001 8:00 am
Location: Västerås,Sweden
Contact:

Thank you

Post by U2 »

Originally posted by Joel Billings
Barges are a low cost way (0 VP) to supply troops at bases covered by a lot of enemy aircraft. You make barges by turning supplies on a TF into a barge TF (see manual).
Thanks Joel

It works just like you said.

Dan
Hartmann
Posts: 883
Joined: Tue Nov 28, 2000 10:00 am

Post by Hartmann »

Originally posted by Joel Billings
Barges are a low cost way (0 VP) to supply troops at bases covered by a lot of enemy aircraft. You make barges by turning supplies on a TF into a barge TF (see manual).
Yeah, but somehow that's exactly what we do not understand, even not from the manual.

What does a "barge hub" do exactly?

And does creating barges mean that we do not have to wait for "barge ships"? Why do we have to load supplies on a TF first? Will the transports then vanish? This is all a mystery to me. I'd like to see the barge system explained so that even the doofus I am understands it, with screenies if possible. :)

Hartmann
Post Reply

Return to “Uncommon Valor - Campaign for the South Pacific”