Submarine repair issue

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Spectra
Posts: 19
Joined: Fri Sep 20, 2002 5:16 pm
Location: Ottawa

Submarine repair issue

Post by Spectra »

Hi there,
I'm in a game that has made it to 10/42 so far (I'm Japan), and both myself and my opponent have noticed something similiar. Some of our subs have lost forward torpedo tubes while in combat, and I can't seem to get them to repair.

I have 4 in port, sys damage is now down to 1, but the forward tubes remain broken. They are in lvl10 ports, with AR, repair yards, and Naval HQs, so I don't think there is much more I can do to repair them.
Subs that have come in with 70 sys damage, have been repaired and returned to duty, while these continue to sit at 1 sys..

All other missing system damage (turrets and AA guns blown off of surface ships) seem to get replaced long before the sys damage is reduced, so they aren't normally a bottleneck as with the subs..

My opponent says he has something similiar going on with 1 of his subs as well...
Anybody experienced this problem, and/or have a solution to kick start the repair process?
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Mike Solli
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Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Submarine repair issue

Post by Mike Solli »

Yup, it's a known bug.
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Yakface
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RE: Submarine repair issue

Post by Yakface »

I believe it is a known bug, but only for the graphics - ie the tubes appear to be damaged, but are in fact functional.  Here's a link: http://www.matrixgames.com/forums/tm.asp?m=1324606&mpage=1&key=repair%2Ctorpedo%2Ctube&#1324606
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rtrapasso
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RE: Submarine repair issue

Post by rtrapasso »

ORIGINAL: Yakface

I believe it is a known bug, but only for the graphics - ie the tubes appear to be damaged, but are in fact functional. Here's a link: http://www.matrixgames.com/forums/tm.asp?m=1324606&mpage=1&key=repair%2Ctorpedo%2Ctube&#1324606
Right - 'tis a display glitch.

You can check to see if the tubes actually are repaired or not by looking at the weapons loadout - if all the torps are there (compared to normal loadout) after being reloaded at a sufficiently large base - then the tubes are fixed.
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