ORIGINAL: witpqs
ORIGINAL: el cid again
This is a very BAD idea.
For one thing, you often have then freed up a supply sink NOT to be where it needs to be.
Wrong - I am not moving supply sinks.
REPLY: How do you know that? Supply sinks which are large are pure and easy to spot. Supply sinks which are small are very hard to recognize. In between, supply sinks can often be spotted if you see field hand squads, pioneers and motorized support squads such that the ratio pioneers = cube root of motorized support minus 3 times pioneers; field hands = 2 times pioneers is SMALLER than the totals for each.
For another thing, you then allow major HQ NOT to be where politics and strategic considerations require it to be.
Wrong - Nimitz did not stay in Pearl Harbor through the entire war, nor did MacArthur stay in Australia. They took their headquarters with them (see next point down). Furthermore the game code requires you to move those headquarters to work properly with preparation points. Those major HQ's have a range of 21 - meaning 20 hexes away - so SWPac cannot use it's HQ prep even for Port Moresby if it is static.
REPLY: While it is quite true that a commander may move - and a mobile staff may move with him - a command center should not move in many instances. [Note that Mac was NOT in Australia to begin with - but USAFFE did NOT move either. The proper solution is to move the commander - not the HQ - unless it is a mobile HQ. WITP stock actually had twin MacArthur's in two different places!] But moving ROCHQ out of Chunking or Russian HQ out of Vladivostok makes no political or strategic sense whatever. Modders should - and usually do - agonize over these things - and you upset the intent to mess with them.
For a third thing, HQ with static devices (we call them static facility squads) may be supporting immobile gigantic communications facilities - again they need to be where they are - including HFDF "rings" of antennas - etc.
Then those things can be represented by some other unit that is already static at the locations in question. The fact is that theater commanders did move their HQ's. I am equally sure that various facilities remained operating in place when the commanders moved. Those facilities are either not represented in the game or must be represented by something else, because the game engine means for player to move theater HQ's at times.
REPLY: No they can not. There are not enough slots and we are forced to combine units and functions. This might theoretically change in AE or WITP II - but it has not changed for WITP I. Modding is an art of compromising - and the option often is "combine or don't do it." In WITP the primary component of HQ (outside RHS anyway) is support squads. These squads are MEANT to be where they are - not somewhere else. Moving the HQ means that the support is no longer at Pearl Harbor, etc. Consider the cases of USAFFE and Asiatic Fleet. Consider the cases of the HQ in the NEI or Malaya.
It was neither practical nor politic to move them - and they didn't move - they stayed until forced to surrender.
Now this mechanism in the game is pretty crude - and I would prefer a much more sophisticated system. But in practice you can transfer Nimitz to South Pacific and he can go where you need him. This is no different than transferring Mac to SW Pacific Area (if you want him there - IMHO a big if). I wish we had more slots to play with - and if we did - we could then put the static facilities at Naval Dist HQ. But I have been forced to get rid of most of those - maybe we will lose them all - and they now "exist" only when COMBINED with a different HQ in most cases now. I also wish we had more useful HQ - and that they would work better in several respects. But I must work with what we have now.
There are very few static things in RHS - and those are static for some reason. IF a HQ is NOT static - THAT is ALSO for a reason - and IT is a mobile HQ you are free to move around.
You are fighting the game engine code. The top level HQ's were made mobile for a reason - the game is designed to encourage the player to move them to the relevant areas to support operations.